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authorPinapelz <yukais@pinapelz.com>2026-06-17 20:45:26 -0700
committerPinapelz <yukais@pinapelz.com>2026-06-17 20:47:08 -0700
commit90f1c896b7025cf7776e86cb30a90941a4970910 (patch)
treea2a186efde7b55f632012c21a6400d8149ad223e /src/content/micro
parente1ec4a112907f4aebad56b2b388eceb3969e6e88 (diff)
migrate legacy images from miroblogHEADmaster
Diffstat (limited to 'src/content/micro')
-rw-r--r--src/content/micro/02-china-town-fair/gloves.webpbin431668 -> 0 bytes
-rw-r--r--src/content/micro/02-china-town-fair/index.md6
-rw-r--r--src/content/micro/02-china-town-fair/inside-ctf.webpbin1020876 -> 0 bytes
-rw-r--r--src/content/micro/02-china-town-fair/outside-ctf.webpbin355348 -> 0 bytes
-rw-r--r--src/content/micro/04-yt-music-rewind.md2
-rw-r--r--src/content/micro/06-first-sdvx-18/18.webpbin339632 -> 0 bytes
-rw-r--r--src/content/micro/06-first-sdvx-18/index.md4
-rw-r--r--src/content/micro/07-arcade-monsters-sd/cab1.webpbin506938 -> 0 bytes
-rw-r--r--src/content/micro/07-arcade-monsters-sd/cab2.webpbin379430 -> 0 bytes
-rw-r--r--src/content/micro/07-arcade-monsters-sd/danevo.webpbin384012 -> 0 bytes
-rw-r--r--src/content/micro/07-arcade-monsters-sd/index.md13
-rw-r--r--src/content/micro/07-arcade-monsters-sd/view1.webpbin952802 -> 0 bytes
-rw-r--r--src/content/micro/07-arcade-monsters-sd/view2.webpbin436422 -> 0 bytes
-rw-r--r--src/content/micro/08-ffxiv-patch-7-4.md2
-rw-r--r--src/content/micro/11-hundred-lines-last-defense-playlog/index.md3
15 files changed, 14 insertions, 16 deletions
diff --git a/src/content/micro/02-china-town-fair/gloves.webp b/src/content/micro/02-china-town-fair/gloves.webp
deleted file mode 100644
index fd42b6c..0000000
--- a/src/content/micro/02-china-town-fair/gloves.webp
+++ /dev/null
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diff --git a/src/content/micro/02-china-town-fair/index.md b/src/content/micro/02-china-town-fair/index.md
index 6f4ae84..7e73b89 100644
--- a/src/content/micro/02-china-town-fair/index.md
+++ b/src/content/micro/02-china-town-fair/index.md
@@ -5,7 +5,7 @@ pubDate: Dec 2 2025
---
Visited New York during the Thanksgiving break and had a chance to stopped by one of the most legendary landmarks North American arcade gaming history.
-{{< figure src="outside-ctf.webp" alt="China Town Fair Outside" >}}
+<img src="/legacy/outside-ctf.webp" alt="China Town Fair Outside" >
Also yep you're reading that right, it indeed once home to a [dancing chicken as well as one that played tic tac toe](https://davidpotorti.substack.com/p/the-dancing-chicken).
@@ -13,12 +13,12 @@ But apart from just being an old arcade, it was also home to one of the largest
Then it re-opened under new management and became a complete shell of its former self. These days its pretty much all redemption slop in there. Very few actual "games" in there; there's a DDR A3 cab, PIU, a singular jubeat with a broken audio mod, a fully broken down SDVX Nemsys, and 3 Wangan 5DX+ (not sure what happened to the 4th one).
-{{< figure src="inside-ctf.webp" alt="China Town Fair Inside" >}}
+<img src="/legacy/inside-ctf.webp" alt="China Town Fair Inside" />
Anyways, its pretty tiny in there and feels like its not doing amazing. A single credit for jubeat was like 3-4 USD I think, and one of the machines to reload cards was fully broken down (tbh just go to Round1 and play).
If you want some actual rhythm games though, walk like 6 minutes and the newly opened "Akiba House" store has private networked maimai DX, WACCA (modded), and CHUNITHM.
