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-rw-r--r--config/quickshell/modules/common/Appearance.qml214
-rw-r--r--config/quickshell/modules/common/ConfigOptions.qml42
-rw-r--r--config/quickshell/modules/common/Directories.qml19
-rw-r--r--config/quickshell/modules/common/functions/color_utils.js85
-rw-r--r--config/quickshell/modules/common/functions/file_utils.js9
-rw-r--r--config/quickshell/modules/common/functions/fuzzysort.js682
-rw-r--r--config/quickshell/modules/common/functions/levendist.js141
-rw-r--r--config/quickshell/modules/common/functions/object_utils.js45
-rw-r--r--config/quickshell/modules/common/functions/string_utils.js188
-rw-r--r--config/quickshell/modules/common/widgets/CliphistImage.qml101
-rw-r--r--config/quickshell/modules/common/widgets/DialogButton.qml38
-rw-r--r--config/quickshell/modules/common/widgets/MaterialSymbol.qml30
-rw-r--r--config/quickshell/modules/common/widgets/PointingHandInteraction.qml7
-rw-r--r--config/quickshell/modules/common/widgets/RippleButton.qml185
-rw-r--r--config/quickshell/modules/common/widgets/RoundCorner.qml64
-rw-r--r--config/quickshell/modules/common/widgets/StyledRectangularShadow.qml13
-rw-r--r--config/quickshell/modules/common/widgets/StyledText.qml14
-rw-r--r--config/quickshell/modules/common/widgets/StyledTextArea.qml15
-rw-r--r--config/quickshell/modules/common/widgets/StyledToolTip.qml60
19 files changed, 1952 insertions, 0 deletions
diff --git a/config/quickshell/modules/common/Appearance.qml b/config/quickshell/modules/common/Appearance.qml
new file mode 100644
index 00000000..45a4894d
--- /dev/null
+++ b/config/quickshell/modules/common/Appearance.qml
@@ -0,0 +1,214 @@
+import QtQuick
+import Quickshell
+import "root:/modules/common/functions/color_utils.js" as ColorUtils
+pragma Singleton
+pragma ComponentBehavior: Bound
+
+
+Singleton {
+ id: root
+ property QtObject m3colors
+ property QtObject animation
+ property QtObject animationCurves
+ property QtObject colors
+ property QtObject rounding
+ property QtObject font
+ property QtObject sizes
+
+ property real transparency: 0.5
+ property real contentTransparency: 0.1
+ property real workpaceTransparency: 0.8
+ // property real transparency: 0.15
+ // property real contentTransparency: 0.5
+ property string background_image: "file:///home/itachi/.config/rofi/.current_wallpaper"
+
+ m3colors: QtObject {
+ property bool darkmode: true
+ property bool transparent: true
+
+ property color m3background: "#161217"
+ property color m3onBackground: "#EAE0E7"
+ property color m3surfaceContainerLow: "#1F1A1F"
+ property color m3surfaceContainer: "#231E23"
+ property color m3surfaceContainerHigh: "#2D282E"
+ property color m3surfaceContainerHighest: "#383339"
+ property color m3onSurface: "#EAE0E7"
+ property color m3onSurfaceVariant: "#CFC3CD"
+ property color m3outline: "#cba6f7"
+ property color m3scrim: "#000000"
+ property color m3shadow: "#000000"
+ property color m3primary: "#E5B6F2"
+ property color m3primaryContainer: "#5D386A"
+ property color m3secondary: "#D5C0D7"
+ property color m3secondaryContainer: "#534457"
+ property color m3onPrimary: "#452152"
+ property color m3onPrimaryContainer: "#F9D8FF"
+ property color m3onSecondaryContainer: "#F2DCF3"
+ property color m3outlineVariant: "#4C444D"
+
+ property color colTooltip: "#1e1e2e"
+ property color colOnTooltip: "#F8F9FA"
+ }
+
+ colors: QtObject {
+ property color colSubtext: m3colors.m3outline
+ property color colLayer0: ColorUtils.transparentize(m3colors.m3background, root.transparency)
+ property color colLayer1: ColorUtils.transparentize(ColorUtils.mix(m3colors.m3surfaceContainerLow, m3colors.m3background, 0.7), root.contentTransparency);
+ property color colOnLayer1: m3colors.m3onSurfaceVariant;
+ property color colLayer2: ColorUtils.transparentize(ColorUtils.mix(m3colors.m3surfaceContainer, m3colors.m3surfaceContainerHigh, 0.55), root.contentTransparency)
+ property color colOnLayer2: m3colors.m3onSurface;
+ property color colLayer1Hover: ColorUtils.transparentize(ColorUtils.mix(colLayer1, colOnLayer1, 0.92), root.contentTransparency)
+ property color colLayer1Active: ColorUtils.transparentize(ColorUtils.mix(colLayer1, colOnLayer1, 0.85), root.contentTransparency);
+ property color colLayer2Hover: ColorUtils.transparentize(ColorUtils.mix(colLayer2, colOnLayer2, 0.90), root.contentTransparency)
+ property color colLayer2Active: ColorUtils.transparentize(ColorUtils.mix(colLayer2, colOnLayer2, 0.80), root.contentTransparency);
+ property color colPrimary: m3colors.m3primary
+ property color colPrimaryHover: ColorUtils.mix(colors.colPrimary, colLayer1Hover, 0.87)
+ property color colPrimaryActive: ColorUtils.mix(colors.colPrimary, colLayer1Active, 0.7)
+ property color colShadow: ColorUtils.transparentize(m3colors.m3shadow, 0.7)
+ }
+
+ rounding: QtObject {
+ property int unsharpen: 2
+ property int verysmall: 8
+ property int small: 12
+ property int normal: 17
+ property int large: 23
+ property int verylarge: 30
+ property int veryverylarge: 60
+ property int full: 9999
+ property int screenRounding: veryverylarge
+ property int windowRounding: veryverylarge
+ }
+
+ font: QtObject {
+ property QtObject family: QtObject {
+ property string main: "Open Sans"
+ property string title: "JetBrains Mono NF"
+ property string iconMaterial: "FiraConde Nerd Font"
+ property string iconNerd: "SpaceMono NF"
+ property string monospace: "JetBrains Mono NF"
+ property string reading: "Readex Pro"
+ }
+ property QtObject pixelSize: QtObject {
+ property int smallest: 10
+ property int smaller: 13
+ property int small: 15
+ property int normal: 16
+ property int large: 17
+ property int larger: 19
+ property int huge: 22
+ property int hugeass: 23
+ property int title: 28
+ }
+ }
+
+ animationCurves: QtObject {
+ readonly property list<real> expressiveFastSpatial: [0.42, 1.67, 0.21, 0.90, 1, 1] // Default, 350ms
+ readonly property list<real> expressiveDefaultSpatial: [0.38, 1.21, 0.22, 1.00, 1, 1] // Default, 500ms
+ readonly property list<real> expressiveSlowSpatial: [0.39, 1.29, 0.35, 0.98, 1, 1] // Default, 650ms
+ readonly property list<real> expressiveEffects: [0.34, 0.80, 0.34, 1.00, 1, 1] // Default, 200ms
+ readonly property list<real> emphasized: [0.05, 0, 2 / 15, 0.06, 1 / 6, 0.4, 5 / 24, 0.82, 0.25, 1, 1, 1]
+ readonly property list<real> emphasizedAccel: [0.3, 0, 0.8, 0.15, 1, 1]
+ readonly property list<real> emphasizedDecel: [0.05, 0.7, 0.1, 1, 1, 1]
+ readonly property list<real> standard: [0.2, 0, 0, 1, 1, 1]
+ readonly property list<real> standardAccel: [0.3, 0, 1, 1, 1, 1]
+ readonly property list<real> standardDecel: [0, 0, 0, 1, 1, 1]
+ }
+
+ animation: QtObject {
+ property QtObject elementMove: QtObject {
+ property int duration: 500
+ property int type: Easing.BezierSpline
+ property list<real> bezierCurve: animationCurves.expressiveDefaultSpatial
+ property int velocity: 650
+ property Component numberAnimation: Component {
+ NumberAnimation {
+ duration: root.animation.elementMove.duration
+ easing.type: root.animation.elementMove.type
+ easing.bezierCurve: root.animation.elementMove.bezierCurve
+ }
+ }
+ property Component colorAnimation: Component {
+ ColorAnimation {
+ duration: root.animation.elementMove.duration
+ easing.type: root.animation.elementMove.type
+ easing.bezierCurve: root.animation.elementMove.bezierCurve
+ }
+ }
+ }
+ property QtObject elementMoveEnter: QtObject {
+ property int duration: 400
+ property int type: Easing.BezierSpline
+ property list<real> bezierCurve: animationCurves.emphasizedDecel
+ property int velocity: 650
+ property Component numberAnimation: Component {
+ NumberAnimation {
