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import React from "react";
import { GuessType } from "../../types/guess";
import { Song } from "../../types/song";
import { playTimes } from "../../constants";
import { Button, Guess, YTPlayer, Search, Result, Player } from "../";
import * as Styled from "./index.styled";
interface Props {
guesses: GuessType[];
todaysSolution: Song;
dailyDate?: string;
currentTry: number;
didGuess: boolean;
setSelectedSong: React.Dispatch<React.SetStateAction<Song | undefined>>;
skip: () => void;
guess: () => void;
mode?: "daily" | "unlimited";
onPlayAgain?: () => void;
}
function getUtcDate() {
return new Date().toISOString().split("T")[0];
}
export function Game({
guesses,
todaysSolution,
dailyDate,
currentTry,
didGuess,
setSelectedSong,
skip,
guess,
mode = "daily",
onPlayAgain,
}: Props) {
const recentFinishedPlay = localStorage.getItem("recentFinishedPlay");
const hasFinishedCurrentRound = didGuess || currentTry >= guesses.length;
const hasFinishedResponseDaily =
mode === "daily" && !!dailyDate && recentFinishedPlay === dailyDate;
const isGameOver = hasFinishedCurrentRound || hasFinishedResponseDaily;
const isBlocked =
mode === "daily" &&
!!dailyDate &&
!hasFinishedResponseDaily &&
new Date(getUtcDate()) > new Date(dailyDate);
const sessionDate = dailyDate ?? getUtcDate();
React.useEffect(() => {
if (mode !== "daily") return;
if (!hasFinishedCurrentRound) return;
localStorage.setItem("recentFinishedPlay", sessionDate);
const historicalPlayData = localStorage.getItem("historicalPlayData");
if (historicalPlayData === null) {
localStorage.setItem(
"historicalPlayData",
JSON.stringify({
sessionDates: [sessionDate],
guesses: [currentTry],
didGuess: [didGuess],
})
);
} else {
const parsedData = JSON.parse(historicalPlayData);
if (parsedData.sessionDates.includes(sessionDate)) return;
localStorage.setItem(
"historicalPlayData",
JSON.stringify({
sessionDates: [...parsedData.sessionDates, sessionDate],
guesses: [...parsedData.guesses, currentTry],
didGuess: [...parsedData.didGuess, didGuess],
})
);
}
}, [mode, hasFinishedCurrentRound, sessionDate, currentTry, didGuess]);
if (isBlocked) {
return <h1>Daily MIXX is not available yet. Check back soon!</h1>;
}
if (isGameOver) {
return (
<Result
didGuess={didGuess}
currentTry={currentTry}
todaysSolution={todaysSolution}
guesses={guesses}
mode={mode}
sessionDate={sessionDate}
onPlayAgain={onPlayAgain}
/>
);
}
return (
<>
{guesses.map((guess: GuessType, index) => (
<Guess key={index} guess={guess} active={index === currentTry} />
))}
{mode === "unlimited" ? (
<YTPlayer id={todaysSolution.youtubeId} currentTry={currentTry} />
) : (
<Player currentTry={currentTry} />
)}
<Search currentTry={currentTry} setSelectedSong={setSelectedSong} />
<Styled.Buttons>
<Button onClick={skip}>
{currentTry === 5
? "Give Up"
: `Skip +${playTimes[currentTry] / 1000}s`}
</Button>
<Button variant="green" onClick={guess}>
Submit
</Button>
</Styled.Buttons>
</>
);
}
|