-{{< figure src="gloves.webp" alt="Chinese maimai gloves" width="300" >}}
+<img src="/legacy/gloves.webp" alt="Chinese maimai gloves" width="300" >
Also I was absolutely not ready for the New York winter temps. Thankfully I always keep my rhythm game gloves on me which saved my hands from freezing.
diff --git a/src/content/micro/02-china-town-fair/inside-ctf.webp b/src/content/micro/02-china-town-fair/inside-ctf.webp
deleted file mode 100644
index d08d15f..0000000
--- a/src/content/micro/02-china-town-fair/inside-ctf.webp
+++ /dev/null
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diff --git a/src/content/micro/02-china-town-fair/outside-ctf.webp b/src/content/micro/02-china-town-fair/outside-ctf.webp
deleted file mode 100644
index aacc4e2..0000000
--- a/src/content/micro/02-china-town-fair/outside-ctf.webp
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diff --git a/src/content/micro/04-yt-music-rewind.md b/src/content/micro/04-yt-music-rewind.md
index 19ab97c..544a75b 100644
--- a/src/content/micro/04-yt-music-rewind.md
+++ b/src/content/micro/04-yt-music-rewind.md
@@ -5,4 +5,4 @@ pubDate: Dec 3 2025
---
Its all Bandori. At least 75% of that MyGO!!!!! listening time was probably Haruhikage since I came back to Bandori and had to catch up before watching Ave Mujica anime.
-{{< figure src="https://files.catbox.moe/tsquqc.jpg" alt="YouTube Music Recap Top 5 Artists In Order: MyGO!!!!!, Yumenokessho, Ave Mujica, KMNZ, Roselia" width="300" >}}
+<img src="https://files.catbox.moe/tsquqc.jpg" alt="YouTube Music Recap Top 5 Artists In Order: MyGO!!!!!, Yumenokessho, Ave Mujica, KMNZ, Roselia" width="300" />
diff --git a/src/content/micro/06-first-sdvx-18/18.webp b/src/content/micro/06-first-sdvx-18/18.webp
deleted file mode 100644
index 83768f7..0000000
--- a/src/content/micro/06-first-sdvx-18/18.webp
+++ /dev/null
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diff --git a/src/content/micro/06-first-sdvx-18/index.md b/src/content/micro/06-first-sdvx-18/index.md
index bd5c34d..a327eb8 100644
--- a/src/content/micro/06-first-sdvx-18/index.md
+++ b/src/content/micro/06-first-sdvx-18/index.md
@@ -3,7 +3,7 @@ title: "First MXM 18 Cleared!"
description: ''
pubDate: Dec 6 2025
---
-Cleared my first 18 difficulty chart in {{< hashtag "sdvx" >}}
+Cleared my first 18 difficulty chart in SOUND VOLTEX
Albeit its not a very difficult one, but I think I'm finally starting to chip away at the 17-18 difficulty wall.
-{{< figure src="18.webp" alt="Sound Voltex Enchant 6 Clear" width="500" >}}
+<img src="18.webp" alt="Sound Voltex Enchant 6 Clear" width="500" />
diff --git a/src/content/micro/07-arcade-monsters-sd/cab1.webp b/src/content/micro/07-arcade-monsters-sd/cab1.webp
deleted file mode 100644
index 6f30510..0000000
--- a/src/content/micro/07-arcade-monsters-sd/cab1.webp
+++ /dev/null
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diff --git a/src/content/micro/07-arcade-monsters-sd/cab2.webp b/src/content/micro/07-arcade-monsters-sd/cab2.webp
deleted file mode 100644
index 6b5f02f..0000000
--- a/src/content/micro/07-arcade-monsters-sd/cab2.webp
+++ /dev/null
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diff --git a/src/content/micro/07-arcade-monsters-sd/danevo.webp b/src/content/micro/07-arcade-monsters-sd/danevo.webp
deleted file mode 100644
index c15d1f5..0000000
--- a/src/content/micro/07-arcade-monsters-sd/danevo.webp
+++ /dev/null
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diff --git a/src/content/micro/07-arcade-monsters-sd/index.md b/src/content/micro/07-arcade-monsters-sd/index.md
index 6c502e6..44050d4 100644
--- a/src/content/micro/07-arcade-monsters-sd/index.md
+++ b/src/content/micro/07-arcade-monsters-sd/index.md
@@ -12,8 +12,9 @@ Once you get there, you can either take the trolley or walk 20 minutes to the ar
Plus the view is excellent.
