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using Dalamud.Game.Command;
using Dalamud.IoC;
using Dalamud.Plugin;
using System.IO;
using Dalamud.Interface.Windowing;
using Dalamud.Plugin.Services;
using SamplePlugin.Windows;
namespace SamplePlugin;
public sealed class Plugin : IDalamudPlugin
{
[PluginService] internal static IDalamudPluginInterface PluginInterface { get; private set; } = null!;
[PluginService] internal static ITextureProvider TextureProvider { get; private set; } = null!;
[PluginService] internal static ICommandManager CommandManager { get; private set; } = null!;
private const string CommandName = "/pmycommand";
public Configuration Configuration { get; init; }
public readonly WindowSystem WindowSystem = new("SamplePlugin");
private ConfigWindow ConfigWindow { get; init; }
private MainWindow MainWindow { get; init; }
public Plugin()
{
Configuration = PluginInterface.GetPluginConfig() as Configuration ?? new Configuration();
// you might normally want to embed resources and load them from the manifest stream
var goatImagePath = Path.Combine(PluginInterface.AssemblyLocation.Directory?.FullName!, "goat.png");
ConfigWindow = new ConfigWindow(this);
MainWindow = new MainWindow(this, goatImagePath);
WindowSystem.AddWindow(ConfigWindow);
WindowSystem.AddWindow(MainWindow);
CommandManager.AddHandler(CommandName, new CommandInfo(OnCommand)
{
HelpMessage = "A useful message to display in /xlhelp"
});
PluginInterface.UiBuilder.Draw += DrawUI;
// This adds a button to the plugin installer entry of this plugin which allows
// to toggle the display status of the configuration ui
PluginInterface.UiBuilder.OpenConfigUi += ToggleConfigUI;
// Adds another button that is doing the same but for the main ui of the plugin
PluginInterface.UiBuilder.OpenMainUi += ToggleMainUI;
}
public void Dispose()
{
WindowSystem.RemoveAllWindows();
ConfigWindow.Dispose();
MainWindow.Dispose();
CommandManager.RemoveHandler(CommandName);
}
private void OnCommand(string command, string args)
{
// in response to the slash command, just toggle the display status of our main ui
ToggleMainUI();
}
private void DrawUI() => WindowSystem.Draw();
public void ToggleConfigUI() => ConfigWindow.Toggle();
public void ToggleMainUI() => MainWindow.Toggle();
}
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