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-rw-r--r--indieweb-micro/content/posts/08-ffxiv-patch-7-4.md39
-rw-r--r--micro.pinapelz.moe/categories/games/index.html14
-rw-r--r--micro.pinapelz.moe/categories/games/index.xml16
-rw-r--r--micro.pinapelz.moe/categories/index.xml4
-rw-r--r--micro.pinapelz.moe/index.html63
-rw-r--r--micro.pinapelz.moe/index.xml16
-rw-r--r--micro.pinapelz.moe/posts/2025-12-18-07-arcade-monsters-sd/index.html14
-rw-r--r--micro.pinapelz.moe/posts/2025-12-19-08-ffxiv-patch-7-4/index.html520
-rw-r--r--micro.pinapelz.moe/posts/index.html78
-rw-r--r--micro.pinapelz.moe/posts/index.xml16
-rw-r--r--micro.pinapelz.moe/sitemap.xml31
-rw-r--r--micro.pinapelz.moe/tags/arcade/index.html7
-rw-r--r--micro.pinapelz.moe/tags/arcade/index.xml9
-rw-r--r--micro.pinapelz.moe/tags/index.html2
-rw-r--r--micro.pinapelz.moe/tags/index.xml11
-rw-r--r--micro.pinapelz.moe/tags/playlog/index.html106
-rw-r--r--micro.pinapelz.moe/tags/playlog/index.xml21
17 files changed, 940 insertions, 27 deletions
diff --git a/indieweb-micro/content/posts/08-ffxiv-patch-7-4.md b/indieweb-micro/content/posts/08-ffxiv-patch-7-4.md
new file mode 100644
index 0000000..97a7d74
--- /dev/null
+++ b/indieweb-micro/content/posts/08-ffxiv-patch-7-4.md
@@ -0,0 +1,39 @@
+---
+title: "Playlog: FFXIV Dawntrail Patch 7.4 Thoughts (spoilers)"
+date: 2025-12-19T22:15:50-08:00
+slug: 2025-12-19-08-ffxiv-patch-7-4
+type: posts
+draft: false
+categories:
+ - games
+tags:
+ - playlog
+---
+*This is primarily focused on the content of the patch, not so much the features they've added.*
+
+# Story
+- Mistwake Dungeon was a good difficulty. Although I'm not a fan of the electricity star AOEs, very hard to read for no apparent reason. Please just stick with the old one.
+- Cutscene quality def. got better. As in animations and uniqueness.
+- Love the look and feel (Treno). There's a ton of good spots for "gpose-ing". Music is nice too.
+- Seriously Krile? You parents were the ones who dropped you into the Source. I don't think they'd care if you wanted to stay in the Source (just make up your mind) -> well glad that got sorted out
+- "Hell on Rails" Trial (Doomtrain) is very nicely designed. Its got some nice unique mechanics, the "sucking" mechanic definetly trips you up the first time because the distance to move back + timing has been tuned so that you need to pre-position for it.
+- The transition from inside the engine to outside was really cool!!! This is probably one of my top normal trials now.
+- The instance battle was well done too. The roleplaying part was on point, and when it was finally time to fight a real boss you get to play as yourelf (I think this is the best flow). Love the idea using the spriggan to avoid Behemoth's meteor.
+- Cool so we just get to keep the key. If this were any bit realistic, we've surely learned that no one this powerful should be allowed to keep the key on themsleves 24/7. Because surely the WoL being the most powerful being will never run rogue with a interdimensional travel capable tool. Then again, seeing how stuff gets stolen all the time in the story... Well I guess it can go either way.
+- I'm guessing this key is gonna be how the writers justify being able to travel to new worlds for post-Zodiark/Hydaelyn story. Its fine I guess, but a little disappointing it isn't something more unique.
+- And what do you know. Ascians. I hope we get something unqiue for 8.0... I guess thats fine but please lets not have it just be SHB all over again.
