From 4567699afa2232bf29758e86d4f9af1fc9d53c4c Mon Sep 17 00:00:00 2001 From: Pinapelz Date: Tue, 17 Mar 2026 18:11:08 -0700 Subject: 11-hundred-lines --- .../11-hundred-lines-last-defense-playlog/index.md | 37 ++ .../playtime.png | Bin 0 -> 25402 bytes micro.pinapelz.moe/categories/games/index.html | 7 + micro.pinapelz.moe/categories/games/index.xml | 9 +- micro.pinapelz.moe/categories/index.xml | 16 +- micro.pinapelz.moe/index.html | 63 ++- micro.pinapelz.moe/index.xml | 9 +- micro.pinapelz.moe/page/2/index.html | 126 +++++ .../index.html | 516 +++++++++++++++++++++ .../playtime.png | Bin 0 -> 25402 bytes micro.pinapelz.moe/posts/index.html | 78 ++-- micro.pinapelz.moe/posts/index.xml | 9 +- micro.pinapelz.moe/posts/page/2/index.html | 160 +++++++ micro.pinapelz.moe/sitemap.xml | 35 +- micro.pinapelz.moe/tags/index.xml | 16 +- micro.pinapelz.moe/tags/playlog/index.html | 7 + micro.pinapelz.moe/tags/playlog/index.xml | 9 +- 17 files changed, 1009 insertions(+), 88 deletions(-) create mode 100644 indieweb-micro/content/posts/11-hundred-lines-last-defense-playlog/index.md create mode 100644 indieweb-micro/content/posts/11-hundred-lines-last-defense-playlog/playtime.png create mode 100644 micro.pinapelz.moe/page/2/index.html create mode 100644 micro.pinapelz.moe/posts/2026-03-17-11-hundred-lines-last-defense-playlog/index.html create mode 100644 micro.pinapelz.moe/posts/2026-03-17-11-hundred-lines-last-defense-playlog/playtime.png create mode 100644 micro.pinapelz.moe/posts/page/2/index.html diff --git a/indieweb-micro/content/posts/11-hundred-lines-last-defense-playlog/index.md b/indieweb-micro/content/posts/11-hundred-lines-last-defense-playlog/index.md new file mode 100644 index 0000000..b3c1ec0 --- /dev/null +++ b/indieweb-micro/content/posts/11-hundred-lines-last-defense-playlog/index.md @@ -0,0 +1,37 @@ +--- +title: "Playlog: Hundred Lines Last Defense Academy" +date: 2026-03-17T17:19:03-07:00 +slug: 2026-03-17-11-hundred-lines-last-defense-playlog +type: posts +draft: false +categories: + - games +tags: + - playlog +--- +After about a year of playing on and off, I've finally finished all 100 (and 1, counting the first one). In total it took roughly 105 hours or so. +{{< figure src="playtime.png" alt="105 hours or more played" >}} + +## Core Mechanics +- This is basically a visual novel, there's very little fun to be had if you are a "cutscene skipper". If you enjoyed Kodaka's other works like Danganronpa then you'll be right at home. +- There's a bunch of smaller "minigames" but are mostly a one-off thing, they feel mostly like an afterthought (+25) + +## Structure +- There's 2 main parts of the game, the battling and the story itself +- The battling itself has a decent amount of strategy to it, and you can in fact easily lose if you're not careful for some of them +- In my opinion though given how little variety there is it kinda gets old fast, luckily the 2nd half of the game lets you skip battles you've already done +- As far as the story goes, its standard visual novel stuff but with a Kodaka twist. Each ending belongs to a particular "route" which is centered around a particular storyline, each one is also explicitly named in the game's flowchart. (+20) + +## Content +- The story itself is quite good, but not all the routes are really worth doing if you just want what I consider to be the "core" of the plot. Some of them basically lead to nothing and are there just for fun. +- Everyone has to play through `Last Defense Academy 1` which basically acts as a very long prologue for the actual game +- **Not Necessary:** Serial Battles Route (PLEASE skip this one, the game forces you to play unskippable battles and it forshadows literately the tiniest thing), Box of Blessings, Conspiracy (does nothing but is very quick to do), Romance, Comedy, V’ehxness Route (mainly character building), Reset Route +- I would recommend playing through the prologue, then explicitly following a guide for the `Last Defense Academy 2nd Scenario`, then if you still want more start the S.F Route and follow a guide to unlock the pre-requisite routes while you progress through that. Everything else is largely optional IMO and is just for world-building. (12) + +## Technical Execution +Its fine overall. You can def. tell they didn't have as big of a budget as Danganronpa to work with. There were some issues with leaving the game in suspense for too long on Switch but no major performance issues (+15) + +## Presentation +Was good since I'm a Danganronpa fan. I would've liked to see a few more tracks or at least variations in boss fights. It does get a bit repetitive after 100 times... Still a surprising number of lines were voiced so props to them! (+14) + +**(86/100)** diff --git a/indieweb-micro/content/posts/11-hundred-lines-last-defense-playlog/playtime.png b/indieweb-micro/content/posts/11-hundred-lines-last-defense-playlog/playtime.png new file mode 100644 index 0000000..bde1097 Binary files /dev/null and b/indieweb-micro/content/posts/11-hundred-lines-last-defense-playlog/playtime.png differ diff --git a/micro.pinapelz.moe/categories/games/index.html b/micro.pinapelz.moe/categories/games/index.html index f3fad84..6df58c6 100644 --- a/micro.pinapelz.moe/categories/games/index.html +++ b/micro.pinapelz.moe/categories/games/index.html @@ -78,6 +78,13 @@

