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Diffstat (limited to 'src/app/game/page.tsx')
| -rw-r--r-- | src/app/game/page.tsx | 1011 |
1 files changed, 1011 insertions, 0 deletions
diff --git a/src/app/game/page.tsx b/src/app/game/page.tsx new file mode 100644 index 0000000..bce01b3 --- /dev/null +++ b/src/app/game/page.tsx @@ -0,0 +1,1011 @@ +"use client"; +import { + useCallback, + useEffect, + useLayoutEffect, + useMemo, + useReducer, + useRef, + useState, + Suspense, +} from "react"; +import { useSearchParams, useRouter } from "next/navigation"; +import Link from "next/link"; +import { FaRedo } from "react-icons/fa"; +import { MdLibraryMusic } from "react-icons/md"; +import { toast, ToastContainer } from "react-toastify"; +import "react-toastify/dist/ReactToastify.css"; +import { + GameRoot, + GameGlobalStyle, + GameNavbar, + GameContent, + HUD, + HudStat, + HudValue, + HudLabel, + ComboValue, + GameArea, + UpcomingWrap, + UpcomingLabel, + UpcomingText, + CurrentWrap, + LineTimingMeta, + LineTimingValue, + LineTimingRow, + LineTimingBar, + LineTimingFill, + CharRow, + WordWrap, + CharBox, + ClearToast, + GetReadyText, + BackgroundVideo, + OpacityControl, + OpacityLabel, + OpacitySlider, + OpacityValue, + PreviewWrap, + PreviewBtn, + PreviewHint, + CompletedLineFade, + GameFooter, + ControlBtn, + ProgressWrap, + ProgressFill, + TimeText, + StartOverlay, + StartCard, + CountdownNumber, + SongTitleText, + SongArtistText, + StartBtn, + CodeSection, + CodeInputRow, + CodeInputField, + CodeLoadBtn, + ResultsOverlay, + ResultsCard, + ResultsTitle, + BigScore, + StatsGrid, + StatBlock, + StatValue, + StatLabel, + ActionRow, + PlayAgainBtn, + HomeBtn, +} from "./page.styles"; +import { gReducer, initialGState } from "./game.stat"; +import { formatTime, parseLrcLines, calculateCPSNeeded } from "./game.utils"; + +type GamePhase = "idle" | "countdown" | "playing" | "paused" | "finished"; + +const VIDEO_EXTENSIONS = new Set(["mp4", "webm", "mov", "m4v", "ogv"]); +const isVideoUrl = (url: string) => { + if (!url) return false; + const cleaned = url.split("?")[0].split("#")[0]; + const ext = cleaned.split(".").pop()?.toLowerCase(); + return !!ext && VIDEO_EXTENSIONS.has(ext); +}; +const BACKGROUND_OPACITY_KEY = "lrcType.backgroundOpacity"; +const AUDIO_VOLUME_KEY = "lrcType.audioVolume"; + +function GameInner() { + const searchParams = useSearchParams(); + const router = useRouter(); + + useEffect(() => { + window.scrollTo({ top: 0, left: 0, behavior: "auto" }); + }, []); + + const audioRef = useRef<HTMLAudioElement>(null); + const videoRef = useRef<HTMLVideoElement>(null); + const gameStartTimeRef = useRef<number>(0); + const lastHandledIdxRef = useRef(-1); + const lastLineAdvanceAtRef = useRef(0); + + const [phase, setPhase] = useState<GamePhase>("idle"); + const [currentMs, setCurrentMs] = useState(0); + const [lineTimingPct, setLineTimingPct] = useState(0); + const [lineRemainingMs, setLineRemainingMs] = useState(0); + const [currentLineTime, setCurrentLineTime] = useState(0); + const [duration, setDuration] = useState(0); + const [progressPct, setProgressPct] = useState(0); + const [gameDurationMs, setGameDurationMs] = useState(0); + + const [lrcContent, setLrcContent] = useState(""); + const [audioUrl, setAudioUrl] = useState(""); + const [songTitle, setSongTitle] = useState("Unknown