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| author | Pinapelz <yukais@pinapelz.com> | 2026-06-17 20:45:26 -0700 |
|---|---|---|
| committer | Pinapelz <yukais@pinapelz.com> | 2026-06-17 20:47:08 -0700 |
| commit | 90f1c896b7025cf7776e86cb30a90941a4970910 (patch) | |
| tree | a2a186efde7b55f632012c21a6400d8149ad223e /src/content | |
| parent | e1ec4a112907f4aebad56b2b388eceb3969e6e88 (diff) | |
Diffstat (limited to 'src/content')
16 files changed, 15 insertions, 17 deletions
diff --git a/src/content/blog/youtube-live-timestamping.md b/src/content/blog/youtube-live-timestamping.md index 0edebb0..1fa96c7 100644 --- a/src/content/blog/youtube-live-timestamping.md +++ b/src/content/blog/youtube-live-timestamping.md @@ -32,7 +32,7 @@ The most common method I've seen circulating is to use the Discord bot Korotagge This is actually quite a good solution if you have a group of people who would like to timestamp together. The system itself allows for multiple people to simultaneously contribute to adding timestamps and also a simple export feature at the end. -<figure style="text-align: center;"> +<img style="text-align: center;"> <img src="https://files.pinapelz.com/Screenshot_20230912_220530.png" alt="Korotagger example usage"> <figcaption>Example usage of Korotagger in Phase Connect Discord</figcaption> </figure> diff --git a/src/content/micro/02-china-town-fair/gloves.webp b/src/content/micro/02-china-town-fair/gloves.webp Binary files differdeleted file mode 100644 index fd42b6c..0000000 --- a/src/content/micro/02-china-town-fair/gloves.webp +++ /dev/null diff --git a/src/content/micro/02-china-town-fair/index.md b/src/content/micro/02-china-town-fair/index.md index 6f4ae84..7e73b89 100644 --- a/src/content/micro/02-china-town-fair/index.md +++ b/src/content/micro/02-china-town-fair/index.md @@ -5,7 +5,7 @@ pubDate: Dec 2 2025 --- Visited New York during the Thanksgiving break and had a chance to stopped by one of the most legendary landmarks North American arcade gaming history. -{{< figure src="outside-ctf.webp" alt="China Town Fair Outside" >}} +<img src="/legacy/outside-ctf.webp" alt="China Town Fair Outside" > Also yep you're reading that right, it indeed once home to a [dancing chicken as well as one that played tic tac toe](https://davidpotorti.substack.com/p/the-dancing-chicken). @@ -13,12 +13,12 @@ But apart from just being an old arcade, it was also home to one of the largest Then it re-opened under new management and became a complete shell of its former self. These days its pretty much all redemption slop in there. Very few actual "games" in there; there's a DDR A3 cab, PIU, a singular jubeat with a broken audio mod, a fully broken down SDVX Nemsys, and 3 Wangan 5DX+ (not sure what happened to the 4th one). -{{< figure src="inside-ctf.webp" alt="China Town Fair Inside" >}} +<img src="/legacy/inside-ctf.webp" alt="China Town Fair Inside" /> Anyways, its pretty tiny in there and feels like its not doing amazing. A single credit for jubeat was like 3-4 USD I think, and one of the machines to reload cards was fully broken down (tbh just go to Round1 and play). If you want some actual rhythm games though, walk like 6 minutes and the newly opened "Akiba House" store has private networked maimai DX, WACCA (modded), and CHUNITHM. -{{< figure src="gloves.webp" alt="Chinese maimai gloves" width="300" >}} +<img src="/legacy/gloves.webp" alt="Chinese maimai gloves" width="300" > Also I was absolutely not ready for the New York winter temps. Thankfully I always keep my rhythm game gloves on me which saved my hands from freezing. diff --git a/src/content/micro/02-china-town-fair/inside-ctf.webp