+ duration: root.animation.elementMoveEnter.duration
+ easing.type: root.animation.elementMoveEnter.type
+ easing.bezierCurve: root.animation.elementMoveEnter.bezierCurve
+ }
+ }
+ }
+ property QtObject elementMoveExit: QtObject {
+ property int duration: 200
+ property int type: Easing.BezierSpline
+ property list<real> bezierCurve: animationCurves.emphasizedAccel
+ property int velocity: 650
+ property Component numberAnimation: Component {
+ NumberAnimation {
+ duration: root.animation.elementMoveExit.duration
+ easing.type: root.animation.elementMoveExit.type
+ easing.bezierCurve: root.animation.elementMoveExit.bezierCurve
+ }
+ }
+ }
+ property QtObject elementMoveFast: QtObject {
+ property int duration: 200
+ property int type: Easing.BezierSpline
+ property list<real> bezierCurve: animationCurves.expressiveEffects
+ property int velocity: 850
+ property Component colorAnimation: Component { ColorAnimation {
+ duration: root.animation.elementMoveFast.duration
+ easing.type: root.animation.elementMoveFast.type
+ easing.bezierCurve: root.animation.elementMoveFast.bezierCurve
+ }}
+ property Component numberAnimation: Component { NumberAnimation {
+ duration: root.animation.elementMoveFast.duration
+ easing.type: root.animation.elementMoveFast.type
+ easing.bezierCurve: root.animation.elementMoveFast.bezierCurve
+ }}
+ }
+
+ property QtObject clickBounce: QtObject {
+ property int duration: 200
+ property int type: Easing.BezierSpline
+ property list<real> bezierCurve: animationCurves.expressiveFastSpatial
+ property int velocity: 850
+ property Component numberAnimation: Component { NumberAnimation {
+ duration: root.animation.clickBounce.duration
+ easing.type: root.animation.clickBounce.type
+ easing.bezierCurve: root.animation.clickBounce.bezierCurve
+ }}
+ }
+ property QtObject scroll: QtObject {
+ property int duration: 400
+ property int type: Easing.BezierSpline
+ property list<real> bezierCurve: animationCurves.standardDecel
+ }
+ property QtObject menuDecel: QtObject {
+ property int duration: 350
+ property int type: Easing.OutExpo
+ }
+ }
+
+ sizes: QtObject {
+ property real barHeight: 40
+ property real notificationPopupWidth: 410
+ property real searchWidthCollapsed: 260
+ property real searchWidth: 450
+ property real hyprlandGapsOut: 5
+ property real elevationMargin: 10
+ property real fabShadowRadius: 5
+ property real fabHoveredShadowRadius: 7
+ }
+}
diff --git a/config/quickshell/modules/common/ConfigOptions.qml b/config/quickshell/modules/common/ConfigOptions.qml
new file mode 100644
index 00000000..61e6ab8e
--- /dev/null
+++ b/config/quickshell/modules/common/ConfigOptions.qml
@@ -0,0 +1,42 @@
+import QtQuick
+import Quickshell
+pragma Singleton
+pragma ComponentBehavior: Bound
+
+Singleton {
+
+ property QtObject appearance: QtObject {
+ property int fakeScreenRounding: 1 // 0: None | 1: Always | 2: When not fullscreen
+ }
+
+ property QtObject overview: QtObject {
+ property real scale: 0.15 // Relative to screen size
+ property real numOfRows: 2
+ property real numOfCols: 5
+ property bool showXwaylandIndicator: true
+ property real windowPadding: 6
+ property real position: 1 // 0: top | 1: middle | 2: bottom
+ }
+
+ property QtObject resources: QtObject {
+ property int updateInterval: 3000
+ }
+
+ property QtObject hacks: QtObject {
+ property int arbitraryRaceConditionDelay: 20 // milliseconds
+ }
+
+ property QtObject search: QtObject {
+ property bool searchEnabled: false
+ property int nonAppResultDelay: 30 // This prevents lagging when typing
+ property QtObject prefix: QtObject {
+ property string action: "/"
+ property string clipboard: ";"
+ property string emojis: ":"
+ }
+ }
+
+ property QtObject bar: QtObject {
+ property bool bottom: false // Instead of top
+ }
+}
diff --git a/config/quickshell/modules/common/Directories.qml b/config/quickshell/modules/common/Directories.qml
new file mode 100644
index 00000000..9ddf43bd
--- /dev/null
+++ b/config/quickshell/modules/common/Directories.qml
@@ -0,0 +1,19 @@
+pragma Singleton
+pragma ComponentBehavior: Bound
+
+import "root:/modules/common/functions/file_utils.js" as FileUtils
+import Qt.labs.platform
+import QtQuick
+import Quickshell
+import Quickshell.Hyprland
+
+Singleton {
+ // XDG Dirs, with "file://"
+ readonly property string config: StandardPaths.standardLocations(StandardPaths.ConfigLocation)[0]
+ readonly property string state: StandardPaths.standardLocations(StandardPaths.StateLocation)[0]
+
+ // Other dirs used by the shell, without "file://"
+ property string shellConfig: FileUtils.trimFileProtocol(`${Directories.config}/quickshell`)
+ property string shellConfigPath: `${Directories.shellConfig}/config.json`
+ property string generatedMaterialThemePath: `${Directories.shellConfig}/qml_color.json`
+}
diff --git a/config/quickshell/modules/common/functions/color_utils.js b/config/quickshell/modules/common/functions/color_utils.js
new file mode 100644
index 00000000..c0ccfda9
--- /dev/null
+++ b/config/quickshell/modules/common/functions/color_utils.js
@@ -0,0 +1,85 @@
+// This module provides high level utility functions for color manipulation.
+
+/**
+ * Returns a color with the hue of color2 and the saturation, value, and alpha of color1.
+ *
+ * @param {string} color1 - The base color (any Qt.color-compatible string).
+ * @param {string} color2 - The color to take hue from.
+ * @returns {Qt.rgba} The resulting color.
+ */
+function colorWithHueOf(color1, color2) {
+ var c1 = Qt.color(color1);
+ var c2 = Qt.color(color2);
+
+ // Qt.color hsvHue/hsvSaturation/hsvValue/alpha return 0-1
+ var hue = c2.hsvHue;
+ var sat = c1.hsvSaturation;
+ var val = c1.hsvValue;
+ var alpha = c1.a;
+
+ return Qt.hsva(hue, sat, val, alpha);
+}
+
+/**
+ * Returns a color with the saturation of color2 and the hue/value/alpha of color1.
+ *
+ * @param {string} color1 - The base color (any Qt.color-compatible string).
+ * @param {string} color2 - The color to take saturation from.
+ * @returns {Qt.rgba} The resulting color.
+ */
+function colorWithSaturationOf(color1, color2) {
+ var c1 = Qt.color(color1);
+ var c2 = Qt.color(color2);
+
+ var hue = c1.hsvHue;
+ var sat = c2.hsvSaturation;
+ var val = c1.hsvValue;
+ var alpha = c1.a;
+
+ return Qt.hsva(hue, sat, val, alpha);
+}
+
+/**
+ * Adapts color1 to the accent (hue and saturation) of color2 using HSL, keeping lightness and alpha from color1.
+ *
+ * @param {string} color1 - The base color (any Qt.color-compatible string).
+ * @param {string} color2 - The accent color.
+ * @returns {Qt.rgba} The resulting color.
+ */
+function adaptToAccent(color1, color2) {
+ var c1 = Qt.color(color1);
+ var c2 = Qt.color(color2);
+
+ var hue = c2.hslHue;
+ var sat = c2.hslSaturation;
+ var light = c1.hslLightness;
+ var alpha = c1.a;
+
+ return Qt.hsla(hue, sat, light, alpha);
+}
+
+/**
+ * Mixes two colors by a given percentage.
+ *
+ * @param {string} color1 - The first color (any Qt.color-compatible string).
+ * @param {string} color2 - The second color.
+ * @param {number} percentage - The mix ratio (0-1). 1 = all color1, 0 = all color2.
+ * @returns {Qt.rgba} The resulting mixed color.
+ */
+function mix(color1, color2, percentage) {
+ var c1 = Qt.color(color1);
+ var c2 = Qt.color(color2);
+ return Qt.rgba(percentage * c1.r + (1 - percentage) * c2.r, percentage * c1.g + (1 - percentage) * c2.g, percentage * c1.b + (1 - percentage) * c2.b, percentage * c1.a + (1 - percentage) * c2.a);
+}
+
+/**
+ * Transparentizes a color by a given percentage.
+ *
+ * @param {string} color - The color (any Qt.color-compatible string).
+ * @param {number} percentage - The amount to transparentize (0-1).
+ * @returns {Qt.rgba} The resulting color.
