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| author | Pinapelz <yukais@pinapelz.com> | 2025-12-02 12:45:26 -0800 |
|---|---|---|
| committer | Pinapelz <yukais@pinapelz.com> | 2025-12-02 12:45:26 -0800 |
| commit | ab8aceab5053eedd4ecc0a90c3a1e8223db8a607 (patch) | |
| tree | 529c9ad0f97f9d22afe7cc8bcb8b45c9d7408e0f /src/content/blog/mc-server-selfhost.md | |
| parent | 51771de00644d8ca3d99e112d655a49321c25a3c (diff) | |
codespell: lint spelling
Diffstat (limited to 'src/content/blog/mc-server-selfhost.md')
| -rw-r--r-- | src/content/blog/mc-server-selfhost.md | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/content/blog/mc-server-selfhost.md b/src/content/blog/mc-server-selfhost.md index fff9a6a..bd7507e 100644 --- a/src/content/blog/mc-server-selfhost.md +++ b/src/content/blog/mc-server-selfhost.md @@ -68,7 +68,7 @@ The solution is to route the game through a tunnel: A tunneling service can be running 24/7 making the connection available around the clock. There is still the bottleneck between the server and the tunnel, but as long as you pick a good tunneling service this shouldn't be much of an issue in terms of latency or bandwidth. -For this I highly reccomend setting up [playit.gg](https://playit.gg/) which provides a very generous free tier for this sort of game hosting. Setup is also fairly +For this I highly recommend setting up [playit.gg](https://playit.gg/) which provides a very generous free tier for this sort of game hosting. Setup is also fairly simple since its basically just 1 additional binary to run with your server. Players connect to this tunnel which then forwards the traffic onto the `localhost:25565` on the server machine itself, meaning no need to access the router to port forward |