+
+# Raid
+- "Feral Fandom" -> Yep thats FF14 NA playerbase for you.
+- Heavyweight 1 (Vamp Fatale) Raid was cool and unique, but a bit too flashy imo. That Half Moon is needlessly large, wish we'd stop with mechanics that are designed to trick people even when read correctly.
+- Heavyweight 2 (Xtremes) I take it back, this is the one with the blinding effects MY EYES. Fire and water one after another. This is a pretty hard normal fight actually (the first time you run it blind). Really punishing for bad AOE placement positions since you can effectively be cut off from the team.
+- Holy wow these cutscenes are in serious need of voice acting. Its a good story but so dry and awkward without it.
+- Heavyweight 3 (Tyrant). Really? Behemoth again, double dipping from the instance battle. There's so many other cool FF monsters. I like the arena, it fits the guy well, all about history of the Arcadion/tradition. Fight is underwhelming and too easy imo, apart from 1 single trick mechanic that can cause a wipe...
+- Heavyweight 4 (Lindwurm). EVERYTHING BURNS. This fight was honestly too easy, zero deaths everything can be read. 2nd phase was underhelming.
+- Overall the story here while not as in depth and relevant to the story as Endwalker raids, still had a nice little twist at the end I def did not expect. Enjoyed it!
+
+# Misc
+- The new Frontline map is "dangerous". Overall the new capturing point system is far better than a non-interruptable interact like in Onsal Hakir. The snowman and aurora events are also good, and I think they come in right when they're needed too (to spice things up/allow for a turning point).
+- The map design however is far too complex, all these bridges and everywhere and invisible walls. It does add a lot of chokepoints but also makes it difficult to navigate from point A -> B (but partially I guess this is done cause the map does feel smaller than Onsal).
+
+{{< hashtag "ffxiv" >}}
diff --git a/micro.pinapelz.moe/categories/games/index.html b/micro.pinapelz.moe/categories/games/index.html
index f8fe79d..f3fad84 100644
--- a/micro.pinapelz.moe/categories/games/index.html
+++ b/micro.pinapelz.moe/categories/games/index.html
@@ -79,6 +79,20 @@
<ul>
<li>
+ <time class="date dt-published" datetime="2025-12-19T22:15:50-08:00">2025-12-19</time>
+ <a href="/posts/2025-12-19-08-ffxiv-patch-7-4/">Playlog: FFXIV Dawntrail Patch 7.4 Thoughts (spoilers)</a>
+ </li>
+
+
+
+ <li>
+ <time class="date dt-published" datetime="2025-12-18T21:38:23-08:00">2025-12-18</time>
+ <a href="/posts/2025-12-18-07-arcade-monsters-sd/">Arcade Monsters</a>
+ </li>
+
+
+
+ <li>
<time class="date dt-published" datetime="2025-12-06T22:33:23-08:00">2025-12-06</time>
<a href="/posts/2025-12-06-first-sdvx-18/">First MXM 18 Cleared!</a>
</li>
diff --git a/micro.pinapelz.moe/categories/games/index.xml b/micro.pinapelz.moe/categories/games/index.xml
index 65a2df3..960fe31 100644
--- a/micro.pinapelz.moe/categories/games/index.xml
+++ b/micro.pinapelz.moe/categories/games/index.xml
@@ -8,9 +8,23 @@
<language>en-us</language>
<managingEditor>yukais@pinapelz.com (Pinapelz)</managingEditor>
<webMaster>yukais@pinapelz.com (Pinapelz)</webMaster>
- <lastBuildDate>Sat, 06 Dec 2025 22:33:23 -0800</lastBuildDate>
+ <lastBuildDate>Fri, 19 Dec 2025 22:15:50 -0800</lastBuildDate>
<atom:link href="https://micro.pinapelz.moe/categories/games/index.xml" rel="self" type="application/rss+xml" />
<item>
+ <title>Playlog: FFXIV Dawntrail Patch 7.4 Thoughts (spoilers)</title>