+ */
+function transparentize(color, percentage = 1) {
+ var c = Qt.color(color);
+ return Qt.rgba(c.r, c.g, c.b, c.a * (1 - percentage));
+}
diff --git a/config/quickshell/modules/common/functions/file_utils.js b/config/quickshell/modules/common/functions/file_utils.js
new file mode 100644
index 00000000..758950de
--- /dev/null
+++ b/config/quickshell/modules/common/functions/file_utils.js
@@ -0,0 +1,9 @@
+/**
+ * Trims the File protocol off the input string
+ * @param {string} str
+ * @returns {string}
+ */
+function trimFileProtocol(str) {
+ return str.startsWith("file://") ? str.slice(7) : str;
+}
+
diff --git a/config/quickshell/modules/common/functions/fuzzysort.js b/config/quickshell/modules/common/functions/fuzzysort.js
new file mode 100644
index 00000000..1c1d9b9d
--- /dev/null
+++ b/config/quickshell/modules/common/functions/fuzzysort.js
@@ -0,0 +1,682 @@
+.pragma library
+
+// https://github.com/farzher/fuzzysort
+// License: MIT | Copyright (c) 2018 Stephen Kamenar
+// A copy of the license is available in the `licenses` folder of this repository
+
+var single = (search, target) => {
+ if(!search || !target) return NULL
+
+ var preparedSearch = getPreparedSearch(search)
+ if(!isPrepared(target)) target = getPrepared(target)
+
+ var searchBitflags = preparedSearch.bitflags
+ if((searchBitflags & target._bitflags) !== searchBitflags) return NULL
+
+ return algorithm(preparedSearch, target)
+}
+
+var go = (search, targets, options) => {
+ if(!search) return options?.all ? all(targets, options) : noResults
+
+ var preparedSearch = getPreparedSearch(search)
+ var searchBitflags = preparedSearch.bitflags
+ var containsSpace = preparedSearch.containsSpace
+
+ var threshold = denormalizeScore( options?.threshold || 0 )
+ var limit = options?.limit || INFINITY
+
+ var resultsLen = 0; var limitedCount = 0
+ var targetsLen = targets.length
+
+ function push_result(result) {
+ if(resultsLen < limit) { q.add(result); ++resultsLen }
+ else {
+ ++limitedCount
+ if(result._score > q.peek()._score) q.replaceTop(result)
+ }
+ }
+
+ // This code is copy/pasted 3 times for performance reasons [options.key, options.keys, no keys]
+
+ // options.key
+ if(options?.key) {
+ var key = options.key
+ for(var i = 0; i < targetsLen; ++i) { var obj = targets[i]
+ var target = getValue(obj, key)
+ if(!target) continue
+ if(!isPrepared(target)) target = getPrepared(target)
+
+ if((searchBitflags & target._bitflags) !== searchBitflags) continue
+ var result = algorithm(preparedSearch, target)
+ if(result === NULL) continue
+ if(result._score < threshold) continue
+
+ result.obj = obj
+ push_result(result)
+ }
+
+ // options.keys
+ } else if(options?.keys) {
+ var keys = options.keys
+ var keysLen = keys.length
+
+ outer: for(var i = 0; i < targetsLen; ++i) { var obj = targets[i]
+
+ { // early out based on bitflags
+ var keysBitflags = 0
+ for (var keyI = 0; keyI < keysLen; ++keyI) {
+ var key = keys[keyI]
+ var target = getValue(obj, key)
+ if(!target) { tmpTargets[keyI] = noTarget; continue }
+ if(!isPrepared(target)) target = getPrepared(target)
+ tmpTargets[keyI] = target
+
+ keysBitflags |= target._bitflags
+ }
+
+ if((searchBitflags & keysBitflags) !== searchBitflags) continue
+ }
+
+ if(containsSpace) for(let i=0; i<preparedSearch.spaceSearches.length; i++) keysSpacesBestScores[i] = NEGATIVE_INFINITY
+
+ for (var keyI = 0; keyI < keysLen; ++keyI) {
+ target = tmpTargets[keyI]
+ if(target === noTarget) { tmpResults[keyI] = noTarget; continue }
+
+ tmpResults[keyI] = algorithm(preparedSearch, target, /*allowSpaces=*/false, /*allowPartialMatch=*/containsSpace)
+ if(tmpResults[keyI] === NULL) { tmpResults[keyI] = noTarget; continue }
+
+ // todo: this seems weird and wrong. like what if our first match wasn't good. this should just replace it instead of averaging with it
+ // if our second match isn't good we ignore it instead of averaging with it
+ if(containsSpace) for(let i=0; i<preparedSearch.spaceSearches.length; i++) {
+ if(allowPartialMatchScores[i] > -1000) {
+ if(keysSpacesBestScores[i] > NEGATIVE_INFINITY) {
+ var tmp = (keysSpacesBestScores[i] + allowPartialMatchScores[i]) / 4/*bonus score for having multiple matches*/
+ if(tmp > keysSpacesBestScores[i]) keysSpacesBestScores[i] = tmp
+ }
+ }
+ if(allowPartialMatchScores[i] > keysSpacesBestScores[i]) keysSpacesBestScores[i] = allowPartialMatchScores[i]
+ }
+ }
+
+ if(containsSpace) {
+ for(let i=0; i<preparedSearch.spaceSearches.length; i++) { if(keysSpacesBestScores[i] === NEGATIVE_INFINITY) continue outer }
+ } else {
+ var hasAtLeast1Match = false
+ for(let i=0; i < keysLen; i++) { if(tmpResults[i]._score !== NEGATIVE_INFINITY) { hasAtLeast1Match = true; break } }
+ if(!hasAtLeast1Match) continue
+ }
+
+ var objResults = new KeysResult(keysLen)
+ for(let i=0; i < keysLen; i++) { objResults[i] = tmpResults[i] }
+
+ if(containsSpace) {
+ var score = 0
+ for(let i=0; i<preparedSearch.spaceSearches.length; i++) score += keysSpacesBestScores[i]
+ } else {
+ // todo could rewrite this scoring to be more similar to when there's spaces
+ // if we match multiple keys give us bonus points
+ var score = NEGATIVE_INFINITY
+ for(let i=0; i<keysLen; i++) {
+ var result = objResults[i]
+ if(result._score > -1000) {
+ if(score > NEGATIVE_INFINITY) {
+ var tmp = (score + result._score) / 4/*bonus score for having multiple matches*/
+ if(tmp > score) score = tmp
+ }
+ }
+ if(result._score > score) score = result._score
+ }
+ }
+
+ objResults.obj = obj
+ objResults._score = score
+ if(options?.scoreFn) {
+ score = options.scoreFn(objResults)
+ if(!score) continue
+ score = denormalizeScore(score)
+ objResults._score = score
+ }
+
+ if(score < threshold) continue
+ push_result(objResults)
+ }
+
+ // no keys
+ } else {
+ for(var i = 0; i < targetsLen; ++i) { var target = targets[i]
+ if(!target) continue
+ if(!isPrepared(target)) target = getPrepared(target)
+
+ if((searchBitflags & target._bitflags) !== searchBitflags) continue
+ var result = algorithm(preparedSearch, target)
+ if(result === NULL) continue
+ if(result._score < threshold) continue
+
+ push_result(result)
+ }
+ }
+
+ if(resultsLen === 0) return noResults
+ var results = new Array(resultsLen)
+ for(var i = resultsLen - 1; i >= 0; --i) results[i] = q.poll()
+ results.total = resultsLen + limitedCount
+ return results
+}
+
+
+// this is written as 1 function instead of 2 for minification. perf seems fine ...
+// except when minified. the perf is very slow
+var highlight = (result, open='<b>', close='</b>') => {
+ var callback = typeof open === 'function' ? open : undefined
+
+ var target = result.target
+ var targetLen = target.length
+ var indexes = result.indexes
+ var highlighted = ''
+ var matchI = 0
+ var indexesI = 0
+ var opened = false
+ var parts = []
+
+ for(var i = 0; i < targetLen; ++i) { var char = target[i]
+ if(indexes[indexesI] === i) {
+ ++indexesI
+ if(!opened) { opened = true
+ if(callback) {
+ parts.push(highlighted); highlighted = ''
+ } else {
+ highlighted += open
+ }
+ }
+
+ if(indexesI === indexes.length) {
+ if(callback) {
+ highlighted += char
+ parts.push(callback(highlighted, matchI++)); highlighted = ''
+ parts.push(target.substr(i+1))
+ } else {
+ highlighted += char + close + target.substr(i+1)
+ }
+ break
+ }
+ } else {
+ if(opened) { opened = false
+ if(callback) {
+ parts.push(callback(highlighted, matchI++)); highlighted = ''
+ } else {
+ highlighted += close
+ }
+ }
+ }
+ highlighted += char
+ }
+
+ return callback ? parts : highlighted
+}
+
+
+var prepare = (target) => {
+ if(typeof target === 'number') target = ''+target
+ else if(typeof target !== 'string') target = ''
+ var info = prepareLowerInfo(target)
+ return new_result(target, {_targetLower:info._lower, _targetLowerCodes:info.lowerCodes, _bitflags:info.bitflags})
+}
+
+var cleanup = () => { preparedCache.clear(); preparedSearchCache.clear() }
+
+
+// Below this point is only internal code
+// Below this point is only internal code
+// Below this point is only internal code
+// Below this point is only internal code
+
+
+class Result {
+ get ['indexes']() { return this._indexes.slice(0, this._indexes.len).sort((a,b)=>a-b) }
+ set ['indexes'](indexes) { return this._indexes = indexes }
+ ['highlight'](open, close) { return highlight(this, open, close) }
+ get ['score']() { return normalizeScore(this._score) }
+ set ['score'](score) { this._score = denormalizeScore(score) }
+}
+
+class KeysResult extends Array {
+ get ['score']() { return normalizeScore(this._score) }
+ set ['score'](score) { this._score = denormalizeScore(score) }
+}
+
+var new_result = (target, options) => {
+ const result = new Result()
+ result['target'] = target
+ result['obj'] = options.obj ?? NULL
+ result._score = options._score ?? NEGATIVE_INFINITY
+ result._indexes = options._indexes ?? []
+ result._targetLower = options._targetLower ?? ''
+ result._targetLowerCodes = options._targetLowerCodes ?? NULL
+ result._nextBeginningIndexes = options._nextBeginningIndexes ?? NULL
+ result._bitflags = options._bitflags ?? 0
+ return result
+}
+
+
+var normalizeScore = score => {
+ if(score === NEGATIVE_INFINITY) return 0
+ if(score > 1) return score
+ return Math.E ** ( ((-score + 1)**.04307 - 1) * -2)
+}
+var denormalizeScore = normalizedScore => {
+ if(normalizedScore === 0) return NEGATIVE_INFINITY
+ if(normalizedScore > 1) return normalizedScore
+ return 1 - Math.pow((Math.log(normalizedScore) / -2 + 1), 1 / 0.04307)
+}
+
+
+var prepareSearch = (search) => {
+ if(typeof search === 'number') search = ''+search
+ else if(typeof search !== 'string') search = ''
+ search = search.trim()
+ var info = prepareLowerInfo(search)
+
+ var spaceSearches = []
+ if(info.containsSpace) {
+ var searches = search.split(/\s+/)
+ searches = [...new Set(searches)] // distinct
+ for(var i=0; i<searches.length; i++) {
+ if(searches[i] === '') continue
+ var _info = prepareLowerInfo(searches[i])
+ spaceSearches.push({lowerCodes:_info.lowerCodes, _lower:searches[i].toLowerCase(), containsSpace:false})
+ }
+ }
+
+ return {lowerCodes: info.lowerCodes, _lower: info._lower, containsSpace: info.containsSpace, bitflags: info.bitflags, spaceSearches: spaceSearches}
+}
+
+
+
+var getPrepared = (target) => {
+ if(target.length > 999) return prepare(target) // don't cache huge targets
+ var targetPrepared = preparedCache.get(target)
+ if(targetPrepared !== undefined) return targetPrepared
+ targetPrepared = prepare(target)
+ preparedCache.set(target, targetPrepared)
+ return targetPrepared
+}
+var getPreparedSearch = (search) => {
+ if(search.length > 999) return prepareSearch(search) // don't cache huge searches
+ var searchPrepared = preparedSearchCache.get(search)
+ if(searchPrepared !== undefined) return searchPrepared
+ searchPrepared = prepareSearch(search)
+ preparedSearchCache.set(search, searchPrepared)
+ return searchPrepared
+}
+
+
+var all = (targets, options) => {
+ var results = []; results.total = targets.length // this total can be wrong if some targets are skipped
+
+ var limit = options?.limit || INFINITY
+
+ if(options?.key) {
+ for(var i=0;i<targets.length;i++) { var obj = targets[i]
+ var target = getValue(obj, options.key)
+ if(target == NULL) continue
+ if(!isPrepared(target)) target = getPrepared(target)
+ var result = new_result(target.target, {_score: target._score, obj: obj})
+ results.push(result); if(results.length >= limit) return results
+ }
+ } else if(options?.keys) {
+ for(var i=0;i<targets.length;i++) { var obj = targets[i]
+ var objResults = new KeysResult(options.keys.length)
+ for (var keyI = options.keys.length - 1; keyI >= 0; --keyI) {
+ var target = getValue(obj, options.keys[keyI])
+ if(!target) { objResults[keyI] = noTarget; continue }
+ if(!isPrepared(target)) target = getPrepared(target)
+ target._score = NEGATIVE_INFINITY
+ target._indexes.len = 0
+ objResults[keyI] = target
+ }
+ objResults.obj = obj
+ objResults._score = NEGATIVE_INFINITY
+ results.push(objResults); if(results.length >= limit) return results
+ }
+ } else {
+ for(var i=0;i<targets.length;i++) { var target = targets[i]
+ if(target == NULL) continue
+ if(!isPrepared(target)) target = getPrepared(target)
+ target._score = NEGATIVE_INFINITY
+ target._indexes.len = 0
+ results.push(target); if(results.length >= limit) return results
+ }
+ }
+
+ return results
+}
+
+
+var algorithm = (preparedSearch, prepared, allowSpaces=false, allowPartialMatch=false) => {
+ if(allowSpaces===false && preparedSearch.containsSpace) return algorithmSpaces(preparedSearch, prepared, allowPartialMatch)
+
+ var searchLower = preparedSearch._lower
+ var searchLowerCodes = preparedSearch.lowerCodes
+ var searchLowerCode = searchLowerCodes[0]
+ var targetLowerCodes = prepared._targetLowerCodes
+ var searchLen = searchLowerCodes.length
+ var targetLen = targetLowerCodes.length
+ var searchI = 0 // where we at
+ var targetI = 0 // where you at
+ var matchesSimpleLen = 0
+
+ // very basic fuzzy match; to remove non-matching targets ASAP!
