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path: root/backend/src/routes/score.ts
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import express from 'express';
import { prisma } from '../config/db';
import { PAGE_SIZE } from '../config/constants';

export const handleScoreUpload = async (req: express.Request, res: express.Response) => {
  try {
    const { meta, scores } = req.body;
    const userId = req.session.userId;
    if (!userId) {
      return res.status(401).json({ error: 'Unauthorized. Please log in to upload scores.' });
    }

    // Basic universal validation
    if (!meta || !meta.game || !meta.service || !scores) {
      return res.status(400).json({ error: 'Invalid request format. Expected meta with game/service and scores array' });
    }
    let game = await prisma.game.findUnique({
      where: { internalName: meta.game }
    });
    if (!game) {
      game = await prisma.game.findFirst({
        where: { formattedName: meta.game }
      });
    }
    if (!game) {
      return res.status(400).json({ error: `Game '${meta.game}' is not supported. Ensure that you are using the case-sensitive version of either the internal name or formatted name` });
    }
    const internalGameName = game.internalName;
    const scoresArray = Array.isArray(scores) ? scores : [scores];

    const scoresToCreate = [];
    let skippedCount = 0;

    for (const scoreData of scoresArray) {
      // Check if exact same score data already exists
      const existingScore = await prisma.score.findFirst({
        where: {
          gameInternalName: internalGameName,
          userId: userId,
          data: {
            equals: scoreData
          }
        }
      });

      if (existingScore) {
        skippedCount++;
      } else {
        scoresToCreate.push({
          gameInternalName: internalGameName,
          userId: userId,
          timestamp: scoreData.timestamp,
          data: scoreData
        });
      }
    }

    const createdScores = scoresToCreate.length > 0
      ? await prisma.score.createMany({
          data: scoresToCreate
        })
      : { count: 0 };

    res.status(200).json({
      message: 'Score upload processed successfully',
      game: meta.game,
      service: meta.service,
      scoreCount: createdScores.count,
      skippedCount: skippedCount,
      totalProcessed: scoresArray.length
    });

  } catch (error) {
    console.error('Score upload endpoint error:', error);
    res.status(500).json({ error: 'Internal server error. Unable to process score upload' });
  }
}

export const handleGetScores = async (req: express.Request, res: express.Response) => {
  try {
    const { userId, internalGameName, pageNum } = req.query;
    if (!userId || !internalGameName || !pageNum) {
      return res.status(400).json({ error: 'Missing required parameters' });
    }
    const pageNumber = parseInt(pageNum as string);
    const gameInternalName = internalGameName as string;
    const userIdNumber = parseInt(userId as string);

    const num_pages = Math.ceil(await prisma.score.count({
      where: {
        gameInternalName: gameInternalName,
        userId: userIdNumber
      }
    }) / PAGE_SIZE);

    const scores = await prisma.score.findMany({
      where: {
        gameInternalName: gameInternalName,
        userId: userIdNumber
      },
      orderBy: {
        timestamp: 'desc'
      },
      skip: (pageNumber - 1) * PAGE_SIZE,
      take: PAGE_SIZE
    });

    const safeScores = scores.map(score => ({
      ...score,
      timestamp: typeof score.timestamp === 'bigint'
        ? Number(score.timestamp)
        : score.timestamp
    }));

    res.status(200).json({
      scores: safeScores,
      num_pages
    });
  } catch (error) {
    console.error('Failed to fetch scores:', error);
    res.status(500).json({ error: 'Internal server error. Unable to process score upload' });
  }
};
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