+ <link>https://micro.pinapelz.moe/posts/2025-12-19-08-ffxiv-patch-7-4/</link>
+ <pubDate>Fri, 19 Dec 2025 22:15:50 -0800</pubDate><author>yukais@pinapelz.com (Pinapelz)</author>
+ <guid>https://micro.pinapelz.moe/posts/2025-12-19-08-ffxiv-patch-7-4/</guid>
+ <description>&lt;p&gt;&lt;em&gt;This is primarily focused on the content of the patch, not so much the features they&amp;rsquo;ve added.&lt;/em&gt;&lt;/p&gt;&#xA;&lt;h1 id=&#34;story&#34;&gt;Story&lt;/h1&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Mistwake Dungeon was a good difficulty. Although I&amp;rsquo;m not a fan of the electricity star AOEs, very hard to read for no apparent reason. Please just stick with the old one.&lt;/li&gt;&#xA;&lt;li&gt;Cutscene quality def. got better. As in animations and uniqueness.&lt;/li&gt;&#xA;&lt;li&gt;Love the look and feel (Treno). There&amp;rsquo;s a ton of good spots for &amp;ldquo;gpose-ing&amp;rdquo;. Music is nice too.&lt;/li&gt;&#xA;&lt;li&gt;Seriously Krile? You parents were the ones who dropped you into the Source. I don&amp;rsquo;t think they&amp;rsquo;d care if you wanted to stay in the Source (just make up your mind) -&amp;gt; well glad that got sorted out&lt;/li&gt;&#xA;&lt;li&gt;&amp;ldquo;Hell on Rails&amp;rdquo; Trial (Doomtrain) is very nicely designed. Its got some nice unique mechanics, the &amp;ldquo;sucking&amp;rdquo; mechanic definetly trips you up the first time because the distance to move back + timing has been tuned so that you need to pre-position for it.&lt;/li&gt;&#xA;&lt;li&gt;The transition from inside the engine to outside was really cool!!! This is probably one of my top normal trials now.&lt;/li&gt;&#xA;&lt;li&gt;The instance battle was well done too. The roleplaying part was on point, and when it was finally time to fight a real boss you get to play as yourelf (I think this is the best flow). Love the idea using the spriggan to avoid Behemoth&amp;rsquo;s meteor.&lt;/li&gt;&#xA;&lt;li&gt;Cool so we just get to keep the key. If this were any bit realistic, we&amp;rsquo;ve surely learned that no one this powerful should be allowed to keep the key on themsleves 24/7. Because surely the WoL being the most powerful being will never run rogue with a interdimensional travel capable tool. Then again, seeing how stuff gets stolen all the time in the story&amp;hellip; Well I guess it can go either way.&lt;/li&gt;&#xA;&lt;li&gt;I&amp;rsquo;m guessing this key is gonna be how the writers justify being able to travel to new worlds for post-Zodiark/Hydaelyn story. Its fine I guess, but a little disappointing it isn&amp;rsquo;t something more unique.&lt;/li&gt;&#xA;&lt;li&gt;And what do you know. Ascians. I hope we get something unqiue for 8.0&amp;hellip; I guess thats fine but please lets not have it just be SHB all over again.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;h1 id=&#34;raid&#34;&gt;Raid&lt;/h1&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&amp;ldquo;Feral Fandom&amp;rdquo; -&amp;gt; Yep thats FF14 NA playerbase for you.&lt;/li&gt;&#xA;&lt;li&gt;Heavyweight 1 (Vamp Fatale) Raid was cool and unique, but a bit too flashy imo. That Half Moon is needlessly large, wish we&amp;rsquo;d stop with mechanics that are designed to trick people even when read correctly.&lt;/li&gt;&#xA;&lt;li&gt;Heavyweight 2 (Xtremes) I take it back, this is the one with the blinding effects MY EYES. Fire and water one after another. This is a pretty hard normal fight actually (the first time you run it blind). Really punishing for bad AOE placement positions since you can effectively be cut off from the team.