+ // walk through target. find sequential matches.
+ // if all chars aren't found then exit
+ for(;;) {
+ var isMatch = searchLowerCode === targetLowerCodes[targetI]
+ if(isMatch) {
+ matchesSimple[matchesSimpleLen++] = targetI
+ ++searchI; if(searchI === searchLen) break
+ searchLowerCode = searchLowerCodes[searchI]
+ }
+ ++targetI; if(targetI >= targetLen) return NULL // Failed to find searchI
+ }
+
+ var searchI = 0
+ var successStrict = false
+ var matchesStrictLen = 0
+
+ var nextBeginningIndexes = prepared._nextBeginningIndexes
+ if(nextBeginningIndexes === NULL) nextBeginningIndexes = prepared._nextBeginningIndexes = prepareNextBeginningIndexes(prepared.target)
+ targetI = matchesSimple[0]===0 ? 0 : nextBeginningIndexes[matchesSimple[0]-1]
+
+ // Our target string successfully matched all characters in sequence!
+ // Let's try a more advanced and strict test to improve the score
+ // only count it as a match if it's consecutive or a beginning character!
+ var backtrackCount = 0
+ if(targetI !== targetLen) for(;;) {
+ if(targetI >= targetLen) {
+ // We failed to find a good spot for this search char, go back to the previous search char and force it forward
+ if(searchI <= 0) break // We failed to push chars forward for a better match
+
+ ++backtrackCount; if(backtrackCount > 200) break // exponential backtracking is taking too long, just give up and return a bad match
+
+ --searchI
+ var lastMatch = matchesStrict[--matchesStrictLen]
+ targetI = nextBeginningIndexes[lastMatch]
+
+ } else {
+ var isMatch = searchLowerCodes[searchI] === targetLowerCodes[targetI]
+ if(isMatch) {
+ matchesStrict[matchesStrictLen++] = targetI
+ ++searchI; if(searchI === searchLen) { successStrict = true; break }
+ ++targetI
+ } else {
+ targetI = nextBeginningIndexes[targetI]
+ }
+ }
+ }
+
+ // check if it's a substring match
+ var substringIndex = searchLen <= 1 ? -1 : prepared._targetLower.indexOf(searchLower, matchesSimple[0]) // perf: this is slow
+ var isSubstring = !!~substringIndex
+ var isSubstringBeginning = !isSubstring ? false : substringIndex===0 || prepared._nextBeginningIndexes[substringIndex-1] === substringIndex
+
+ // if it's a substring match but not at a beginning index, let's try to find a substring starting at a beginning index for a better score
+ if(isSubstring && !isSubstringBeginning) {
+ for(var i=0; i<nextBeginningIndexes.length; i=nextBeginningIndexes[i]) {
+ if(i <= substringIndex) continue
+
+ for(var s=0; s<searchLen; s++) if(searchLowerCodes[s] !== prepared._targetLowerCodes[i+s]) break
+ if(s === searchLen) { substringIndex = i; isSubstringBeginning = true; break }
+ }
+ }
+
+ // tally up the score & keep track of matches for highlighting later
+ // if it's a simple match, we'll switch to a substring match if a substring exists
+ // if it's a strict match, we'll switch to a substring match only if that's a better score
+
+ var calculateScore = matches => {
+ var score = 0
+
+ var extraMatchGroupCount = 0
+ for(var i = 1; i < searchLen; ++i) {
+ if(matches[i] - matches[i-1] !== 1) {score -= matches[i]; ++extraMatchGroupCount}
+ }
+ var unmatchedDistance = matches[searchLen-1] - matches[0] - (searchLen-1)
+
+ score -= (12+unmatchedDistance) * extraMatchGroupCount // penality for more groups
+
+ if(matches[0] !== 0) score -= matches[0]*matches[0]*.2 // penality for not starting near the beginning
+
+ if(!successStrict) {
+ score *= 1000
+ } else {
+ // successStrict on a target with too many beginning indexes loses points for being a bad target
+ var uniqueBeginningIndexes = 1
+ for(var i = nextBeginningIndexes[0]; i < targetLen; i=nextBeginningIndexes[i]) ++uniqueBeginningIndexes
+
+ if(uniqueBeginningIndexes > 24) score *= (uniqueBeginningIndexes-24)*10 // quite arbitrary numbers here ...
+ }
+
+ score -= (targetLen - searchLen)/2 // penality for longer targets
+
+ if(isSubstring) score /= 1+searchLen*searchLen*1 // bonus for being a full substring
+ if(isSubstringBeginning) score /= 1+searchLen*searchLen*1 // bonus for substring starting on a beginningIndex
+
+ score -= (targetLen - searchLen)/2 // penality for longer targets
+
+ return score
+ }
+
+ if(!successStrict) {
+ if(isSubstring) for(var i=0; i<searchLen; ++i) matchesSimple[i] = substringIndex+i // at this point it's safe to overwrite matchehsSimple with substr matches
+ var matchesBest = matchesSimple
+ var score = calculateScore(matchesBest)
+ } else {
+ if(isSubstringBeginning) {
+ for(var i=0; i<searchLen; ++i) matchesSimple[i] = substringIndex+i // at this point it's safe to overwrite matchehsSimple with substr matches
+ var matchesBest = matchesSimple
+ var score = calculateScore(matchesSimple)
+ } else {
+ var matchesBest = matchesStrict
+ var score = calculateScore(matchesStrict)
+ }
+ }
+
+ prepared._score = score
+
+ for(var i = 0; i < searchLen; ++i) prepared._indexes[i] = matchesBest[i]
+ prepared._indexes.len = searchLen
+
+ const result = new Result()
+ result.target = prepared.target
+ result._score = prepared._score
+ result._indexes = prepared._indexes
+ return result
+}
+var algorithmSpaces = (preparedSearch, target, allowPartialMatch) => {
+ var seen_indexes = new Set()
+ var score = 0
+ var result = NULL
+
+ var first_seen_index_last_search = 0
+ var searches = preparedSearch.spaceSearches
+ var searchesLen = searches.length
+ var changeslen = 0
+
+ // Return _nextBeginningIndexes back to its normal state
+ var resetNextBeginningIndexes = () => {
+ for(let i=changeslen-1; i>=0; i--) target._nextBeginningIndexes[nextBeginningIndexesChanges[i*2 + 0]] = nextBeginningIndexesChanges[i*2 + 1]
+ }
+
+ var hasAtLeast1Match = false
+ for(var i=0; i<searchesLen; ++i) {
+ allowPartialMatchScores[i] = NEGATIVE_INFINITY
+ var search = searches[i]
+
+ result = algorithm(search, target)
+ if(allowPartialMatch) {
+ if(result === NULL) continue
+ hasAtLeast1Match = true
+ } else {
+ if(result === NULL) {resetNextBeginningIndexes(); return NULL}
+ }
+
+ // if not the last search, we need to mutate _nextBeginningIndexes for the next search
+ var isTheLastSearch = i === searchesLen - 1
+ if(!isTheLastSearch) {
+ var indexes = result._indexes
+
+ var indexesIsConsecutiveSubstring = true
+ for(let i=0; i<indexes.len-1; i++) {
+ if(indexes[i+1] - indexes[i] !== 1) {
+ indexesIsConsecutiveSubstring = false; break;
+ }
+ }
+
+ if(indexesIsConsecutiveSubstring) {
+ var newBeginningIndex = indexes[indexes.len-1] + 1
+ var toReplace = target._nextBeginningIndexes[newBeginningIndex-1]
+ for(let i=newBeginningIndex-1; i>=0; i--) {
+ if(toReplace !== target._nextBeginningIndexes[i]) break
+ target._nextBeginningIndexes[i] = newBeginningIndex
+ nextBeginningIndexesChanges[changeslen*2 + 0] = i
+ nextBeginningIndexesChanges[changeslen*2 + 1] = toReplace
+ changeslen++
+ }
+ }
+ }
+
+ score += result._score / searchesLen
+ allowPartialMatchScores[i] = result._score / searchesLen
+
+ // dock points based on order otherwise "c man" returns Manifest.cpp instead of CheatManager.h
+ if(result._indexes[0] < first_seen_index_last_search) {
+ score -= (first_seen_index_last_search - result._indexes[0]) * 2
+ }
+ first_seen_index_last_search = result._indexes[0]
+
+ for(var j=0; j<result._indexes.len; ++j) seen_indexes.add(result._indexes[j])
+ }
+
+ if(allowPartialMatch && !hasAtLeast1Match) return NULL
+
+ resetNextBeginningIndexes()