Title"); + const [songArtist, setSongArtist] = useState("Unknown Artist"); + const [offset, setOffset] = useState(0); + const [loadingLrc, setLoadingLrc] = useState(false); + + const [codeInput, setCodeInput] = useState(""); + const [wrongChar, setWrongChar] = useState(false); + const [clearShowing, setClearShowing] = useState(false); + const [comboAnimKey, setComboAnimKey] = useState(0); + const [countdown, setCountdown] = useState(0); + const [backgroundOpacity, setBackgroundOpacity] = useState(() => { + if (typeof window === "undefined") return 0; + const stored = localStorage.getItem(BACKGROUND_OPACITY_KEY); + if (stored === null) return 0; + const parsed = Number(stored); + if (!Number.isFinite(parsed)) return 0; + return Math.min(100, Math.max(0, parsed)); + }); + const [audioVolume, setAudioVolume] = useState(() => { + if (typeof window === "undefined") return 100; + const stored = localStorage.getItem(AUDIO_VOLUME_KEY); + if (stored === null) return 100; + const parsed = Number(stored); + if (!Number.isFinite(parsed)) return 100; + return Math.min(100, Math.max(0, parsed)); + }); + const [isPreviewPlaying, setIsPreviewPlaying] = useState(false); + const [skipBacking, setSkipBacking] = useState(false); + const isVideo = useMemo(() => isVideoUrl(audioUrl), [audioUrl]); + + + + useEffect(() => { + localStorage.setItem(BACKGROUND_OPACITY_KEY, String(backgroundOpacity)); + }, [backgroundOpacity]); + + useEffect(() => { + localStorage.setItem(AUDIO_VOLUME_KEY, String(audioVolume)); + }, [audioVolume]); + + useEffect(() => { + const media = isVideo ? videoRef.current : audioRef.current; + if (!media) return; + media.volume = audioVolume / 100; + }, [audioVolume, isVideo, audioUrl]); + + useEffect(() => { + const media = isVideo ? videoRef.current : audioRef.current; + if (!media) { + setIsPreviewPlaying(false); + return; + } + const handlePlay = () => setIsPreviewPlaying(true); + const handlePause = () => setIsPreviewPlaying(false); + const handleEnded = () => setIsPreviewPlaying(false); + media.addEventListener("play", handlePlay); + media.addEventListener("pause", handlePause); + media.addEventListener("ended", handleEnded); + return () => { + media.removeEventListener("play", handlePlay); + media.removeEventListener("pause", handlePause); + media.removeEventListener("ended", handleEnded); + }; + }, [isVideo, audioUrl]); + + useEffect(() => { + setIsPreviewPlaying(false); + }, [audioUrl]); + + const charRowRef = useRef<HTMLDivElement | null>(null); + const charRefs = useRef<(HTMLSpanElement | null)[]>([]); + const [wrapSpaceIndicators, setWrapSpaceIndicators] = useState<boolean[]>([]); + const countdownIntervalRef = useRef<number | null>(null); + + const [g, dispatch] = useReducer(gReducer, initialGState); + + const gameLines = useMemo( + () => parseLrcLines(lrcContent, { skipBacking }), + [lrcContent, skipBacking] + ); + const isReady = !loadingLrc && !!lrcContent && !!audioUrl; + + const accuracy = + g.totalCorrect + g.totalMiss > 0 + ? Math.round((g.totalCorrect / (g.totalCorrect + g.totalMiss)) * 100) + : 100; + + const elapsedMs = + phase === "playing" + ? Math.max(1, Date.now() - gameStartTimeRef.current) + : gameDurationMs; + + const wpm = + elapsedMs > 0 ? Math.round(g.totalCorrect / 5 / (elapsedMs / 60000)) : 0; + + const gRef = useRef(g); + const currentLineContent = + g.displayedLineIdx >= 0 ? gameLines[g.displayedLineIdx]?.content ?? "" : ""; + + useEffect(() => { + charRefs.current = []; + }, [currentLineContent]); + + useLayoutEffect(() => { + if (!charRowRef.current) return; + let frame = 0; + const text = currentLineContent.toLowerCase(); + + const recompute = () => { + const nodes = charRefs.current; + const indicators = new Array(text.length).fill(false); + for (let i = 0; i < text.length - 1; i += 1) { + if (text[i] !