&lt;/li&gt;&#xA;&lt;li&gt;Holy wow these cutscenes are in serious need of voice acting. Its a good story but so dry and awkward without it.&lt;/li&gt;&#xA;&lt;li&gt;Heavyweight 3 (Tyrant). Really? Behemoth again, double dipping from the instance battle. There&amp;rsquo;s so many other cool FF monsters. I like the arena, it fits the guy well, all about history of the Arcadion/tradition. Fight is underwhelming and too easy imo, apart from 1 single trick mechanic that can cause a wipe&amp;hellip;&lt;/li&gt;&#xA;&lt;li&gt;Heavyweight 4 (Lindwurm). EVERYTHING BURNS. This fight was honestly too easy, zero deaths everything can be read. 2nd phase was underhelming.&lt;/li&gt;&#xA;&lt;li&gt;Overall the story here while not as in depth and relevant to the story as Endwalker raids, still had a nice little twist at the end I def did not expect. Enjoyed it!&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;h1 id=&#34;misc&#34;&gt;Misc&lt;/h1&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;The new Frontline map is &amp;ldquo;dangerous&amp;rdquo;. Overall the new capturing point system is far better than a non-interruptable interact like in Onsal Hakir. The snowman and aurora events are also good, and I think they come in right when they&amp;rsquo;re needed too (to spice things up/allow for a turning point).&lt;/li&gt;&#xA;&lt;li&gt;The map design however is far too complex, all these bridges and everywhere and invisible walls. It does add a lot of chokepoints but also makes it difficult to navigate from point A -&amp;gt; B (but partially I guess this is done cause the map does feel smaller than Onsal).&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&#xA;&lt;a href=&#34;https://micro.pinapelz.moe//tags/ffxiv&#34; class=&#34;p-category&#34;&gt;#ffxiv&lt;/a&gt;</description>
+ </item>
+ <item>
+ <title>Arcade Monsters</title>
+ <link>https://micro.pinapelz.moe/posts/2025-12-18-07-arcade-monsters-sd/</link>
+ <pubDate>Thu, 18 Dec 2025 21:38:23 -0800</pubDate><author>yukais@pinapelz.com (Pinapelz)</author>
+ <guid>https://micro.pinapelz.moe/posts/2025-12-18-07-arcade-monsters-sd/</guid>
+ <description>&lt;p&gt;If you live in Socal and are also into arcade gaming (both retro and modern), one of the great weekend day-trips I&amp;rsquo;ve found is taking the Pacific Surfliner train down to San Diego.&lt;/p&gt;&#xA;&lt;h1 id=&#34;getting-there&#34;&gt;Getting There&lt;/h1&gt;&#xA;&lt;p&gt;There are a number of departures in the morning, and while not as fast as a car when there&amp;rsquo;s no traffic, you can save your energy and do other stuff on the train. The timetable also works nicely since you can pretty much get there around opening if you want to beat the crowds.&lt;/p&gt;</description>
+ </item>
+ <item>
<title>First MXM 18 Cleared!</title>
<link>https://micro.pinapelz.moe/posts/2025-12-06-first-sdvx-18/</link>
<pubDate>Sat, 06 Dec 2025 22:33:23 -0800</pubDate><author>yukais@pinapelz.com (Pinapelz)</author>
diff --git a/micro.pinapelz.moe/categories/index.xml b/micro.pinapelz.moe/categories/index.xml
index 0d8f9dc..08fd2ad 100644
--- a/micro.pinapelz.moe/categories/index.xml
+++ b/micro.pinapelz.moe/categories/index.xml
@@ -8,12 +8,12 @@
<language>en-us</language>
<managingEditor>yukais@pinapelz.com (Pinapelz)</managingEditor>
<webMaster>yukais@pinapelz.com (Pinapelz)</webMaster>