b/src/content/micro/02-china-town-fair/inside-ctf.webp Binary files differdeleted file mode 100644 index d08d15f..0000000 --- a/src/content/micro/02-china-town-fair/inside-ctf.webp +++ /dev/null diff --git a/src/content/micro/02-china-town-fair/outside-ctf.webp b/src/content/micro/02-china-town-fair/outside-ctf.webp Binary files differdeleted file mode 100644 index aacc4e2..0000000 --- a/src/content/micro/02-china-town-fair/outside-ctf.webp +++ /dev/null diff --git a/src/content/micro/04-yt-music-rewind.md b/src/content/micro/04-yt-music-rewind.md index 19ab97c..544a75b 100644 --- a/src/content/micro/04-yt-music-rewind.md +++ b/src/content/micro/04-yt-music-rewind.md @@ -5,4 +5,4 @@ pubDate: Dec 3 2025 --- Its all Bandori. At least 75% of that MyGO!!!!! listening time was probably Haruhikage since I came back to Bandori and had to catch up before watching Ave Mujica anime. -{{< figure src="https://files.catbox.moe/tsquqc.jpg" alt="YouTube Music Recap Top 5 Artists In Order: MyGO!!!!!, Yumenokessho, Ave Mujica, KMNZ, Roselia" width="300" >}} +<img src="https://files.catbox.moe/tsquqc.jpg" alt="YouTube Music Recap Top 5 Artists In Order: MyGO!!!!!, Yumenokessho, Ave Mujica, KMNZ, Roselia" width="300" /> diff --git a/src/content/micro/06-first-sdvx-18/18.webp b/src/content/micro/06-first-sdvx-18/18.webp Binary files differdeleted file mode 100644 index 83768f7..0000000 --- a/src/content/micro/06-first-sdvx-18/18.webp +++ /dev/null diff --git a/src/content/micro/06-first-sdvx-18/index.md b/src/content/micro/06-first-sdvx-18/index.md index bd5c34d..a327eb8 100644 --- a/src/content/micro/06-first-sdvx-18/index.md +++ b/src/content/micro/06-first-sdvx-18/index.md @@ -3,7 +3,7 @@ title: "First MXM 18 Cleared!" description: '' pubDate: Dec 6 2025 --- -Cleared my first 18 difficulty chart in {{< hashtag "sdvx" >}} +Cleared my first 18 difficulty chart in SOUND VOLTEX Albeit its not a very difficult one, but I think I'm finally starting to chip away at the 17-18 difficulty wall. -{{< figure src="18.webp" alt="Sound Voltex Enchant 6 Clear" width="500" >}} +<img src="18.webp" alt="Sound Voltex Enchant 6 Clear" width="500" /> diff --git a/src/content/micro/07-arcade-monsters-sd/cab1.webp b/src/content/micro/07-arcade-monsters-sd/cab1.webp Binary files differdeleted file mode 100644 index 6f30510..0000000 --- a/src/content/micro/07-arcade-monsters-sd/cab1.webp +++ /dev/null diff --git a/src/content/micro/07-arcade-monsters-sd/cab2.webp b/src/content/micro/07-arcade-monsters-sd/cab2.webp Binary files differdeleted file mode 100644 index 6b5f02f..0000000 --- a/src/content/micro/07-arcade-monsters-sd/cab2.webp +++ /dev/null diff --git a/src/content/micro/07-arcade-monsters-sd/danevo.webp b/src/content/micro/07-arcade-monsters-sd/danevo.webp Binary files differdeleted file mode 100644 index c15d1f5..0000000 --- a/src/content/micro/07-arcade-monsters-sd/danevo.webp +++ /dev/null diff --git a/src/content/micro/07-arcade-monsters-sd/index.md b/src/content/micro/07-arcade-monsters-sd/index.md index 6c502e6..44050d4 100644 --- a/src/content/micro/07-arcade-monsters-sd/index.md +++ b/src/content/micro/07-arcade-monsters-sd/index.md @@ -12,8 +12,9 @@ Once you get there, you can either take the trolley or walk 20 minutes to the ar Plus the view is excellent. -{{< figure src="view1.webp" alt="Ocean view from the Pacific Surfliner" width="700" >}} -{{< figure src="view2.webp" alt="Ocean view from the Pacific Surfliner" width="700" >}} +<img src="/legacy/view1.webp" alt="Ocean view from the Pacific Surfliner" width="700" /> + +<img src="/legacy/view2.webp" alt="Ocean view from the Pacific Surfliner" width="700" /> # Value So is this trip