== " ") continue; + const curr = nodes[i]; + const next = nodes[i + 1]; + if (!curr || !next) continue; + const currRect = curr.getBoundingClientRect(); + const nextRect = next.getBoundingClientRect(); + if (nextRect.top - currRect.top > 1) { + indicators[i] = true; + } + } + setWrapSpaceIndicators(indicators); + }; + + const schedule = () => { + cancelAnimationFrame(frame); + frame = requestAnimationFrame(() => { + frame = requestAnimationFrame(recompute); + }); + }; + + schedule(); + + if (document.fonts?.ready) { + document.fonts.ready.then(schedule); + } + + const observer = new ResizeObserver(schedule); + observer.observe(charRowRef.current); + window.addEventListener("resize", schedule); + + return () => { + observer.disconnect(); + window.removeEventListener("resize", schedule); + cancelAnimationFrame(frame); + }; + }, [currentLineContent]); + useEffect(() => { + gRef.current = g; + }, [g]); + + const phaseRef = useRef<GamePhase>("idle"); + useEffect(() => { + phaseRef.current = phase; + }, [phase]); + + const offsetRef = useRef(0); + useEffect(() => { + offsetRef.current = offset; + }, [offset]); + + useEffect(() => { + if (!("mediaSession" in navigator)) return; + const mediaSession = navigator.mediaSession; + mediaSession.setActionHandler("pause", () => {}); + return () => { + mediaSession.setActionHandler("pause", null); + }; + }, []); + + useEffect(() => { + return () => { + if (countdownIntervalRef.current !== null) { + clearInterval(countdownIntervalRef.current); + countdownIntervalRef.current = null; + } + }; + }, []); + + const lineAnimRef = useRef({ startMs: 0, endMs: 0, startPerf: 0 }); + + const timeBasedLineIdx = useMemo(() => { + if (!gameLines.length) return -1; + let idx = -1; + for (let i = 0; i < gameLines.length; i++) { + if (gameLines[i].millisecond <= currentMs) idx = i; + else break; + } + return idx; + }, [currentMs, gameLines]); + + const intermissionData = useMemo(() => { + const firstMs = gameLines[0]?.millisecond ?? 0; + const firstMediaMs = firstMs - offsetRef.current; + const remainingMs = Math.max(0, firstMs - currentMs); + if (!gameLines.length || firstMediaMs <= 0) { + return { pct: remainingMs === 0 ? 100 : 0, remainingMs }; + } + + const mediaCurrentMs = currentMs - offsetRef.current; + const pct = Math.min(100, Math.max(0, (mediaCurrentMs / firstMediaMs) * 100)); + + return { pct, remainingMs }; + }, [gameLines, currentMs, offset]); + + useEffect(() => { + const idx = g.displayedLineIdx; + if (idx < 0 || !gameLines[idx]) { + lineAnimRef.current = { startMs: 0, endMs: 0, startPerf: 0 }; + setLineTimingPct(0); + setLineRemainingMs(0); + setCurrentLineTime(-1); + return; + } + const start = gameLines[idx].millisecond; + const end = gameLines[idx + 1]?.millisecond ?? start + 5000; + lineAnimRef.current = { + startMs: start, + endMs: end, + startPerf: performance.now(), + }; + setLineTimingPct(0); + const currentLineTime = end - start; + setLineRemainingMs(Math.max(0, currentLineTime)); + setCurrentLineTime(Math.max(currentLineTime, currentLineTime)); + }, [g.displayedLineIdx, gameLines]); + + useEffect(() => { + if (phase !