- <lastBuildDate>Sat, 06 Dec 2025 22:33:23 -0800</lastBuildDate>
+ <lastBuildDate>Fri, 19 Dec 2025 22:15:50 -0800</lastBuildDate>
<atom:link href="https://micro.pinapelz.moe/categories/index.xml" rel="self" type="application/rss+xml" />
<item>
<title>Games</title>
<link>https://micro.pinapelz.moe/categories/games/</link>
- <pubDate>Sat, 06 Dec 2025 22:33:23 -0800</pubDate><author>yukais@pinapelz.com (Pinapelz)</author>
+ <pubDate>Fri, 19 Dec 2025 22:15:50 -0800</pubDate><author>yukais@pinapelz.com (Pinapelz)</author>
<guid>https://micro.pinapelz.moe/categories/games/</guid>
<description></description>
</item>
diff --git a/micro.pinapelz.moe/index.html b/micro.pinapelz.moe/index.html
index 917f1e6..d4928bb 100644
--- a/micro.pinapelz.moe/index.html
+++ b/micro.pinapelz.moe/index.html
@@ -1,7 +1,7 @@
<!DOCTYPE html>
<html lang="en-us">
<head>
- <meta name="generator" content="Hugo 0.152.2">
+ <meta name="generator" content="Hugo 0.153.1">
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
@@ -82,6 +82,67 @@
<article>
+ <h1><a href="https://micro.pinapelz.moe/posts/2025-12-19-08-ffxiv-patch-7-4/">Playlog: FFXIV Dawntrail Patch 7.4 Thoughts (spoilers)</a></h1>
+ <b><time>Friday, December 19, 2025</time></b>
+
+ <a href="/tags/playlog">playlog</a>
+
+ <div>
+ <p><em>This is primarily focused on the content of the patch, not so much the features they&rsquo;ve added.</em></p>
+<h1 id="story">Story</h1>
+<ul>
+<li>Mistwake Dungeon was a good difficulty. Although I&rsquo;m not a fan of the electricity star AOEs, very hard to read for no apparent reason. Please just stick with the old one.</li>
+<li>Cutscene quality def. got better. As in animations and uniqueness.</li>
+<li>Love the look and feel (Treno). There&rsquo;s a ton of good spots for &ldquo;gpose-ing&rdquo;. Music is nice too.</li>
+<li>Seriously Krile? You parents were the ones who dropped you into the Source. I don&rsquo;t think they&rsquo;d care if you wanted to stay in the Source (just make up your mind) -&gt; well glad that got sorted out</li>
+<li>&ldquo;Hell on Rails&rdquo; Trial (Doomtrain) is very nicely designed. Its got some nice unique mechanics, the &ldquo;sucking&rdquo; mechanic definetly trips you up the first time because the distance to move back + timing has been tuned so that you need to pre-position for it.</li>
+<li>The transition from inside the engine to outside was really cool!!! This is probably one of my top normal trials now.</li>
+<li>The instance battle was well done too. The roleplaying part was on point, and when it was finally time to fight a real boss you get to play as yourelf (I think this is the best flow). Love the idea using the spriggan to avoid Behemoth&rsquo;s meteor.</li>
+<li>Cool so we just get to keep the key. If this were any bit realistic, we&rsquo;ve surely learned that no one this powerful should be allowed to keep the key on themsleves 24/7. Because surely the WoL being the most powerful being will never run rogue with a interdimensional travel capable tool. Then again, seeing how stuff gets stolen all the time in the story&hellip; Well I guess it can go either way.</li>
+<li>I&rsquo;m guessing this key is gonna be how the writers justify being able to travel to new worlds for post-Zodiark/Hydaelyn story. Its fine I guess, but a little disappointing it isn&rsquo;t something more unique.</li>
+<li>And what do you know. Ascians. I hope we get something unqiue for 8.0&hellip; I guess thats fine but please lets not have it just be SHB all over again.</li>
