From ab8aceab5053eedd4ecc0a90c3a1e8223db8a607 Mon Sep 17 00:00:00 2001 From: Pinapelz Date: Tue, 2 Dec 2025 12:45:26 -0800 Subject: codespell: lint spelling --- src/content/blog/mc-server-selfhost.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/content/blog/mc-server-selfhost.md') diff --git a/src/content/blog/mc-server-selfhost.md b/src/content/blog/mc-server-selfhost.md index fff9a6a..bd7507e 100644 --- a/src/content/blog/mc-server-selfhost.md +++ b/src/content/blog/mc-server-selfhost.md @@ -68,7 +68,7 @@ The solution is to route the game through a tunnel: A tunneling service can be running 24/7 making the connection available around the clock. There is still the bottleneck between the server and the tunnel, but as long as you pick a good tunneling service this shouldn't be much of an issue in terms of latency or bandwidth. -For this I highly reccomend setting up [playit.gg](https://playit.gg/) which provides a very generous free tier for this sort of game hosting. Setup is also fairly +For this I highly recommend setting up [playit.gg](https://playit.gg/) which provides a very generous free tier for this sort of game hosting. Setup is also fairly simple since its basically just 1 additional binary to run with your server. Players connect to this tunnel which then forwards the traffic onto the `localhost:25565` on the server machine itself, meaning no need to access the router to port forward -- cgit v1.2.3