+
+ // allows a search with spaces that's an exact substring to score well
+ var allowSpacesResult = algorithm(preparedSearch, target, /*allowSpaces=*/true)
+ if(allowSpacesResult !== NULL && allowSpacesResult._score > score) {
+ if(allowPartialMatch) {
+ for(var i=0; i<searchesLen; ++i) {
+ allowPartialMatchScores[i] = allowSpacesResult._score / searchesLen
+ }
+ }
+ return allowSpacesResult
+ }
+
+ if(allowPartialMatch) result = target
+ result._score = score
+
+ var i = 0
+ for (let index of seen_indexes) result._indexes[i++] = index
+ result._indexes.len = i
+
+ return result
+}
+
+// we use this instead of just .normalize('NFD').replace(/[\u0300-\u036f]/g, '') because that screws with japanese characters
+var remove_accents = (str) => str.replace(/\p{Script=Latin}+/gu, match => match.normalize('NFD')).replace(/[\u0300-\u036f]/g, '')
+
+var prepareLowerInfo = (str) => {
+ str = remove_accents(str)
+ var strLen = str.length
+ var lower = str.toLowerCase()
+ var lowerCodes = [] // new Array(strLen) sparse array is too slow
+ var bitflags = 0
+ var containsSpace = false // space isn't stored in bitflags because of how searching with a space works
+
+ for(var i = 0; i < strLen; ++i) {
+ var lowerCode = lowerCodes[i] = lower.charCodeAt(i)
+
+ if(lowerCode === 32) {
+ containsSpace = true
+ continue // it's important that we don't set any bitflags for space
+ }
+
+ var bit = lowerCode>=97&&lowerCode<=122 ? lowerCode-97 // alphabet
+ : lowerCode>=48&&lowerCode<=57 ? 26 // numbers
+ // 3 bits available
+ : lowerCode<=127 ? 30 // other ascii
+ : 31 // other utf8
+ bitflags |= 1<<bit
+ }
+
+ return {lowerCodes:lowerCodes, bitflags:bitflags, containsSpace:containsSpace, _lower:lower}
+}
+var prepareBeginningIndexes = (target) => {
+ var targetLen = target.length
+ var beginningIndexes = []; var beginningIndexesLen = 0
+ var wasUpper = false
+ var wasAlphanum = false
+ for(var i = 0; i < targetLen; ++i) {
+ var targetCode = target.charCodeAt(i)
+ var isUpper = targetCode>=65&&targetCode<=90
+ var isAlphanum = isUpper || targetCode>=97&&targetCode<=122 || targetCode>=48&&targetCode<=57
+ var isBeginning = isUpper && !wasUpper || !wasAlphanum || !isAlphanum
+ wasUpper = isUpper
+ wasAlphanum = isAlphanum
+ if(isBeginning) beginningIndexes[beginningIndexesLen++] = i
+ }
+ return beginningIndexes
+}
+var prepareNextBeginningIndexes = (target) => {
+ target = remove_accents(target)
+ var targetLen = target.length
+ var beginningIndexes = prepareBeginningIndexes(target)
+ var nextBeginningIndexes = [] // new Array(targetLen) sparse array is too slow
+ var lastIsBeginning = beginningIndexes[0]
+ var lastIsBeginningI = 0
+ for(var i = 0; i < targetLen; ++i) {
+ if(lastIsBeginning > i) {
+ nextBeginningIndexes[i] = lastIsBeginning
+ } else {
+ lastIsBeginning = beginningIndexes[++lastIsBeginningI]
+ nextBeginningIndexes[i] = lastIsBeginning===undefined ? targetLen : lastIsBeginning
+ }
+ }
+ return nextBeginningIndexes
+}
+
+var preparedCache = new Map()
+var preparedSearchCache = new Map()
+
+// the theory behind these being globals is to reduce garbage collection by not making new arrays
+var matchesSimple = []; var matchesStrict = []
+var nextBeginningIndexesChanges = [] // allows straw berry to match strawberry well, by modifying the end of a substring to be considered a beginning index for the rest of the search
+var keysSpacesBestScores = []; var allowPartialMatchScores = []
+var tmpTargets = []; var tmpResults = []
+
+// prop = 'key' 2.5ms optimized for this case, seems to be about as fast as direct obj[prop]
+// prop = 'key1.key2' 10ms
+// prop = ['key1', 'key2'] 27ms
+// prop = obj => obj.tags.join() ??ms
+var getValue = (obj, prop) => {
+ var tmp = obj[prop]; if(tmp !== undefined) return tmp
+ if(typeof prop === 'function') return prop(obj) // this should run first. but that makes string props slower
+ var segs = prop
+ if(!Array.isArray(prop)) segs = prop.split('.')
+ var len = segs.length
+ var i = -1
+ while (obj && (++i < len)) obj = obj[segs[i]]
+ return obj
+}
+
+var isPrepared = (x) => { return typeof x === 'object' && typeof x._bitflags === 'number' }
+var INFINITY = Infinity; var NEGATIVE_INFINITY = -INFINITY
+var noResults = []; noResults.total = 0
+var NULL = null
+
+var noTarget = prepare('')
+
+// Hacked version of https://github.com/lemire/FastPriorityQueue.js
+var fastpriorityqueue=r=>{var e=[],o=0,a={},v=r=>{for(var a=0,v=e[a],c=1;c<o;){var s=c+1;a=c,s<o&&e[s]._score<e[c]._score&&(a=s),e[a-1>>1]=e[a],c=1+(a<<1)}for(var f=a-1>>1;a>0&&v._score<e[f]._score;f=(a=f)-1>>1)e[a]=e[f];e[a]=v};return a.add=(r=>{var a=o;e[o++]=r;for(var v=a-1>>1;a>0&&r._score<e[v]._score;v=(a=v)-1>>1)e[a]=e[v];e[a]=r}),a.poll=(r=>{if(0!==o){var a=e[0];return e[0]=e[--o],v(),a}}),a.peek=(r=>{if(0!==o)return e[0]}),a.replaceTop=(r=>{e[0]=r,v()}),a}
+var q = fastpriorityqueue() // reuse this
diff --git a/config/quickshell/modules/common/functions/levendist.js b/config/quickshell/modules/common/functions/levendist.js
new file mode 100644
index 00000000..90180d21
--- /dev/null
+++ b/config/quickshell/modules/common/functions/levendist.js
@@ -0,0 +1,141 @@
+// Original code from https://github.com/koeqaife/hyprland-material-you
+// Original code license: GPLv3
+// Translated to Js from Cython with an LLM and reviewed
+
+function min3(a, b, c) {
+ return a < b && a < c ? a : b < c ? b : c;
+}
+
+function max3(a, b, c) {
+ return a > b && a > c ? a : b > c ? b : c;
+}
+
+function min2(a, b) {
+ return a < b ? a : b;
+}
+
+function max2(a, b) {
+ return a > b ? a : b;
+}
+
+function levenshteinDistance(s1, s2) {
+ let len1 = s1.length;
+ let len2 = s2.length;
+
+ if (len1 === 0) return len2;
+ if (len2 === 0) return len1;
+
+ if (len2 > len1) {
+ [s1, s2] = [s2, s1];
+ [len1, len2] = [len2, len1];
+ }
+
+ let prev = new Array(len2 + 1);
+ let curr = new Array(len2 + 1);
+
+ for (let j = 0; j <= len2; j++) {
+ prev[j] = j;
+ }
+
+ for (let i = 1; i <= len1; i++) {
+ curr[0] = i;
+ for (let j = 1; j <= len2; j++) {
+ let cost = s1[i - 1] === s2[j - 1] ? 0 : 1;
+ curr[j] = min3(prev[j] + 1, curr[j - 1] + 1, prev[j - 1] + cost);
+ }
+ [prev, curr] = [curr, prev];
+ }
+
+ return prev[len2];
+}
+
+function partialRatio(shortS, longS) {
+ let lenS = shortS.length;
+ let lenL = longS.length;
+ let best = 0.0;
+
+ if (lenS === 0) return 1.0;
+
+ for (let i = 0; i <= lenL - lenS; i++) {
+ let sub = longS.slice(i, i + lenS);
+ let dist = levenshteinDistance(shortS, sub);
+ let score = 1.0 - (dist / lenS);
+ if (score > best) best = score;
+ }
+
+ return best;
+}
+
+function computeScore(s1, s2) {
+ if (s1 === s2) return 1.0;
+
+ let dist = levenshteinDistance(s1, s2);
+ let maxLen = max2(s1.length, s2.length);
+ if (maxLen === 0) return 1.0;
+
+ let full = 1.0 - (dist / maxLen);
+ let part = s1.length < s2.length ? partialRatio(s1, s2) : partialRatio(s2, s1);
+
+ let score = 0.85 * full + 0.15 * part;
+
+ if (s1 && s2 && s1[0] !== s2[0]) {
+ score -= 0.05;
+ }
+
+ let lenDiff = Math.abs(s1.length - s2.length);
+ if (lenDiff >= 3) {
+ score -= 0.05 * lenDiff / maxLen;
+ }
+
+ let commonPrefixLen = 0;
+ let minLen = min2(s1.length, s2.length);
+ for (let i = 0; i < minLen; i++) {
+ if (s1[i] === s2[i]) {
+ commonPrefixLen++;
+ } else {
+ break;
+ }
+ }
+ score += 0.02 * commonPrefixLen;
+
