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| author | Pinapelz <yukais@pinapelz.com> | 2026-06-17 20:45:26 -0700 |
|---|---|---|
| committer | Pinapelz <yukais@pinapelz.com> | 2026-06-17 20:47:08 -0700 |
| commit | 90f1c896b7025cf7776e86cb30a90941a4970910 (patch) | |
| tree | a2a186efde7b55f632012c21a6400d8149ad223e /src/content/micro/08-ffxiv-patch-7-4.md | |
| parent | e1ec4a112907f4aebad56b2b388eceb3969e6e88 (diff) | |
Diffstat (limited to 'src/content/micro/08-ffxiv-patch-7-4.md')
| -rw-r--r-- | src/content/micro/08-ffxiv-patch-7-4.md | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/src/content/micro/08-ffxiv-patch-7-4.md b/src/content/micro/08-ffxiv-patch-7-4.md index bcee492..7c4fb58 100644 --- a/src/content/micro/08-ffxiv-patch-7-4.md +++ b/src/content/micro/08-ffxiv-patch-7-4.md @@ -29,5 +29,3 @@ pubDate: Dec 19 2025 # Misc - The new Frontline map is "dangerous". Overall the new capturing point system is far better than a non-interruptable interact like in Onsal Hakir. The snowman and aurora events are also good, and I think they come in right when they're needed too (to spice things up/allow for a turning point). - The map design however is far too complex, all these bridges and everywhere and invisible walls. It does add a lot of chokepoints but also makes it difficult to navigate from point A -> B (but partially I guess this is done cause the map does feel smaller than Onsal). - -{{< hashtag "ffxiv" >}} |
