using Dalamud.Game.Command; using Dalamud.IoC; using Dalamud.Plugin; using System.IO; using Dalamud.Interface.Windowing; using Dalamud.Plugin.Services; using SamplePlugin.Windows; namespace SamplePlugin; public sealed class Plugin : IDalamudPlugin { [PluginService] internal static IDalamudPluginInterface PluginInterface { get; private set; } = null!; [PluginService] internal static ITextureProvider TextureProvider { get; private set; } = null!; [PluginService] internal static ICommandManager CommandManager { get; private set; } = null!; private const string CommandName = "/pmycommand"; public Configuration Configuration { get; init; } public readonly WindowSystem WindowSystem = new("SamplePlugin"); private ConfigWindow ConfigWindow { get; init; } private MainWindow MainWindow { get; init; } public Plugin() { Configuration = PluginInterface.GetPluginConfig() as Configuration ?? new Configuration(); // you might normally want to embed resources and load them from the manifest stream var goatImagePath = Path.Combine(PluginInterface.AssemblyLocation.Directory?.FullName!, "goat.png"); ConfigWindow = new ConfigWindow(this); MainWindow = new MainWindow(this, goatImagePath); WindowSystem.AddWindow(ConfigWindow); WindowSystem.AddWindow(MainWindow); CommandManager.AddHandler(CommandName, new CommandInfo(OnCommand) { HelpMessage = "A useful message to display in /xlhelp" }); PluginInterface.UiBuilder.Draw += DrawUI; // This adds a button to the plugin installer entry of this plugin which allows // to toggle the display status of the configuration ui PluginInterface.UiBuilder.OpenConfigUi += ToggleConfigUI; // Adds another button that is doing the same but for the main ui of the plugin PluginInterface.UiBuilder.OpenMainUi += ToggleMainUI; } public void Dispose() { WindowSystem.RemoveAllWindows(); ConfigWindow.Dispose(); MainWindow.Dispose(); CommandManager.RemoveHandler(CommandName); } private void OnCommand(string command, string args) { // in response to the slash command, just toggle the display status of our main ui ToggleMainUI(); } private void DrawUI() => WindowSystem.Draw(); public void ToggleConfigUI() => ConfigWindow.Toggle(); public void ToggleMainUI() => MainWindow.Toggle(); }