== "playing") return; + let rafId = 0; + const tick = () => { + const { startMs, endMs, startPerf } = lineAnimRef.current; + if (endMs <= startMs) { + setLineTimingPct(100); + setLineRemainingMs(0); + } else { + const elapsed = performance.now() - startPerf; + const duration = endMs - startMs; + const pct = Math.min(100, Math.max(0, (elapsed / duration) * 100)); + const remaining = Math.max(0, duration - elapsed); + setLineTimingPct(pct); + setLineRemainingMs(remaining); + } + rafId = requestAnimationFrame(tick); + }; + rafId = requestAnimationFrame(tick); + return () => cancelAnimationFrame(rafId); + }, [phase]); + + useEffect(() => { + const media = isVideo ? videoRef.current : audioRef.current; + if (!media) return; + const onTimeUpdate = () => { + setCurrentMs(media.currentTime * 1000 + offsetRef.current); + if (media.duration && !isNaN(media.duration)) { + setDuration(media.duration * 1000); + setProgressPct((media.currentTime / media.duration) * 100); + } + }; + const onLoadedMetadata = () => { + if (!isNaN(media.duration)) { + setDuration(media.duration * 1000); + setGameDurationMs(media.duration * 1000); + } + }; + const onEnded = () => { + if (phaseRef.current === "playing") { + setPhase("finished"); + setGameDurationMs(Date.now() - gameStartTimeRef.current); + return; + } + setIsPreviewPlaying(false); + }; + media.addEventListener("timeupdate", onTimeUpdate); + media.addEventListener("loadedmetadata", onLoadedMetadata); + media.addEventListener("ended", onEnded); + return () => { + media.removeEventListener("timeupdate", onTimeUpdate); + media.removeEventListener("loadedmetadata", onLoadedMetadata); + media.removeEventListener("ended", onEnded); + }; + }, [isVideo, audioUrl]); + + useEffect(() => { + if (phaseRef.current !== "playing") return; + if (timeBasedLineIdx < 0) return; + if (timeBasedLineIdx <= lastHandledIdxRef.current) return; + lastHandledIdxRef.current = timeBasedLineIdx; + lastLineAdvanceAtRef.current = performance.now(); + dispatch({ + type: "ADVANCE", + newIdx: timeBasedLineIdx, + prevCompleted: gRef.current.lineCompleted, + }); + }, [timeBasedLineIdx]); + + const loadData = useCallback((data: Record<string, unknown>) => { + if (typeof data.lrc === "string" && data.lrc) { + setLoadingLrc(true); + fetch(data.lrc) + .then((r) => r.text()) + .then((t) => { + setLrcContent(t); + setLoadingLrc(false); + }); + } + if (typeof data.file1 === "string") setAudioUrl(data.file1); + if (typeof data.offset === "number") setOffset(data.offset); + if (typeof data.offset === "string" && data.offset.trim() !== "") + setOffset(Number(data.offset)); + if (typeof data.title === "string") setSongTitle(data.title); + if (typeof data.artist === "string") setSongArtist(data.artist); + if (typeof data.skip_backing === "boolean") + setSkipBacking(data.skip_backing); + if (typeof data.skip_backing === "string") + setSkipBacking(data.skip_backing === "true"); + }, []); + + useEffect(() => { + const code = searchParams.get("code"); + if (!code) return; + try { + const json = atob(code); + const data = JSON.parse(json) as Record<string, unknown>; + loadData(data); + } catch {} + }, []); // eslint-disable-line react-hooks/exhaustive-deps + + const handlePreviewToggle = useCallback(() => { + if (phase !