-{{< figure src="view1.webp" alt="Ocean view from the Pacific Surfliner" width="700" >}}
-{{< figure src="view2.webp" alt="Ocean view from the Pacific Surfliner" width="700" >}}
+<img src="/legacy/view1.webp" alt="Ocean view from the Pacific Surfliner" width="700" />
+
+<img src="/legacy/view2.webp" alt="Ocean view from the Pacific Surfliner" width="700" />
# Value
So is this trip worth it and what is the cost?
@@ -30,7 +31,7 @@ But if you were to include transportation costs, assuming around $60 for a round
However, with the variety of games in there (even rarer ones), I'd say this is still an excellent trip. I personally could easily stay 5+ hours in there (cause I'm a degenerate and they also sell food + drinks in there).
-{{< figure src="cab1.webp" alt="Arcade Cabinets" width="500" >}}
+<img src="/legacy/cab1.webp" alt="Arcade Cabinets" width="500" />
# Quality
Most of the retro stuff is very well maintained and in great working condition. Also many of the modern games are networked and have card saving features.
@@ -43,13 +44,11 @@ However, it'd be dishonest to say that these cabs are in excellent condition:
Also it gets busy in there and is also a popular spot for families (kids get loud).
-{{< figure src="cab2.webp" alt="Arcade Cabinets" width="500" >}}
+<img src="/legacy/cab2.webp" alt="Arcade Cabinets" width="500" />
# Conclusion
Overall, as a once in a while its great value. You get to try out a ton of games, some of which are even considered rare to come by in Japan. If you also just want to go in and hardcore grind out some CHUNITHM, I can see that as a pretty good option too.
Check out the list of games [here](https://zenius-i-vanisher.com/v5.2/arcade.php?id=9155&section=games#games)
-{{< figure src="danevo.webp" alt="Arcade Cabinets" width="500" >}}
-
-{{< hashtag "arcade" >}}
+![Arcade Cabinets](/legacy/danevo.webp)
diff --git a/src/content/micro/07-arcade-monsters-sd/view1.webp b/src/content/micro/07-arcade-monsters-sd/view1.webp
deleted file mode 100644
index b7463ba..0000000
--- a/src/content/micro/07-arcade-monsters-sd/view1.webp
+++ /dev/null
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diff --git a/src/content/micro/07-arcade-monsters-sd/view2.webp b/src/content/micro/07-arcade-monsters-sd/view2.webp
deleted file mode 100644
index 21956d9..0000000
--- a/src/content/micro/07-arcade-monsters-sd/view2.webp
+++ /dev/null
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diff --git a/src/content/micro/08-ffxiv-patch-7-4.md b/src/content/micro/08-ffxiv-patch-7-4.md
index bcee492..7c4fb58 100644
--- a/src/content/micro/08-ffxiv-patch-7-4.md
+++ b/src/content/micro/08-ffxiv-patch-7-4.md
@@ -29,5 +29,3 @@ pubDate: Dec 19 2025
# Misc
- The new Frontline map is "dangerous". Overall the new capturing point system is far better than a non-interruptable interact like in Onsal Hakir. The snowman and aurora events are also good, and I think they come in right when they're needed too (to spice things up/allow for a turning point).
- The map design however is far too complex, all these bridges and everywhere and invisible walls. It does add a lot of chokepoints but also makes it difficult to navigate from point A -> B (but partially I guess this is done cause the map does feel smaller than Onsal).
-
-{{< hashtag "ffxiv" >}}
diff --git a/src/content/micro/11-hundred-lines-last-defense-playlog/index.md b/src/content/micro/11-hundred-lines-last-defense-playlog/index.md
index b94d630..64d06c1 100644
--- a/src/content/micro/11-hundred-lines-last-defense-playlog/index.md
+++ b/src/content/micro/11-hundred-lines-last-defense-playlog/index.md
@@ -4,7 +4,8 @@ description: 'Playlog #2'
pubDate: Mar 17 2026
---
After about a year of playing on and off, I've finally finished all 100 (and 1, counting the first one). In total it took roughly 105 hours or so.
-{{< figure src="playtime.png" alt="105 hours or more played" >}}
+
+<img src="/legacy/playtime.png" alt="105 hours or more played" />
## Core Mechanics
- This is basically a visual novel, there's very little fun to be had if you are a "cutscene skipper". If you enjoyed Kodaka's other works like Danganronpa then you'll be right at home.
send patches to the email below
yukais@pinapelz.com
include the subject [PATCH repo_name]
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