Posts

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December 2025

+
- : + : - - Arcade Monsters + + Playlog: FFXIV Dawntrail Patch 7.4 Thoughts (spoilers)
@@ -283,10 +293,10 @@
- : + : - - First MXM 18 Cleared! + + Arcade Monsters
@@ -322,10 +332,10 @@
- : + : - - Enable HID Mode on Nintendo Pro Controller 2 + + First MXM 18 Cleared!
@@ -361,10 +371,10 @@
- : + : - - YouTube Music Recap 2025 + + Enable HID Mode on Nintendo Pro Controller 2
@@ -400,10 +410,10 @@
- : + : - - INIU Power Bank Gets Recall + + YouTube Music Recap 2025
@@ -439,10 +449,10 @@
- : + : - - China Town Fair + + INIU Power Bank Gets Recall
@@ -478,10 +488,10 @@
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@@ -495,7 +505,9 @@
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diff --git a/micro.pinapelz.moe/posts/index.xml b/micro.pinapelz.moe/posts/index.xml index d823db0..0929854 100644 --- a/micro.pinapelz.moe/posts/index.xml +++ b/micro.pinapelz.moe/posts/index.xml @@ -8,8 +8,15 @@ en-us yukais@pinapelz.com (Pinapelz) yukais@pinapelz.com (Pinapelz) - Thu, 19 Feb 2026 19:17:04 -0800 + Tue, 17 Mar 2026 17:19:03 -0700 + + Playlog: Hundred Lines Last Defense Academy + https://micro.pinapelz.moe/posts/2026-03-17-11-hundred-lines-last-defense-playlog/ + Tue, 17 Mar 2026 17:19:03 -0700yukais@pinapelz.com (Pinapelz) + https://micro.pinapelz.moe/posts/2026-03-17-11-hundred-lines-last-defense-playlog/ + <p>After about a year of playing on and off, I&rsquo;ve finally finished all 100 (and 1, counting the first one). In total it took roughly 105 hours or so. <figure><img src="https://micro.pinapelz.moe/posts/2026-03-17-11-hundred-lines-last-defense-playlog/playtime.png" alt="105 hours or more played"> </figure> </p> <h2 id="core-mechanics">Core Mechanics</h2> <ul> <li>This is basically a visual novel, there&rsquo;s very little fun to be had if you are a &ldquo;cutscene skipper&rdquo;. If you enjoyed Kodaka&rsquo;s other works like Danganronpa then you&rsquo;ll be right at home.</li> <li>There&rsquo;s a bunch of smaller &ldquo;minigames&rdquo; but are mostly a one-off thing, they feel mostly like an afterthought (+25)</li> </ul> <h2 id="structure">Structure</h2> <ul> <li>There&rsquo;s 2 main parts of the game, the battling and the story itself</li> <li>The battling itself has a decent amount of strategy to it, and you can in fact easily lose if you&rsquo;re not careful for some of them</li> <li>In my opinion though given how little variety there is it kinda gets old fast, luckily the 2nd half of the game lets you skip battles you&rsquo;ve already done</li> <li>As far as the story goes, its standard visual novel stuff but with a Kodaka twist. Each ending belongs to a particular &ldquo;route&rdquo; which is centered around a particular storyline, each one is also explicitly named in the game&rsquo;s flowchart. (+20)</li> </ul> <h2 id="content">Content</h2> <ul> <li>The story itself is quite good, but not all the routes are really worth doing if you just want what I consider to be the &ldquo;core&rdquo; of the plot. Some of them basically lead to nothing and are there just for fun.</li> <li>Everyone has to play through <code>Last Defense Academy 1</code> which basically acts as a very long prologue for the actual game</li> <li><strong>Not Necessary:</strong> Serial Battles Route (PLEASE skip this one, the game forces you to play unskippable battles and it forshadows literately the tiniest thing), Box of Blessings, Conspiracy (does nothing but is very quick to do), Romance, Comedy, V’ehxness Route (mainly character building), Reset Route</li> <li>I would recommend playing through the prologue, then explicitly following a guide for the <code>Last Defense Academy 2nd Scenario</code>, then if you still want more start the S.F Route and follow a guide to unlock the pre-requisite routes while you progress through that. Everything else is largely optional IMO and is just for world-building. (12)</li> </ul> <h2 id="technical-execution">Technical Execution</h2> <p>Its fine overall. You can def. tell they didn&rsquo;t have as big of a budget as Danganronpa to work with. There were some issues with leaving the game in suspense for too long on Switch but no major performance issues (+15)</p> + Discord Rant https://micro.pinapelz.moe/posts/2026-02-19-10-discord-rant/ diff --git a/micro.pinapelz.moe/posts/page/2/index.html b/micro.pinapelz.moe/posts/page/2/index.html new file mode 100644 index 0000000..4186fbc --- /dev/null +++ b/micro.pinapelz.moe/posts/page/2/index.html @@ -0,0 +1,160 @@ + + + + + + + + Posts | micro.pinapelz.moe + + + + + + + + + + + + + + + + + + +
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December 2025