== "idle") return; + const media = isVideo ? videoRef.current : audioRef.current; + if (!media || !audioUrl) return; + + if (media.paused) { + void media.play().catch(() => { + toast.error("Unable to start preview. Try interacting with the page again.", { + theme: "dark", + }); + }); + return; + } + + media.pause(); + }, [phase, isVideo, audioUrl]); + + const handleStart = useCallback(() => { + const media = isVideo ? videoRef.current : audioRef.current; + if (!media || !lrcContent || !audioUrl) return; + if (countdownIntervalRef.current !== null) { + clearInterval(countdownIntervalRef.current); + countdownIntervalRef.current = null; + } + dispatch({ type: "RESET" }); + lastHandledIdxRef.current = -1; + media.pause(); + media.currentTime = 0; + setIsPreviewPlaying(false); + setPhase("countdown"); + setCountdown(5); + setGameDurationMs(0); + setProgressPct(0); + setCurrentMs(0); + + const beginPlayback = () => { + media.currentTime = 0; + media.play(); + setPhase("playing"); + gameStartTimeRef.current = Date.now(); + }; + + countdownIntervalRef.current = window.setInterval(() => { + setCountdown((c) => { + if (c <= 1) { + if (countdownIntervalRef.current !== null) { + clearInterval(countdownIntervalRef.current); + countdownIntervalRef.current = null; + } + beginPlayback(); + return 0; + } + return c - 1; + }); + }, 1000); + }, [lrcContent, audioUrl, gameLines, isVideo]); + + const handleRestart = useCallback(() => { + const media = isVideo ? videoRef.current : audioRef.current; + if (media) { + media.pause(); + media.currentTime = 0; + } + setIsPreviewPlaying(false); + if (countdownIntervalRef.current !== null) { + clearInterval(countdownIntervalRef.current); + countdownIntervalRef.current = null; + } + setCountdown(0); + dispatch({ type: "RESET" }); + lastHandledIdxRef.current = -1; + setPhase("idle"); + setCurrentMs(0); + setProgressPct(0); + }, [isVideo]); + + const handleLoadCode = useCallback(() => { + if (!codeInput.trim()) return; + try { + const json = atob(codeInput.trim()); + const data = JSON.parse(json) as Record<string, unknown>; + loadData(data); + handleRestart(); + toast.success("Song loaded!", { theme: "dark" }); + } catch { + toast.error("Invalid code. Please check and try again.", { + theme: "dark", + }); + } + }, [codeInput, loadData, handleRestart]); + + const handleKeyPress = useCallback( + (char: string) => { + if (phaseRef.current !== "playing") return; + const line = gameLines[gRef.current.displayedLineIdx]; + if (!line || gRef.current.lineCompleted) return; + const expected = line.content[gRef.current.typedCount]; + if (expected === undefined) return; + if (char.toLowerCase() === expected.toLowerCase()) { + const willComplete = gRef.current.typedCount + 1 >= line.content.length; + dispatch({ type: "CORRECT", willComplete }); + if (willComplete) { + setClearShowing(true); + setTimeout(() => setClearShowing(false), 700); + setComboAnimKey((k) => k + 1); + } + } else { + if (performance.now() - lastLineAdvanceAtRef.current < 100) return; + dispatch({ type: "WRONG" }); + setWrongChar(true); + setTimeout(() => setWrongChar(false), 320); + } + }, + [gameLines], + ); + + useEffect(() => { + if (phase !