+ if (s1.includes(s2) || s2.includes(s1)) {
+ score += 0.06;
+ }
+
+ return Math.max(0.0, Math.min(1.0, score));
+}
+
+function computeTextMatchScore(s1, s2) {
+ if (s1 === s2) return 1.0;
+
+ let dist = levenshteinDistance(s1, s2);
+ let maxLen = max2(s1.length, s2.length);
+ if (maxLen === 0) return 1.0;
+
+ let full = 1.0 - (dist / maxLen);
+ let part = s1.length < s2.length ? partialRatio(s1, s2) : partialRatio(s2, s1);
+
+ let score = 0.4 * full + 0.6 * part;
+
+ let lenDiff = Math.abs(s1.length - s2.length);
+ if (lenDiff >= 10) {
+ score -= 0.02 * lenDiff / maxLen;
+ }
+
+ let commonPrefixLen = 0;
+ let minLen = min2(s1.length, s2.length);
+ for (let i = 0; i < minLen; i++) {
+ if (s1[i] === s2[i]) {
+ commonPrefixLen++;
+ } else {
+ break;
+ }
+ }
+ score += 0.01 * commonPrefixLen;
+
+ if (s1.includes(s2) || s2.includes(s1)) {
+ score += 0.2;
+ }
+
+ return Math.max(0.0, Math.min(1.0, score));
+}
diff --git a/config/quickshell/modules/common/functions/object_utils.js b/config/quickshell/modules/common/functions/object_utils.js
new file mode 100644
index 00000000..96c632fd
--- /dev/null
+++ b/config/quickshell/modules/common/functions/object_utils.js
@@ -0,0 +1,45 @@
+function toPlainObject(qtObj) {
+ if (qtObj === null || typeof qtObj !== "object") return qtObj;
+
+ // Handle arrays
+ if (Array.isArray(qtObj)) {
+ return qtObj.map(toPlainObject);
+ }
+
+ const result = ({});
+ for (let key in qtObj) {
+ if (
+ typeof qtObj[key] !== "function" &&
+ !key.startsWith("objectName") &&
+ !key.startsWith("children") &&
+ !key.startsWith("object") &&
+ !key.startsWith("parent") &&
+ !key.startsWith("metaObject") &&
+ !key.startsWith("destroyed") &&
+ !key.startsWith("reloadableId")
+ ) {
+ result[key] = toPlainObject(qtObj[key]);
+ }
+ }
+ return result;
+}
+
+function applyToQtObject(qtObj, jsonObj) {
+ if (!qtObj || typeof jsonObj !== "object" || jsonObj === null) return;
+
+ for (let key in jsonObj) {
+ if (!qtObj.hasOwnProperty(key)) continue;
+
+ // Check if the property is a QtObject (not a value)
+ const value = qtObj[key];
+ const jsonValue = jsonObj[key];
+
+ // If it's an object and not an array, recurse
+ if (value && typeof value === "object" && !Array.isArray(value)) {
+ applyToQtObject(value, jsonValue);
+ } else {
+ // Otherwise, assign the value
+ qtObj[key] = jsonValue;
+ }
+ }
+}
diff --git a/config/quickshell/modules/common/functions/string_utils.js b/config/quickshell/modules/common/functions/string_utils.js
new file mode 100644
index 00000000..c22671eb
--- /dev/null
+++ b/config/quickshell/modules/common/functions/string_utils.js
@@ -0,0 +1,188 @@
+/**
+ * Formats a string according to the args that are passed in
+ * @param { string } str
+ * @param {...any} args
+ * @returns
+ */
+function format(str, ...args) {
+ return str.replace(/{(\d+)}/g, (match, index) =>
+ typeof args[index] !== 'undefined' ? args[index] : match
+ );
+}
+
+/**
+ * Returns the domain of the passed in url or null
+ * @param { string } url
+ * @returns { string| null }
+ */
+function getDomain(url) {
+ const match = url.match(/^(?:https?:\/\/)?(?:www\.)?([^\/]+)/);
+ return match ? match[1] : null;
+}
+
+/**
+ * Returns the base url of the passed in url or null
+ * @param { string } url
+ * @returns { string | null }
+ */
+function getBaseUrl(url) {
+ const match = url.match(/^(https?:\/\/[^\/]+)(\/.*)?$/);
+ return match ? match[1] : null;
+}
+
+/**
+ * Escapes single quotes in shell commands
+ * @param { string } str
+ * @returns { string }
+ */
+function shellSingleQuoteEscape(str) {
+ // escape single quotes
+ return String(str)
+ // .replace(/\\/g, '\\\\')
+ .replace(/'/g, "'\\''");
+}
+
+/**
+ * Splits markdown blocks into three different types: text, think, and code.
+ * @param { string } markdown
+ */
+function splitMarkdownBlocks(markdown) {
+ const regex = /```(\w+)?\n([\s\S]*?)```|<think>([\s\S]*?)<\/think>/g;
+ /**
+ * @type {{type: "text" | "think" | "code"; content: string; lang: string | undefined; completed: boolean | undefined}[]}
+ */
+ let result = [];
+ let lastIndex = 0;
+ let match;
+ while ((match = regex.exec(markdown)) !== null) {
+ if (match.index > lastIndex) {
+ const text = markdown.slice(lastIndex, match.index);
+ if (text.trim()) {
+ result.push({ type: "text", content: text });
+ }
+ }
+ if (match[0].startsWith('```')) {
+ if (match[2] && match[2].trim()) {
+ result.push({ type: "code", lang: match[1] || "", content: match[2], completed: true });
+ }
+ } else if (match[0].startsWith('<think>')) {
+ if (match[3] && match[3].trim()) {
+ result.push({ type: "think", content: match[3], completed: true });
+ }
+ }
+ lastIndex = regex.lastIndex;
+ }
+ // Handle any remaining text after the last match
+ if (lastIndex < markdown.length) {
+ const text = markdown.slice(lastIndex);
+ // Check for unfinished <think> block
+ const thinkStart = text.indexOf('<think>');
+ const codeStart = text.indexOf('```');
+ if (
+ thinkStart !== -1 &&
+ (codeStart === -1 || thinkStart < codeStart)
+ ) {
+ const beforeThink = text.slice(0, thinkStart);
+ if (beforeThink.trim()) {
+ result.push({ type: "text", content: beforeThink });
+ }
+ const thinkContent = text.slice(thinkStart + 7);
+ if (thinkContent.trim()) {
+ result.push({ type: "think", content: thinkContent, completed: false });
+ }
+ } else if (codeStart !== -1) {
+ const beforeCode = text.slice(0, codeStart);
+ if (beforeCode.trim()) {
+ result.push({ type: "text", content: beforeCode });
+ }
+ // Try to detect language after ```
+ const codeLangMatch = text.slice(codeStart + 3).match(/^(\w+)?\n/);
+ let lang = "";
+ let codeContentStart = codeStart + 3;
+ if (codeLangMatch) {
+ lang = codeLangMatch[1] || "";
+ codeContentStart += codeLangMatch[0].length;
+ } else if (text[codeStart + 3] === '\n') {
+ codeContentStart += 1;
+ }
+ const codeContent = text.slice(codeContentStart);
+ if (codeContent.trim()) {
+ result.push({ type: "code", lang, content: codeContent, completed: false });
+ }
+ } else if (text.trim()) {
+ result.push({ type: "text", content: text });
+ }
+ }
+ // console.log(JSON.stringify(result, null, 2));
+ return result;
+}
+
+/**
+ * Returns the original string with backslashes escaped
+ * @param { string } str
+ * @returns { string }
+ */
+function escapeBackslashes(str) {
+ return str.replace(/\\/g, '\\\\');
+}
+
+/**
+ * Wraps words to supplied maximum length
+ * @param { string | null } str
+ * @param { number } maxLen
+ * @returns { string }
+ */
+function wordWrap(str, maxLen) {
+ if (!str) return "";
+ let words = str.split(" ");
+ let lines = [];
+ let current = "";
+ for (let i = 0; i < words.length; ++i) {
+ if ((current + (current.length > 0 ? " " : "") + words[i]).length > maxLen) {
+ if (current.length > 0) lines.push(current);
+ current = words[i];
+ } else {
+ current += (current.length > 0 ? " " : "") + words[i];
+ }
+ }
+ if (current.length > 0) lines.push(current);
+ return lines.join("\n");
+}
+
+function cleanMusicTitle(title) {
+ if (!title) return "";
+ // Brackets
+ title = title.replace(/^ *\([^)]*\) */g, " "); // Round brackets
+ title = title.replace(/^ *\[[^\]]*\] */g, " "); // Square brackets
+ title = title.replace(/^ *\{[^\}]*\} */g, " "); // Curly brackets
+ // Japenis brackets
+ title = title.replace(/^ *【[^】]*】/, "") // Touhou
+ title = title.replace(/^ *《[^》]*》/, "") // ??