+</ul>
+<h1 id="raid">Raid</h1>
+<ul>
+<li>&ldquo;Feral Fandom&rdquo; -&gt; Yep thats FF14 NA playerbase for you.</li>
+<li>Heavyweight 1 (Vamp Fatale) Raid was cool and unique, but a bit too flashy imo. That Half Moon is needlessly large, wish we&rsquo;d stop with mechanics that are designed to trick people even when read correctly.</li>
+<li>Heavyweight 2 (Xtremes) I take it back, this is the one with the blinding effects MY EYES. Fire and water one after another. This is a pretty hard normal fight actually (the first time you run it blind). Really punishing for bad AOE placement positions since you can effectively be cut off from the team.</li>
+<li>Holy wow these cutscenes are in serious need of voice acting. Its a good story but so dry and awkward without it.</li>
+<li>Heavyweight 3 (Tyrant). Really? Behemoth again, double dipping from the instance battle. There&rsquo;s so many other cool FF monsters. I like the arena, it fits the guy well, all about history of the Arcadion/tradition. Fight is underwhelming and too easy imo, apart from 1 single trick mechanic that can cause a wipe&hellip;</li>
+<li>Heavyweight 4 (Lindwurm). EVERYTHING BURNS. This fight was honestly too easy, zero deaths everything can be read. 2nd phase was underhelming.</li>
+<li>Overall the story here while not as in depth and relevant to the story as Endwalker raids, still had a nice little twist at the end I def did not expect. Enjoyed it!</li>
+</ul>
+<h1 id="misc">Misc</h1>
+<ul>
+<li>The new Frontline map is &ldquo;dangerous&rdquo;. Overall the new capturing point system is far better than a non-interruptable interact like in Onsal Hakir. The snowman and aurora events are also good, and I think they come in right when they&rsquo;re needed too (to spice things up/allow for a turning point).</li>
+<li>The map design however is far too complex, all these bridges and everywhere and invisible walls. It does add a lot of chokepoints but also makes it difficult to navigate from point A -&gt; B (but partially I guess this is done cause the map does feel smaller than Onsal).</li>
+</ul>
+
+
+<a href="https://micro.pinapelz.moe//tags/ffxiv" class="p-category">#ffxiv</a>
+
+ </div>
+</article>
+
+
+ <article>
+ <h1><a href="https://micro.pinapelz.moe/posts/2025-12-18-07-arcade-monsters-sd/">Arcade Monsters</a></h1>
+ <b><time>Thursday, December 18, 2025</time></b>
+
+ <a href="/tags/arcade">arcade</a>
+
+ <div>
+ <p>If you live in Socal and are also into arcade gaming (both retro and modern), one of the great weekend day-trips I&rsquo;ve found is taking the Pacific Surfliner train down to San Diego.</p>
+<h1 id="getting-there">Getting There</h1>
+<p>There are a number of departures in the morning, and while not as fast as a car when there&rsquo;s no traffic, you can save your energy and do other stuff on the train. The timetable also works nicely since you can pretty much get there around opening if you want to beat the crowds.</p>
+
+ <a href="https://micro.pinapelz.moe/posts/2025-12-18-07-arcade-monsters-sd/">Read more...</a>
+
+ </div>
+</article>
+
+
+ <article>
<h1><a href="https://micro.pinapelz.moe/posts/2025-12-06-first-sdvx-18/">First MXM 18 Cleared!</a></h1>
<b><time>Saturday, December 6, 2025</time></b>
diff --git a/micro.pinapelz.moe/index.xml b/micro.pinapelz.moe/index.xml
index ed47848..20b9078 100644
--- a/micro.pinapelz.moe/index.xml
+++ b/micro.pinapelz.moe/index.xml
@@ -8,9 +8,23 @@
<language>en-us</language>