== "playing") return; + const handler = (e: KeyboardEvent) => { + if (e.key === " ") { + const idx = gRef.current.displayedLineIdx; + if (idx < 0 && gameLines.length > 0) { + const firstMs = gameLines[0]?.millisecond ?? 0; + const media = isVideo ? videoRef.current : audioRef.current; + if (media) { + const currentMsLocal = media.currentTime * 1000 + offsetRef.current; + const intermissionRemaining = Math.max(0, firstMs - currentMsLocal); + if (intermissionRemaining > 5000) { + e.preventDefault(); + const targetMs = firstMs - 3000; + media.currentTime = Math.max(0, (targetMs - offsetRef.current) / 1000); + setCurrentMs(media.currentTime * 1000 + offsetRef.current); + return; + } + } + } + } + if (e.key.length === 1) { + e.preventDefault(); + handleKeyPress(e.key); + } + }; + window.addEventListener("keydown", handler); + return () => window.removeEventListener("keydown", handler); + }, [phase, handleKeyPress, gameLines, isVideo]); + + return ( + <GameRoot> + <ToastContainer theme="dark" /> + {!isVideo && ( + <audio ref={audioRef} src={audioUrl || undefined} preload="auto" /> + )} + {isVideo && ( + <BackgroundVideo + ref={videoRef} + src={audioUrl || undefined} + preload="auto" + playsInline + style={{ opacity: backgroundOpacity / 100 }} + /> + )} + <GameNavbar style={{ justifyContent: "space-between" }}> + <div style={{ display: "flex", alignItems: "center", gap: 16 }}> + <Link + href="/" + style={{ + display: "flex", + alignItems: "center", + gap: 8, + textDecoration: "none", + color: "#ffffff", + fontWeight: 700, + fontSize: 15, + }} + > + <MdLibraryMusic style={{ fontSize: 20, color: "#a78bfa" }} /> + LRC-Type + </Link> + + <Link + href="/create" + style={{ + fontSize: 13, + color: "rgba(255,255,255,0.6)", + textDecoration: "none", + }} + > + Create + </Link> + </div> + </GameNavbar> + + <GameContent style={{ position: "relative" }}> + {phase === "idle" && ( + <StartOverlay> + <StartCard> + {!isReady ? ( + <> + <SongTitleText>LRC-Type</SongTitleText> + <SongArtistText>Enter a game code to begin!</SongArtistText> + </> + ) : ( + <> + <SongTitleText> + {loadingLrc ? "Loading..." : songTitle} + </SongTitleText> + <SongArtistText>{songArtist}</SongArtistText> + </> + )} + + <StartBtn + onClick={handleStart} + disabled={!isReady} + suppressHydrationWarning + > + {loadingLrc ? "Loading song..." : "▶ Start Game"} + </StartBtn> + + <OpacityControl> + <OpacityLabel> + Volume + <OpacityValue>{audioVolume}%</OpacityValue> + </OpacityLabel> + <OpacitySlider + type="range" + min="0" + max="100" + value={audioVolume} + onChange={(e) => setAudioVolume(Number(e.target.value))} + /> + </OpacityControl> + + <PreviewWrap> + <PreviewBtn + onClick={handlePreviewToggle} + disabled={!audioUrl} + suppressHydrationWarning + > + {isPreviewPlaying ? "⏸ Pause Preview" : "▶ Preview Audio"} + </PreviewBtn> + <PreviewHint> + {audioUrl + ? "Use preview to test your volume before starting." + : "Load a chart to enable audio preview."