+ title = title.replace(/^ *「[^」]*」/, "") // OP/ED
+ title = title.replace(/^ *『[^』]*』/, "") // OP/ED
+
+ return title;
+}
+
+function friendlyTimeForSeconds(seconds) {
+ if (isNaN(seconds) || seconds < 0) return "0:00";
+ seconds = Math.floor(seconds);
+ const h = Math.floor(seconds / 3600);
+ const m = Math.floor((seconds % 3600) / 60);
+ const s = seconds % 60;
+ if (h > 0) {
+ return `${h}:${m.toString().padStart(2, '0')}:${s.toString().padStart(2, '0')}`;
+ } else {
+ return `${m}:${s.toString().padStart(2, '0')}`;
+ }
+}
+
+function escapeHtml(str) {
+ if (typeof str !== 'string') return str;
+ return str
+ .replace(/&/g, '&amp;')
+ .replace(/</g, '&lt;')
+ .replace(/>/g, '&gt;')
+ .replace(/"/g, '&quot;')
+ .replace(/'/g, '&#39;');
+}
diff --git a/config/quickshell/modules/common/widgets/CliphistImage.qml b/config/quickshell/modules/common/widgets/CliphistImage.qml
new file mode 100644
index 00000000..9de34450
--- /dev/null
+++ b/config/quickshell/modules/common/widgets/CliphistImage.qml
@@ -0,0 +1,101 @@
+import "root:/modules/common"
+import "root:/modules/common/widgets"
+import "root:/services"
+import "root:/modules/common/functions/string_utils.js" as StringUtils
+import "root:/modules/common/functions/file_utils.js" as FileUtils
+import Qt5Compat.GraphicalEffects
+import Qt.labs.platform
+import QtQuick
+import QtQuick.Controls
+import QtQuick.Layouts
+import Quickshell.Io
+import Quickshell.Widgets
+import Quickshell.Hyprland
+
+Rectangle {
+ id: root
+ property string entry
+ property real maxWidth
+ property real maxHeight
+
+ property string imageDecodePath: Directories.cliphistDecode
+ property string imageDecodeFileName: `${entryNumber}`
+ property string imageDecodeFilePath: `${imageDecodePath}/${imageDecodeFileName}`
+ property string source
+
+ property int entryNumber: {
+ if (!root.entry) return 0
+ const match = root.entry.match(/^(\d+)\t/)
+ return match ? parseInt(match[1]) : 0
+ }
+ property int imageWidth: {
+ if (!root.entry) return 0
+ const match = root.entry.match(/(\d+)x(\d+)/)
+ return match ? parseInt(match[1]) : 0
+ }
+ property int imageHeight: {
+ if (!root.entry) return 0
+ const match = root.entry.match(/(\d+)x(\d+)/)
+ return match ? parseInt(match[2]) : 0
+ }
+ property real scale: {
+ return Math.min(
+ root.maxWidth / imageWidth,
+ root.maxHeight / imageHeight,
+ 1
+ )
+ }
+
+ color: Appearance.colors.colLayer1
+ radius: Appearance.rounding.small
+ implicitHeight: imageHeight * scale
+ implicitWidth: imageWidth * scale
+
+ Component.onCompleted: {
+ decodeImageProcess.running = true
+ }
+
+ Process {
+ id: decodeImageProcess
+ command: ["bash", "-c",
+ `[ -f ${imageDecodeFilePath} ] || echo '${StringUtils.shellSingleQuoteEscape(root.entry)}' | cliphist decode > '${imageDecodeFilePath}'`
+ ]
+ onExited: (exitCode, exitStatus) => {
+ if (exitCode === 0) {
+ root.source = imageDecodeFilePath
+ } else {
+ console.error("[CliphistImage] Failed to decode image for entry:", root.entry)
+ root.source = ""
+ }
+ }
+ }
+
+ Component.onDestruction: {
+ Hyprland.dispatch(`exec bash -c "[ -f '${imageDecodeFilePath}' ] && rm -f '${imageDecodeFilePath}'"`)
+ }
+
+ Image {
+ id: image
+ anchors.fill: parent
+
+ source: Qt.resolvedUrl(root.source)
+ fillMode: Image.PreserveAspectFit
+ antialiasing: true
+ asynchronous: true
+
+ width: root.imageWidth * root.scale
+ height: root.imageHeight * root.scale
+ sourceSize.width: width
+ sourceSize.height: height
+
+ layer.enabled: true
+ layer.effect: OpacityMask {
+ maskSource: Rectangle {
+ width: image.width
+ height: image.height
+ radius: root.radius
+ }
+ }
+ }
+}
+
diff --git a/config/quickshell/modules/common/widgets/DialogButton.qml b/config/quickshell/modules/common/widgets/DialogButton.qml
new file mode 100644
index 00000000..9e19a507
--- /dev/null
+++ b/config/quickshell/modules/common/widgets/DialogButton.qml
@@ -0,0 +1,38 @@
+import "root:/modules/common"
+import "root:/modules/common/functions/color_utils.js" as ColorUtils
+import QtQuick
+import QtQuick.Controls
+import QtQuick.Layouts
+import Quickshell
+import Quickshell.Io
+
+/**
+ * Material 3 dialog button. See https://m3.material.io/components/dialogs/overview
+ */
+RippleButton {
+ id: button
+
+ property string buttonText
+ implicitHeight: 30
+ implicitWidth: buttonTextWidget.implicitWidth + 15 * 2
+ buttonRadius: Appearance?.rounding.full ?? 9999
+
+ property color colEnabled: Appearance?.colors.colPrimary
+ property color colDisabled: Appearance?.m3colors.m3outline
+
+ contentItem: StyledText {
+ id: buttonTextWidget
+ anchors.fill: parent
+ anchors.leftMargin: 15
+ anchors.rightMargin: 15
+ text: buttonText
+ horizontalAlignment: Text.AlignHCenter
+ font.pixelSize: Appearance?.font.pixelSize.small ?? 12
+ color: button.enabled ? button.colEnabled : button.colDisabled
+
+ Behavior on color {
+ animation: Appearance.animation.elementMoveFast.colorAnimation.createObject(this)
+ }
+ }
+
+}
diff --git a/config/quickshell/modules/common/widgets/MaterialSymbol.qml b/config/quickshell/modules/common/widgets/MaterialSymbol.qml
new file mode 100644
index 00000000..dbbfff00
--- /dev/null
+++ b/config/quickshell/modules/common/widgets/MaterialSymbol.qml
@@ -0,0 +1,30 @@
+import "root:/modules/common/"
+import QtQuick
+import QtQuick.Layouts
+
+Text {
+ id: root
+ property real iconSize: Appearance?.font.pixelSize.small ?? 16
+ property real fill: 0
+ renderType: Text.NativeRendering
+ font.hintingPreference: Font.PreferFullHinting
+ verticalAlignment: Text.AlignVCenter
+ font.family: Appearance?.font.family.iconMaterial ?? "Material Symbols Rounded"
+ font.pixelSize: iconSize
+ color: Appearance.m3colors.m3onBackground
+
+ Behavior on fill {
+ NumberAnimation {
+ duration: Appearance?.animation.elementMoveFast.duration ?? 200
+ easing.type: Appearance?.animation.elementMoveFast.type ?? Easing.BezierSpline
+ easing.bezierCurve: Appearance?.animation.elementMoveFast.bezierCurve ?? [0.34, 0.80, 0.34, 1.00, 1, 1]
+ }
+ }
+
+ font.variableAxes: {
+ "FILL": fill,
+ // "wght": font.weight,
+ // "GRAD": 0,
+ "opsz": iconSize,
+ }
+}
diff --git a/config/quickshell/modules/common/widgets/PointingHandInteraction.qml b/config/quickshell/modules/common/widgets/PointingHandInteraction.qml
new file mode 100644
index 00000000..cf8b065f
--- /dev/null
+++ b/config/quickshell/modules/common/widgets/PointingHandInteraction.qml
@@ -0,0 +1,7 @@
+import QtQuick
+
+MouseArea {
+ anchors.fill: parent
+ onPressed: (mouse) => mouse.accepted = false
+ cursorShape: Qt.PointingHandCursor
+} \ No newline at end of file
diff --git a/config/quickshell/modules/common/widgets/RippleButton.qml b/config/quickshell/modules/common/widgets/RippleButton.qml
new file mode 100644
index 00000000..cd7762b9
--- /dev/null
+++ b/config/quickshell/modules/common/widgets/RippleButton.qml
@@ -0,0 +1,185 @@
+import "root:/modules/common"
+import "root:/modules/common/widgets"
+import "root:/modules/common/functions/color_utils.js" as ColorUtils
+import Qt5Compat.GraphicalEffects
+import QtQuick
+import QtQuick.Controls
+import QtQuick.Layouts
+import Quickshell.Io
+import Quickshell.Widgets
+
+/**
+ * A button with ripple effect similar to in Material Design.
+ */
+Button {
+ id: root
+ property bool toggled
+ property string buttonText
+ property real buttonRadius: Appearance?.rounding?.small ?? 4
+ property real buttonRadiusPressed: buttonRadius
+ property real buttonEffectiveRadius: root.down ? root.buttonRadiusPressed : root.buttonRadius
+ property int rippleDuration: 1200
+ property bool rippleEnabled: true
+ property var downAction // When left clicking (down)
+ property var releaseAction // When left clicking (release)
+ property var altAction // When right clicking
+ property var middleClickAction // When middle clicking
+
+ property color colBackground: ColorUtils.transparentize(Appearance?.colors.colLayer1Hover, 1) || "transparent"
+ property color colBackgroundHover: Appearance?.colors.colLayer1Hover ?? "#E5DFED"
+ property color colBackgroundToggled: Appearance?.colors.colPrimary ?? "#65558F"
+ property color colBackgroundToggledHover: Appearance?.colors.colPrimaryHover ?? "#77699C"
+ property color colRipple: Appearance?.colors.colLayer1Active ?? "#D6CEE2"
+ property color colRippleToggled: Appearance?.colors.colPrimaryActive ?? "#D6CEE2"
+
+ property color buttonColor: root.enabled ? (root.toggled ?