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Posts

    +
  • + + Playlog: Hundred Lines Last Defense Academy +
  • + + +
  • Playlog: FFXIV Dawntrail Patch 7.4 Thoughts (spoilers) diff --git a/micro.pinapelz.moe/tags/playlog/index.xml b/micro.pinapelz.moe/tags/playlog/index.xml index 192675c..6fe9db6 100644 --- a/micro.pinapelz.moe/tags/playlog/index.xml +++ b/micro.pinapelz.moe/tags/playlog/index.xml @@ -8,8 +8,15 @@ en-us yukais@pinapelz.com (Pinapelz) yukais@pinapelz.com (Pinapelz) - Fri, 19 Dec 2025 22:15:50 -0800 + Tue, 17 Mar 2026 17:19:03 -0700 + + Playlog: Hundred Lines Last Defense Academy + https://micro.pinapelz.moe/posts/2026-03-17-11-hundred-lines-last-defense-playlog/ + Tue, 17 Mar 2026 17:19:03 -0700yukais@pinapelz.com (Pinapelz) + https://micro.pinapelz.moe/posts/2026-03-17-11-hundred-lines-last-defense-playlog/ + <p>After about a year of playing on and off, I&rsquo;ve finally finished all 100 (and 1, counting the first one). In total it took roughly 105 hours or so. <figure><img src="https://micro.pinapelz.moe/posts/2026-03-17-11-hundred-lines-last-defense-playlog/playtime.png" alt="105 hours or more played"> </figure> </p> <h2 id="core-mechanics">Core Mechanics</h2> <ul> <li>This is basically a visual novel, there&rsquo;s very little fun to be had if you are a &ldquo;cutscene skipper&rdquo;. If you enjoyed Kodaka&rsquo;s other works like Danganronpa then you&rsquo;ll be right at home.</li> <li>There&rsquo;s a bunch of smaller &ldquo;minigames&rdquo; but are mostly a one-off thing, they feel mostly like an afterthought (+25)</li> </ul> <h2 id="structure">Structure</h2> <ul> <li>There&rsquo;s 2 main parts of the game, the battling and the story itself</li> <li>The battling itself has a decent amount of strategy to it, and you can in fact easily lose if you&rsquo;re not careful for some of them</li> <li>In my opinion though given how little variety there is it kinda gets old fast, luckily the 2nd half of the game lets you skip battles you&rsquo;ve already done</li> <li>As far as the story goes, its standard visual novel stuff but with a Kodaka twist. Each ending belongs to a particular &ldquo;route&rdquo; which is centered around a particular storyline, each one is also explicitly named in the game&rsquo;s flowchart. (+20)</li> </ul> <h2 id="content">Content</h2> <ul> <li>The story itself is quite good, but not all the routes are really worth doing if you just want what I consider to be the &ldquo;core&rdquo; of the plot. Some of them basically lead to nothing and are there just for fun.</li> <li>Everyone has to play through <code>Last Defense Academy 1</code> which basically acts as a very long prologue for the actual game</li> <li><strong>Not Necessary:</strong> Serial Battles Route (PLEASE skip this one, the game forces you to play unskippable battles and it forshadows literately the tiniest thing), Box of Blessings, Conspiracy (does nothing but is very quick to do), Romance, Comedy, V’ehxness Route (mainly character building), Reset Route</li> <li>I would recommend playing through the prologue, then explicitly following a guide for the <code>Last Defense Academy 2nd Scenario</code>, then if you still want more start the S.F Route and follow a guide to unlock the pre-requisite routes while you progress through that. Everything else is largely optional IMO and is just for world-building. (12)</li> </ul> <h2 id="technical-execution">Technical Execution</h2> <p>Its fine overall. You can def. tell they didn&rsquo;t have as big of a budget as Danganronpa to work with. There were some issues with leaving the game in suspense for too long on Switch but no major performance issues (+15)</p> + Playlog: FFXIV Dawntrail Patch 7.4 Thoughts (spoilers) https://micro.pinapelz.moe/posts/2025-12-19-08-ffxiv-patch-7-4/ -- cgit v1.2.3