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// ==UserScript==
// @name Nostalgia (Flower) Play History Scraper
// @version 1.0
// @description Scrapes scores from Flower's Nostalgia page and converts to Mirage
// @author Meta-link
// @match https://projectflower.eu/game/nostalgia/*
// @grant none
// ==/UserScript==
(function() {
'use strict';
let mirage = {};
const scores = [];
// Create progress bar container
const progressContainer = document.createElement("div");
progressContainer.style.position = "fixed";
progressContainer.style.top = "50px";
progressContainer.style.left = "50%";
progressContainer.style.transform = "translateX(-50%)";
progressContainer.style.width = "50%";
progressContainer.style.background = "#eee";
progressContainer.style.border = "1px solid #ccc";
progressContainer.style.borderRadius = "4px";
progressContainer.style.zIndex = 9999;
progressContainer.style.display = "none";
const progressBar = document.createElement("div");
progressBar.style.width = "0%";
progressBar.style.height = "20px";
progressBar.style.background = "#28a745";
progressBar.style.borderRadius = "4px";
progressContainer.appendChild(progressBar);
document.body.appendChild(progressContainer);
function updateProgress(current, total) {
progressContainer.style.display = "block";
const percent = Math.round((current / total) * 100);
progressBar.style.width = percent + "%";
progressBar.textContent = `${current} / ${total} songs`;
}
// Parse judgements from details row
function parseJudgements(detailsRow) {
const judgements = {};
const optional = {};
const cols = detailsRow.querySelectorAll("div.col-sm-2");
cols.forEach(col => {
const labelElem = col.querySelector("strong");
if (!labelElem) return;
const label = labelElem.textContent.replace(/\s/g, "");
const valueText = labelElem.nextSibling?.textContent?.trim() || col.textContent.replace(labelElem.textContent, "").trim();
if (label === "◆Just") judgements.marvelous = Number(valueText) || 0;
else if (label === "Just") judgements.just = Number(valueText) || 0;
else if (label === "Good") judgements.good = Number(valueText) || 0;
else if (label === "Near") judgements.near = Number(valueText) || 0;
else if (label === "Miss") judgements.miss = Number(valueText) || 0;
else if (label === "Fast/Slow" || label === "Fast/Slow") {
const parts = valueText.split("/").map(x => Number(x.trim()));
optional.fast = parts[0] || 0;
optional.slow = parts[1] || 0;
}
});
return { judgements, optional };
}
// Fetch artist from song page
async function getArtistFromLink(link) {
try {
const res = await fetch(link);
const text = await res.text();
const parser = new DOMParser();
const doc = parser.parseFromString(text, "text/html");
const ths = doc.querySelectorAll("th");
for (let th of ths) {
if (th.textContent.trim() === "Song Artist") {
const td = th.nextElementSibling;
if (td) return td.textContent.trim();
}
}
} catch (e) {
console.error("Error fetching artist from", link, e);
}
return "";
}
// Parse the Nostalgia score table
async function parseNostalgia() {
const scoreLines = document.querySelectorAll(".table > tbody:nth-child(3) > tr");
const songs = Array.from(scoreLines).filter(row => row.classList.contains("accordion-toggle"));
const totalSongs = songs.length;
for (let i = 0; i < songs.length; i++) {
const row = songs[i];
// Title and song link
const songLinkElem = row.querySelector("td:nth-child(2) > a");
const title = songLinkElem.querySelector("strong").textContent.trim();
const songLink = songLinkElem.href;
// Fetch artist from song page
const artist = await getArtistFromLink(songLink);
// Chart info: difficulty + level
const chartCell = row.querySelector("td:nth-child(3)").textContent.trim();
let difficulty = "Unknown";
let level = 0;
const match = chartCell.match(/([A-Za-z]+)\s*(\d+)/);
if (match) {
difficulty = match[1];
level = Number(match[2]);
}
// Score
const score = parseInt(row.querySelector("td:nth-child(4) small").textContent.replaceAll(',', ''));
// Lamp
const lamp = row.querySelector("td:nth-child(5) strong").textContent.trim();
// Time achieved
const timeTxt = row.querySelector("td:nth-child(6) small").textContent.trim();
const timeAchieved = new Date(timeTxt).getTime();
// Judgements
const detailsRow = scoreLines[i * 2 + 1].querySelector("div[style*='padding: 5px']");
const { judgements, optional } = parseJudgements(detailsRow);
scores.push({
title: title,
artist: artist,
difficulty: difficulty,
level: level,
score: score,
lamp: lamp,
timestamp: timeAchieved,
judgements: judgements,
optional: optional
});
updateProgress(i + 1, totalSongs);
}
progressContainer.style.display = "none";
exportScores();
}
// Export scores as JSON
function exportScores() {
mirage = {
meta: {
game: "nostalgia",
playtype: "Single",
service: "NOSTALGIA Flower Play History",
},
scores: scores,
};
const blob = new Blob([JSON.stringify(mirage, null, 2)], {type: "application/json"});
const url = URL.createObjectURL(blob);
const a = document.createElement("a");
a.href = url;
a.download = "nostalgia_scores.json";
document.body.appendChild(a);
a.click();
document.body.removeChild(a);
alert(`Exported ${scores.length} scores!`);
}
// Add export button
const button = document.createElement("button");
button.textContent = "Export Nostalgia Scores MIRAGE";
button.style.position = "fixed";
button.style.top = "10px";
button.style.right = "10px";
button.style.zIndex = 9999;
button.style.padding = "8px 12px";
button.style.background = "#007bff";
button.style.color = "white";
button.style.border = "none";
button.style.borderRadius = "4px";
button.style.cursor = "pointer";
button.onclick = parseNostalgia;
document.body.appendChild(button);
})();
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