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using System;
using Fleck;
using Dalamud.Game.Command;
using Dalamud.IoC;
using Dalamud.Plugin;
using Dalamud.Plugin.Services;
using System.Collections.Generic;
using System.Threading;
using System.Text.Json;
using System.Text.Json.Serialization;
using Dalamud.Interface.Windowing;
using DiscordToXIV.Windows;
namespace DiscordToXIV;
public class Message
{
[JsonPropertyName("author")]
public string Author { get; set; }
[JsonPropertyName("author_name")]
public string AuthorName { get; set; }
[JsonPropertyName("nickname")]
public string Nickname { get; set; }
[JsonPropertyName("content")]
public string Content { get; set; }
[JsonPropertyName("time")]
public string Time { get; set; }
[JsonPropertyName("channel")]
public string Channel { get; set; }
}
public sealed class Plugin : IDalamudPlugin
{
[PluginService] internal static IDalamudPluginInterface PluginInterface { get; private set; } = null!;
[PluginService] internal static ICommandManager CommandManager { get; private set; } = null!;
[PluginService] internal static IChatGui ChatGui { get; private set; } = null!;
[PluginService] internal static IPluginLog PluginLog { get; private set; } = null!;
private const string CommandName = "/pdiscordtoxiv";
private const int DefaultPort = 8765;
private WebSocketServer _webSocketServer;
private CancellationTokenSource _cancellationTokenSource;
private List<IWebSocketConnection> _connectedClients;
public Configuration Configuration { get; init; }
private ConfigWindow ConfigWindow { get; init; }
public readonly WindowSystem WindowSystem = new("SamplePlugin");
public Plugin()
{
Configuration = PluginInterface.GetPluginConfig() as Configuration ?? new Configuration();
ConfigWindow = new ConfigWindow(this);
WindowSystem.AddWindow(ConfigWindow);
_cancellationTokenSource = new CancellationTokenSource();
_connectedClients = new List<IWebSocketConnection>();
CommandManager.AddHandler(CommandName, new CommandInfo(OnCommand)
{
HelpMessage = "Start WebSocket server. Usage: /pdiscordtoxiv [port]"
});
PluginInterface.UiBuilder.OpenConfigUi += ToggleConfigUI;
ChatGui.Print("Plugin starting...");
}
public void Dispose()
{
StopWebSocketServer();
CommandManager.RemoveHandler(CommandName);
}
private void OnCommand(string command, string args)
{
var port = DefaultPort;
if (!string.IsNullOrEmpty(args))
{
if(args == "stop")
{
StopWebSocketServer();
ChatGui.Print("WebSocket server stop requested");
return;
}
if (!int.TryParse(args, out port) || port <= 0 || port > 65535)
{
ChatGui.PrintError($"Invalid port number: {args}. Using default port {DefaultPort}.");
port = DefaultPort;
}
}
StartWebSocketServer(port);
ChatGui.Print($"WebSocket server started on port {port}");
}
private void StartWebSocketServer(int port)
{
StopWebSocketServer();
_webSocketServer = new WebSocketServer($"ws://0.0.0.0:{port}");
_webSocketServer.Start(socket =>
{
socket.OnOpen = () =>
{
PluginLog.Information("WebSocket connection opened.");
_connectedClients.Add(socket);
};
socket.OnClose = () =>
{
PluginLog.Information("WebSocket connection closed.");
_connectedClients.Remove(socket);
};
socket.OnMessage = message =>
{
try
{
Message receivedMessage = JsonSerializer.Deserialize<Message>(message);
//PluginLog.Information($"Message from {receivedMessage.Nickname}: {receivedMessage.Content}");
ChatGui.Print($"[{receivedMessage.AuthorName}] {receivedMessage.Nickname}: {receivedMessage.Content}");
}
catch (Exception ex)
{
PluginLog.Error($"Failed to deserialize message: {ex.Message}");
}
};
});
}
private void StopWebSocketServer()
{
if (_webSocketServer != null)
{
PluginLog.Information("Stopping WebSocket server...");
foreach (var socket in _connectedClients)
{
if (socket.IsAvailable)
{
socket.Close();
}
}
_webSocketServer.Dispose();
_cancellationTokenSource.Cancel();
PluginLog.Information("WebSocket server stopped.");
}
}
public void ToggleConfigUI() => ConfigWindow.Toggle();
}
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