worth it and what is the cost? @@ -30,7 +31,7 @@ But if you were to include transportation costs, assuming around $60 for a round However, with the variety of games in there (even rarer ones), I'd say this is still an excellent trip. I personally could easily stay 5+ hours in there (cause I'm a degenerate and they also sell food + drinks in there). -{{< figure src="cab1.webp" alt="Arcade Cabinets" width="500" >}} +<img src="/legacy/cab1.webp" alt="Arcade Cabinets" width="500" /> # Quality Most of the retro stuff is very well maintained and in great working condition. Also many of the modern games are networked and have card saving features. @@ -43,13 +44,11 @@ However, it'd be dishonest to say that these cabs are in excellent condition: Also it gets busy in there and is also a popular spot for families (kids get loud). -{{< figure src="cab2.webp" alt="Arcade Cabinets" width="500" >}} +<img src="/legacy/cab2.webp" alt="Arcade Cabinets" width="500" /> # Conclusion Overall, as a once in a while its great value. You get to try out a ton of games, some of which are even considered rare to come by in Japan. If you also just want to go in and hardcore grind out some CHUNITHM, I can see that as a pretty good option too. Check out the list of games [here](https://zenius-i-vanisher.com/v5.2/arcade.php?id=9155§ion=games#games) -{{< figure src="danevo.webp" alt="Arcade Cabinets" width="500" >}} - -{{< hashtag "arcade" >}} + diff --git a/src/content/micro/07-arcade-monsters-sd/view1.webp b/src/content/micro/07-arcade-monsters-sd/view1.webp Binary files differdeleted file mode 100644 index b7463ba..0000000 --- a/src/content/micro/07-arcade-monsters-sd/view1.webp +++ /dev/null diff --git a/src/content/micro/07-arcade-monsters-sd/view2.webp b/src/content/micro/07-arcade-monsters-sd/view2.webp Binary files differdeleted file mode 100644 index 21956d9..0000000 --- a/src/content/micro/07-arcade-monsters-sd/view2.webp +++ /dev/null diff --git a/src/content/micro/08-ffxiv-patch-7-4.md b/src/content/micro/08-ffxiv-patch-7-4.md index bcee492..7c4fb58 100644 --- a/src/content/micro/08-ffxiv-patch-7-4.md +++ b/src/content/micro/08-ffxiv-patch-7-4.md @@ -29,5 +29,3 @@ pubDate: Dec 19 2025 # Misc - The new Frontline map is "dangerous". Overall the new capturing point system is far better than a non-interruptable interact like in Onsal Hakir. The snowman and aurora events are also good, and I think they come in right when they're needed too (to spice things up/allow for a turning point). - The map design however is far too complex, all these bridges and everywhere and invisible walls. It does add a lot of chokepoints but also makes it difficult to navigate from point A -> B (but partially I guess this is done cause the map does feel smaller than Onsal). - -{{< hashtag "ffxiv" >}} diff --git a/src/content/micro/11-hundred-lines-last-defense-playlog/index.md b/src/content/micro/11-hundred-lines-last-defense-playlog/index.md index b94d630..64d06c1 100644 --- a/src/content/micro/11-hundred-lines-last-defense-playlog/index.md +++ b/src/content/micro/11-hundred-lines-last-defense-playlog/index.md @@ -4,7 +4,8 @@ description: 'Playlog #2' pubDate: Mar 17 2026 --- After about a year of playing on and off, I've finally finished all 100 (and 1, counting the first one). In total it took roughly 105 hours or so. -{{< figure src="playtime.png" alt="105 hours or more played" >}} + +<img src="/legacy/playtime.png" alt="105 hours or more played" /> ## Core Mechanics - This is basically a visual novel, there's very little fun to be had if you are a "cutscene skipper". If you enjoyed Kodaka's other works like Danganronpa then you'll be right at home. |