} + </PreviewHint> + </PreviewWrap> + + {isVideo && ( + <OpacityControl> + <OpacityLabel> + Background opacity + <OpacityValue>{backgroundOpacity}%</OpacityValue> + </OpacityLabel> + <OpacitySlider + type="range" + min="0" + max="100" + value={backgroundOpacity} + onChange={(e) => + setBackgroundOpacity(Number(e.target.value)) + } + /> + </OpacityControl> + )} + <CodeSection> + <div + style={{ + fontSize: 11, + color: "rgba(255,255,255,0.3)", + letterSpacing: 1, + textTransform: "uppercase", + }} + > + Load a chart + </div> + <CodeInputRow> + <CodeInputField + placeholder="Enter a LRC-Type code..." + value={codeInput} + onChange={(e) => setCodeInput(e.target.value)} + onKeyDown={(e) => e.key === "Enter" && handleLoadCode()} + /> + <CodeLoadBtn onClick={handleLoadCode}>Load</CodeLoadBtn> + </CodeInputRow> + </CodeSection> + </StartCard> + </StartOverlay> + )} + + {phase === "countdown" && ( + <StartOverlay> + <StartCard> + <SongTitleText>Get Ready</SongTitleText> + <CountdownNumber>{countdown}</CountdownNumber> + </StartCard> + </StartOverlay> + )} + + {phase === "finished" && ( + <ResultsOverlay> + <ResultsCard> + <ResultsTitle>Results {songTitle}</ResultsTitle> + <BigScore>{g.score.toLocaleString()}</BigScore> + <StatsGrid> + <StatBlock> + <StatValue>{accuracy}%</StatValue> + <StatLabel>Accuracy</StatLabel> + </StatBlock> + <StatBlock> + <StatValue>x{g.maxCombo}</StatValue> + <StatLabel>Max Combo</StatLabel> + </StatBlock> + <StatBlock> + <StatValue>{wpm}</StatValue> + <StatLabel>WPM</StatLabel> + </StatBlock> + <StatBlock> + <StatValue>{g.totalMiss}</StatValue> + <StatLabel>Missed Chars</StatLabel> + </StatBlock> + </StatsGrid> + <ActionRow> + <PlayAgainBtn onClick={handleRestart}>Play Again</PlayAgainBtn> + <HomeBtn onClick={() => router.push("/typing")}>Home</HomeBtn> + </ActionRow> + </ResultsCard> + </ResultsOverlay> + )} + + <HUD> + <HudStat> + <HudValue>{g.score.toLocaleString()}</HudValue> + <HudLabel>Score</HudLabel> + </HudStat> + <HudStat> + <ComboValue + $animate={comboAnimKey > 0} + key={`combo-${comboAnimKey}`} + > + x{g.combo} + </ComboValue> + <HudLabel>Combo</HudLabel> + </HudStat> + <HudStat> + <HudValue>{accuracy}%</HudValue> + <HudLabel>Accuracy</HudLabel> + </HudStat> + <HudStat> + <HudValue>{wpm}</HudValue> + <HudLabel>WPM</HudLabel> + </HudStat> + <HudStat> + <HudValue>{g.totalMiss}</HudValue> + <HudLabel>Misses</HudLabel> + </HudStat> + </HUD> + + <GameArea> + {phase === "playing" && + g.displayedLineIdx < 0 && + gameLines.length > 0 && ( + <> + <UpcomingWrap> + <UpcomingLabel>Next</UpcomingLabel> + <UpcomingText> + {gameLines[0] && gameLines[0].content.trim() === "" + ? "[INTERMISSION]" + : gameLines[0]?.content ?? ""} + </UpcomingText> + </UpcomingWrap> + <CurrentWrap style={{ position: "relative" }}> + <LineTimingRow> + <LineTimingMeta> + Time to first line:{" "} + <LineTimingValue> + {Math.max(0, intermissionData.remainingMs / 1000).toFixed(1)}s + </LineTimingValue> + </LineTimingMeta> + </LineTimingRow> + <div + style={{ + fontSize: 12, + color: "rgba(255,255,255,0.6)", + marginTop: 8, + textAlign: "center", + }} + > + {intermissionData.remainingMs > 5000 && "Press Space to skip long intermissions"} + </div> + <LineTimingBar> + <LineTimingFill $pct={intermissionData.pct} /> + </LineTimingBar> + <CharRow ref={charRowRef} /> + <CompletedLineFade>[INTERMISSION]</CompletedLineFade> + </CurrentWrap> + </> + )} + {g.displayedLineIdx >= 0 && gameLines[g.displayedLineIdx] && ( + <> + <UpcomingWrap> + <UpcomingLabel>Next</UpcomingLabel> + <UpcomingText> + {gameLines[g.displayedLineIdx + 1] && + gameLines[g.displayedLineIdx + 1].content.trim() === "" + ? "[INTERMISSION]" + : gameLines[g.displayedLineIdx + 1]?.content ?? ""} + </UpcomingText> + </UpcomingWrap> + <CurrentWrap style={{ position: "relative" }}> + <LineTimingRow> + <LineTimingMeta> + Time left:{" "} + <LineTimingValue> + {Math.max(0, lineRemainingMs / 1000).toFixed(1)}s + </LineTimingValue> + </LineTimingMeta> + {gameLines[g.displayedLineIdx].content.trim() !