From 00cad648926f1aa6737f8c3945e3c80652708760 Mon Sep 17 00:00:00 2001 From: Pinapelz Date: Mon, 22 Dec 2025 10:42:55 -0800 Subject: 08 - ffxiv patch 7.4 thoughts --- micro.pinapelz.moe/tags/arcade/index.html | 7 ++ micro.pinapelz.moe/tags/arcade/index.xml | 9 ++- micro.pinapelz.moe/tags/index.html | 2 + micro.pinapelz.moe/tags/index.xml | 11 ++- micro.pinapelz.moe/tags/playlog/index.html | 106 +++++++++++++++++++++++++++++ micro.pinapelz.moe/tags/playlog/index.xml | 21 ++++++ 6 files changed, 153 insertions(+), 3 deletions(-) create mode 100644 micro.pinapelz.moe/tags/playlog/index.html create mode 100644 micro.pinapelz.moe/tags/playlog/index.xml (limited to 'micro.pinapelz.moe/tags') diff --git a/micro.pinapelz.moe/tags/arcade/index.html b/micro.pinapelz.moe/tags/arcade/index.html index 8d23bff..1c2374f 100644 --- a/micro.pinapelz.moe/tags/arcade/index.html +++ b/micro.pinapelz.moe/tags/arcade/index.html @@ -78,6 +78,13 @@

Posts

diff --git a/micro.pinapelz.moe/tags/index.xml b/micro.pinapelz.moe/tags/index.xml index 2ca3be7..b7c8e6d 100644 --- a/micro.pinapelz.moe/tags/index.xml +++ b/micro.pinapelz.moe/tags/index.xml @@ -8,12 +8,19 @@ en-us yukais@pinapelz.com (Pinapelz) yukais@pinapelz.com (Pinapelz) - Sat, 06 Dec 2025 22:33:23 -0800 + Fri, 19 Dec 2025 22:15:50 -0800 + + Playlog + https://micro.pinapelz.moe/tags/playlog/ + Fri, 19 Dec 2025 22:15:50 -0800yukais@pinapelz.com (Pinapelz) + https://micro.pinapelz.moe/tags/playlog/ + + Arcade https://micro.pinapelz.moe/tags/arcade/ - Sat, 06 Dec 2025 22:33:23 -0800yukais@pinapelz.com (Pinapelz) + Thu, 18 Dec 2025 21:38:23 -0800yukais@pinapelz.com (Pinapelz) https://micro.pinapelz.moe/tags/arcade/ diff --git a/micro.pinapelz.moe/tags/playlog/index.html b/micro.pinapelz.moe/tags/playlog/index.html new file mode 100644 index 0000000..70babd6 --- /dev/null +++ b/micro.pinapelz.moe/tags/playlog/index.html @@ -0,0 +1,106 @@ + + + + + + + + Playlog | micro.pinapelz.moe + + + + + + + + + + + + + + + + + + +
+
+
+ ==============
+ == Pinapelz ==
+ ============== +
+
check it out. I'm in the house like carpet
+
+ +
+ + + +
+
+

+ Playlog + + RSS icon + +

+
+ +

Content linked to the taxonomy term « PLAYLOG »:

+ + + + +
+

Posts

+ +
+
+ +
+ + + + diff --git a/micro.pinapelz.moe/tags/playlog/index.xml b/micro.pinapelz.moe/tags/playlog/index.xml new file mode 100644 index 0000000..192675c --- /dev/null +++ b/micro.pinapelz.moe/tags/playlog/index.xml @@ -0,0 +1,21 @@ + + + + Playlog on micro.pinapelz.moe + https://micro.pinapelz.moe/tags/playlog/ + Recent content in Playlog on micro.pinapelz.moe + Hugo + en-us + yukais@pinapelz.com (Pinapelz) + yukais@pinapelz.com (Pinapelz) + Fri, 19 Dec 2025 22:15:50 -0800 + + + Playlog: FFXIV Dawntrail Patch 7.4 Thoughts (spoilers) + https://micro.pinapelz.moe/posts/2025-12-19-08-ffxiv-patch-7-4/ + Fri, 19 Dec 2025 22:15:50 -0800yukais@pinapelz.com (Pinapelz) + https://micro.pinapelz.moe/posts/2025-12-19-08-ffxiv-patch-7-4/ + <p><em>This is primarily focused on the content of the patch, not so much the features they&rsquo;ve added.</em></p> <h1 id="story">Story</h1> <ul> <li>Mistwake Dungeon was a good difficulty. Although I&rsquo;m not a fan of the electricity star AOEs, very hard to read for no apparent reason. Please just stick with the old one.</li> <li>Cutscene quality def. got better. As in animations and uniqueness.</li> <li>Love the look and feel (Treno). There&rsquo;s a ton of good spots for &ldquo;gpose-ing&rdquo;. Music is nice too.</li> <li>Seriously Krile? You parents were the ones who dropped you into the Source. I don&rsquo;t think they&rsquo;d care if you wanted to stay in the Source (just make up your mind) -&gt; well glad that got sorted out</li> <li>&ldquo;Hell on Rails&rdquo; Trial (Doomtrain) is very nicely designed. Its got some nice unique mechanics, the &ldquo;sucking&rdquo; mechanic definetly trips you up the first time because the distance to move back + timing has been tuned so that you need to pre-position for it.</li> <li>The transition from inside the engine to outside was really cool!!! This is probably one of my top normal trials now.</li> <li>The instance battle was well done too. The roleplaying part was on point, and when it was finally time to fight a real boss you get to play as yourelf (I think this is the best flow). Love the idea using the spriggan to avoid Behemoth&rsquo;s meteor.</li> <li>Cool so we just get to keep the key. If this were any bit realistic, we&rsquo;ve surely learned that no one this powerful should be allowed to keep the key on themsleves 24/7. Because surely the WoL being the most powerful being will never run rogue with a interdimensional travel capable tool. Then again, seeing how stuff gets stolen all the time in the story&hellip; Well I guess it can go either way.</li> <li>I&rsquo;m guessing this key is gonna be how the writers justify being able to travel to new worlds for post-Zodiark/Hydaelyn story. Its fine I guess, but a little disappointing it isn&rsquo;t something more unique.</li> <li>And what do you know. Ascians. I hope we get something unqiue for 8.0&hellip; I guess thats fine but please lets not have it just be SHB all over again.</li> </ul> <h1 id="raid">Raid</h1> <ul> <li>&ldquo;Feral Fandom&rdquo; -&gt; Yep thats FF14 NA playerbase for you.</li> <li>Heavyweight 1 (Vamp Fatale) Raid was cool and unique, but a bit too flashy imo. That Half Moon is needlessly large, wish we&rsquo;d stop with mechanics that are designed to trick people even when read correctly.</li> <li>Heavyweight 2 (Xtremes) I take it back, this is the one with the blinding effects MY EYES. Fire and water one after another. This is a pretty hard normal fight actually (the first time you run it blind). Really punishing for bad AOE placement positions since you can effectively be cut off from the team.</li> <li>Holy wow these cutscenes are in serious need of voice acting. Its a good story but so dry and awkward without it.</li> <li>Heavyweight 3 (Tyrant). Really? Behemoth again, double dipping from the instance battle. There&rsquo;s so many other cool FF monsters. I like the arena, it fits the guy well, all about history of the Arcadion/tradition. Fight is underwhelming and too easy imo, apart from 1 single trick mechanic that can cause a wipe&hellip;</li> <li>Heavyweight 4 (Lindwurm). EVERYTHING BURNS. This fight was honestly too easy, zero deaths everything can be read. 2nd phase was underhelming.</li> <li>Overall the story here while not as in depth and relevant to the story as Endwalker raids, still had a nice little twist at the end I def did not expect. Enjoyed it!</li> </ul> <h1 id="misc">Misc</h1> <ul> <li>The new Frontline map is &ldquo;dangerous&rdquo;. Overall the new capturing point system is far better than a non-interruptable interact like in Onsal Hakir. The snowman and aurora events are also good, and I think they come in right when they&rsquo;re needed too (to spice things up/allow for a turning point).</li> <li>The map design however is far too complex, all these bridges and everywhere and invisible walls. It does add a lot of chokepoints but also makes it difficult to navigate from point A -&gt; B (but partially I guess this is done cause the map does feel smaller than Onsal).</li> </ul> <a href="https://micro.pinapelz.moe//tags/ffxiv" class="p-category">#ffxiv</a> + + + -- cgit v1.2.3