+ (root.hovered ? colBackgroundToggledHover :
+ colBackgroundToggled) :
+ (root.hovered ? colBackgroundHover :
+ colBackground)) : colBackground
+ property color rippleColor: root.toggled ? colRippleToggled : colRipple
+
+ function startRipple(x, y) {
+ const stateY = buttonBackground.y;
+ rippleAnim.x = x;
+ rippleAnim.y = y - stateY;
+
+ const dist = (ox,oy) => ox*ox + oy*oy
+ const stateEndY = stateY + buttonBackground.height
+ rippleAnim.radius = Math.sqrt(Math.max(dist(0, stateY), dist(0, stateEndY), dist(width, stateY), dist(width, stateEndY)))
+
+ rippleFadeAnim.complete();
+ rippleAnim.restart();
+ }
+
+ component RippleAnim: NumberAnimation {
+ duration: rippleDuration
+ easing.type: Appearance?.animation.elementMoveEnter.type
+ easing.bezierCurve: Appearance?.animationCurves.standardDecel
+ }
+
+ MouseArea {
+ anchors.fill: parent
+ cursorShape: Qt.PointingHandCursor
+ acceptedButtons: Qt.LeftButton | Qt.RightButton | Qt.MiddleButton
+ onPressed: (event) => {
+ if(event.button === Qt.RightButton) {
+ if (root.altAction) root.altAction();
+ return;
+ }
+ if(event.button === Qt.MiddleButton) {
+ if (root.middleClickAction) root.middleClickAction();
+ return;
+ }
+ root.down = true
+ if (root.downAction) root.downAction();
+ if (!root.rippleEnabled) return;
+ const {x,y} = event
+ startRipple(x, y)
+ }
+ onReleased: (event) => {
+ root.down = false
+ if (event.button != Qt.LeftButton) return;
+ if (root.releaseAction) root.releaseAction();
+ root.click() // Because the MouseArea already consumed the event
+ if (!root.rippleEnabled) return;
+ rippleFadeAnim.restart();
+ }
+ onCanceled: (event) => {
+ root.down = false
+ if (!root.rippleEnabled) return;
+ rippleFadeAnim.restart();
+ }
+ }
+
+ RippleAnim {
+ id: rippleFadeAnim
+ target: ripple
+ property: "opacity"
+ to: 0
+ }
+
+ SequentialAnimation {
+ id: rippleAnim
+
+ property real x
+ property real y
+ property real radius
+
+ PropertyAction {
+ target: ripple
+ property: "x"
+ value: rippleAnim.x
+ }
+ PropertyAction {
+ target: ripple
+ property: "y"
+ value: rippleAnim.y
+ }
+ PropertyAction {
+ target: ripple
+ property: "opacity"
+ value: 1
+ }
+ ParallelAnimation {
+ RippleAnim {
+ target: ripple
+ properties: "implicitWidth,implicitHeight"
+ from: 0
+ to: rippleAnim.radius * 2
+ }
+ }
+ }
+
+ background: Rectangle {
+ id: buttonBackground
+ radius: root.buttonEffectiveRadius
+ implicitHeight: 50
+
+ color: root.buttonColor
+ Behavior on color {
+ animation: Appearance?.animation.elementMoveFast.colorAnimation.createObject(this)
+ }
+
+ layer.enabled: true
+ layer.effect: OpacityMask {
+ maskSource: Rectangle {
+ width: buttonBackground.width
+ height: buttonBackground.height
+ radius: root.buttonEffectiveRadius
+ }
+ }
+
+ Item {
+ id: ripple
+ width: ripple.implicitWidth
+ height: ripple.implicitHeight
+ opacity: 0
+
+ property real implicitWidth: 0
+ property real implicitHeight: 0
+
+ Behavior on opacity {
+ animation: Appearance?.animation.elementMoveFast.colorAnimation.createObject(this)
+ }
+
+ RadialGradient {
+ anchors.fill: parent
+ gradient: Gradient {
+ GradientStop { position: 0.0; color: root.rippleColor }
+ GradientStop { position: 0.3; color: root.rippleColor }
+ GradientStop { position: 0.5; color: Qt.rgba(root.rippleColor.r, root.rippleColor.g, root.rippleColor.b, 0) }
+ }
+ }
+
+ transform: Translate {
+ x: -ripple.width / 2
+ y: -ripple.height / 2
+ }
+ }
+ }
+
+ contentItem: StyledText {
+ text: root.buttonText
+ }
+}
diff --git a/config/quickshell/modules/common/widgets/RoundCorner.qml b/config/quickshell/modules/common/widgets/RoundCorner.qml
new file mode 100644
index 00000000..c9a2827a
--- /dev/null
+++ b/config/quickshell/modules/common/widgets/RoundCorner.qml
@@ -0,0 +1,64 @@
+import QtQuick 2.9
+
+Item {
+ id: root
+
+ property int size: 25
+ property color color: "#000000"
+
+ onColorChanged: {
+ canvas.requestPaint();
+ }
+
+ property QtObject cornerEnum: QtObject {
+ property int topLeft: 0
+ property int topRight: 1
+ property int bottomLeft: 2
+ property int bottomRight: 3
+ }
+
+ property int corner: cornerEnum.topLeft // Default to TopLeft
+
+ width: size
+ height: size
+
+ Canvas {
+ id: canvas
+
+ anchors.fill: parent
+ antialiasing: true
+
+ onPaint: {
+ var ctx = getContext("2d");
+ var r = root.size;
+
+ ctx.beginPath();
+ switch (root.corner) {
+ case cornerEnum.topLeft:
+ ctx.arc(r, r, r, Math.PI, 3 * Math.PI / 2);
+ ctx.lineTo(0, 0);
+ break;
+ case cornerEnum.topRight:
+ ctx.arc(0, r, r, 3 * Math.PI / 2, 2 * Math.PI);
+ ctx.lineTo(r, 0);
+ break;
+ case cornerEnum.bottomLeft:
+ ctx.arc(r, 0, r, Math.PI / 2, Math.PI);
+ ctx.lineTo(0, r);
+ break;
+ case cornerEnum.bottomRight:
+ ctx.arc(0, 0, r, 0, Math.PI / 2);
+ ctx.lineTo(r, r);
+ break;
+ }
+ ctx.closePath();
+ ctx.fillStyle = root.color;
+ ctx.fill();
+ }
+ }
+
+ Behavior on size {
+ animation: Appearance?.animation.elementMoveFast.numberAnimation.createObject(this)
+ }
+
+}
diff --git a/config/quickshell/modules/common/widgets/StyledRectangularShadow.qml b/config/quickshell/modules/common/widgets/StyledRectangularShadow.qml
new file mode 100644
index 00000000..6e1f2e16
--- /dev/null
+++ b/config/quickshell/modules/common/widgets/StyledRectangularShadow.qml
@@ -0,0 +1,13 @@
+import QtQuick
+import QtQuick.Effects
+import "root:/modules/common"
+
+RectangularShadow {
+ required property var target
+ anchors.fill: target
+ radius: target.radius
+ blur: 1.2 * Appearance.sizes.elevationMargin
+ spread: 1
+ color: Appearance.colors.colShadow
+ cached: true
+}
diff --git a/config/quickshell/modules/common/widgets/StyledText.qml b/config/quickshell/modules/common/widgets/StyledText.qml
new file mode 100644
index 00000000..6eef5785
--- /dev/null
+++ b/config/quickshell/modules/common/widgets/StyledText.qml
@@ -0,0 +1,14 @@
+import "root:/modules/common"
+import QtQuick
+import QtQuick.Layouts
+
+Text {
+ renderType: Text.NativeRendering
+ verticalAlignment: Text.AlignVCenter
+ font {
+ hintingPreference: Font.PreferFullHinting
+ family: Appearance?.font.family.main ?? "sans-serif"
+ pixelSize: Appearance?.font.pixelSize.small ?? 15
+ }
+ color: Appearance?.m3colors.m3onBackground ?? "black"
+}
diff --git a/config/quickshell/modules/common/widgets/StyledTextArea.qml b/config/quickshell/modules/common/widgets/StyledTextArea.qml
new file mode 100644
index 00000000..1ea9a349
--- /dev/null
+++ b/config/quickshell/modules/common/widgets/StyledTextArea.qml
@@ -0,0 +1,15 @@
+import "root:/modules/common"
+import QtQuick
+import QtQuick.Controls
+
+TextArea {
+ renderType: Text.NativeRendering
+ selectedTextColor: Appearance.m3colors.m3onSecondaryContainer
+ selectionColor: Appearance.m3colors.m3secondaryContainer
+ placeholderTextColor: Appearance.m3colors.m3outline
+ font {
+ family: Appearance?.font.family.main ?? "sans-serif"
+ pixelSize: Appearance?.font.pixelSize.small ?? 15
+ hintingPreference: Font.PreferFullHinting
+ }
+}
diff --git a/config/quickshell/modules/common/widgets/StyledToolTip.qml b/config/quickshell/modules/common/widgets/StyledToolTip.qml
new file mode 100644
index 00000000..2ca16df1
--- /dev/null
+++ b/config/quickshell/modules/common/widgets/StyledToolTip.qml
@@ -0,0 +1,60 @@
+import "root:/modules/common"
+import "root:/modules/common/widgets"
+import QtQuick
+import QtQuick.Controls
+import QtQuick.Layouts
+
+ToolTip {
+ id: root
+ property string content
+ property bool extraVisibleCondition: true
+ property bool alternativeVisibleCondition: false
+ property bool internalVisibleCondition: {
+ const ans = (extraVisibleCondition && (parent.hovered === undefined || parent?.hovered)) || alternativeVisibleCondition
+ return ans
+ }
+ verticalPadding: 5
+ horizontalPadding: 10
+ opacity: internalVisibleCondition ? 1 : 0
+ visible: opacity > 0
+
+ Behavior on opacity {
+ animation: Appearance?.animation.elementMoveFast.numberAnimation.createObject(this)
+ }
+
+ background: null
+
+ contentItem: Item {
+ id: contentItemBackground
+ implicitWidth: tooltipTextObject.width + 2 * root.horizontalPadding
+ implicitHeight: tooltipTextObject.height + 2 * root.verticalPadding
+
+ Rectangle {
+ id: backgroundRectangle
+ anchors.bottom: contentItemBackground.bottom
+ anchors.horizontalCenter: contentItemBackground.horizontalCenter
+ color: Appearance?.m3colors.colTooltip ?? "#3C4043"
+ radius: Appearance?.rounding.verysmall ?? 7
+ width: internalVisibleCondition ? (tooltipTextObject.width + 2 * padding) : 0
+ height: internalVisibleCondition ? (tooltipTextObject.height + 2 * padding) : 0
+ clip: true
+
+ Behavior on width {
+ animation: Appearance?.animation.elementMoveFast.numberAnimation.createObject(this)
+ }
+ Behavior on height {
+ animation: Appearance?.animation.elementMoveFast.numberAnimation.createObject(this)
+ }
+
+ StyledText {
+ id: tooltipTextObject
+ anchors.centerIn: parent
+ text: content
+ font.pixelSize: Appearance?.font.pixelSize.smaller ?? 14
+ font.hintingPreference: Font.PreferNoHinting // Prevent shaky text
+ color: Appearance?.m3colors.colOnTooltip ?? "#FFFFFF"
+ wrapMode: Text.Wrap
+ }
+ }
+ }
+} \ No newline at end of file
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