== "" && ( + <LineTimingMeta> + Estimated CPS:{" "} + <LineTimingValue> + {calculateCPSNeeded( + gameLines[g.displayedLineIdx].content, + currentLineTime / 1000 + ).toFixed(1)} + </LineTimingValue> + </LineTimingMeta> + )} + </LineTimingRow> + <LineTimingBar> + <LineTimingFill $pct={lineTimingPct} /> + </LineTimingBar> + <CharRow ref={charRowRef}> + {gameLines[g.displayedLineIdx].content.trim() !== "" && + (() => { + const rawText = gameLines[g.displayedLineIdx].content; + const text = rawText.toLowerCase(); + const tokens = text.split(/(\s+)/).filter(Boolean); + let renderIndex = 0; + return tokens.flatMap((token, tokenIdx) => { + if (/^\s+$/.test(token)) { + return token.split("").map((ch, spaceIdx) => { + let state: "typed" | "active" | "pending" | "wrong"; + if (renderIndex < g.typedCount) state = "typed"; + else if (renderIndex === g.typedCount) + state = wrongChar ? "wrong" : "active"; + else state = "pending"; + const charIndex = renderIndex; + const showIndicator = + ch === " " && + wrapSpaceIndicators[charIndex] && + state !== "typed"; + const displayChar = + ch === " " + ? showIndicator + ? "␣" + : "\u00A0" + : ch; + const element = ( + <CharBox + key={`space-${tokenIdx}-${spaceIdx}`} + $state={state} + ref={(el) => { + charRefs.current[charIndex] = el; + }} + > + {displayChar} + </CharBox> + ); + renderIndex += 1; + return element; + }); + } + + const wordChars = token.split("").map((ch, charIdx) => { + let state: "typed" | "active" | "pending" | "wrong"; + if (renderIndex < g.typedCount) state = "typed"; + else if (renderIndex === g.typedCount) + state = wrongChar ? "wrong" : "active"; + else state = "pending"; + const charIndex = renderIndex; + const element = ( + <CharBox + key={`char-${tokenIdx}-${charIdx}`} + $state={state} + ref={(el) => { + charRefs.current[charIndex] = el; + }} + > + {ch} + </CharBox> + ); + renderIndex += 1; + return element; + }); + + return ( + <WordWrap key={`word-${tokenIdx}`}> + {wordChars} + </WordWrap> + ); + }); + })()} + </CharRow> + {clearShowing && <ClearToast>CLEAR!</ClearToast>} + <CompletedLineFade> + {gameLines[g.displayedLineIdx].content.trim() === "" + ? "[INTERMISSION]" + : g.lineCompleted + ? "Cleared - waiting for next line..." + : gameLines[g.displayedLineIdx].content} + </CompletedLineFade> + </CurrentWrap> + </> + )} + {phase === "idle" && ( + <GetReadyText style={{ opacity: 0.3 }}> + Start the game to begin typing + </GetReadyText> + )} + </GameArea> + + <GameFooter> + <ControlBtn onClick={handleRestart} title="Restart"> + <FaRedo /> + </ControlBtn> + <ProgressWrap> + <ProgressFill $pct={progressPct} /> + </ProgressWrap> + <TimeText> + {formatTime(Math.max(0, currentMs))} / {formatTime(duration)} + </TimeText> + </GameFooter> + </GameContent> + </GameRoot> + ); +} + +export default function GamePage() { + return ( + <> + <GameGlobalStyle /> + <Suspense + fallback={ + <GameRoot> + <div + style={{ + flex: 1, + display: "flex", + alignItems: "center", + justifyContent: "center", + fontSize: 18, + color: "rgba(255,255,255,0.5)", + }} + > + Loading... + </div> + </GameRoot> + } + > + <GameInner /> + </Suspense> + </> + ); +} |