<managingEditor>yukais@pinapelz.com (Pinapelz)</managingEditor>
<webMaster>yukais@pinapelz.com (Pinapelz)</webMaster>
- <lastBuildDate>Sat, 06 Dec 2025 22:33:23 -0800</lastBuildDate>
+ <lastBuildDate>Fri, 19 Dec 2025 22:15:50 -0800</lastBuildDate>
<atom:link href="https://micro.pinapelz.moe/index.xml" rel="self" type="application/rss+xml" />
<item>
+ <title>Playlog: FFXIV Dawntrail Patch 7.4 Thoughts (spoilers)</title>
+ <link>https://micro.pinapelz.moe/posts/2025-12-19-08-ffxiv-patch-7-4/</link>
+ <pubDate>Fri, 19 Dec 2025 22:15:50 -0800</pubDate><author>yukais@pinapelz.com (Pinapelz)</author>
+ <guid>https://micro.pinapelz.moe/posts/2025-12-19-08-ffxiv-patch-7-4/</guid>
+ <description>&lt;p&gt;&lt;em&gt;This is primarily focused on the content of the patch, not so much the features they&amp;rsquo;ve added.&lt;/em&gt;&lt;/p&gt;&#xA;&lt;h1 id=&#34;story&#34;&gt;Story&lt;/h1&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Mistwake Dungeon was a good difficulty. Although I&amp;rsquo;m not a fan of the electricity star AOEs, very hard to read for no apparent reason. Please just stick with the old one.&lt;/li&gt;&#xA;&lt;li&gt;Cutscene quality def. got better. As in animations and uniqueness.&lt;/li&gt;&#xA;&lt;li&gt;Love the look and feel (Treno). There&amp;rsquo;s a ton of good spots for &amp;ldquo;gpose-ing&amp;rdquo;. Music is nice too.&lt;/li&gt;&#xA;&lt;li&gt;Seriously Krile? You parents were the ones who dropped you into the Source. I don&amp;rsquo;t think they&amp;rsquo;d care if you wanted to stay in the Source (just make up your mind) -&amp;gt; well glad that got sorted out&lt;/li&gt;&#xA;&lt;li&gt;&amp;ldquo;Hell on Rails&amp;rdquo; Trial (Doomtrain) is very nicely designed. Its got some nice unique mechanics, the &amp;ldquo;sucking&amp;rdquo; mechanic definetly trips you up the first time because the distance to move back + timing has been tuned so that you need to pre-position for it.&lt;/li&gt;&#xA;&lt;li&gt;The transition from inside the engine to outside was really cool!!! This is probably one of my top normal trials now.&lt;/li&gt;&#xA;&lt;li&gt;The instance battle was well done too. The roleplaying part was on point, and when it was finally time to fight a real boss you get to play as yourelf (I think this is the best flow). Love the idea using the spriggan to avoid Behemoth&amp;rsquo;s meteor.&lt;/li&gt;&#xA;&lt;li&gt;Cool so we just get to keep the key. If this were any bit realistic, we&amp;rsquo;ve surely learned that no one this powerful should be allowed to keep the key on themsleves 24/7. Because surely the WoL being the most powerful being will never run rogue with a interdimensional travel capable tool. Then again, seeing how stuff gets stolen all the time in the story&amp;hellip; Well I guess it can go either way.&lt;/li&gt;&#xA;&lt;li&gt;I&amp;rsquo;m guessing this key is gonna be how the writers justify being able to travel to new worlds for post-Zodiark/Hydaelyn story. Its fine I guess, but a little disappointing it isn&amp;rsquo;t something more unique.&lt;/li&gt;&#xA;&lt;li&gt;And what do you know. Ascians. I hope we get something unqiue for 8.0&amp;hellip; I guess thats fine but please lets not have it just be SHB all over again.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;h1 id=&#34;raid&#34;&gt;Raid&lt;/h1&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&amp;ldquo;Feral Fandom&amp;rdquo; -&amp;gt; Yep thats FF14 NA playerbase for you.&lt;/li&gt;&#xA;&lt;li&gt;Heavyweight 1 (Vamp Fatale) Raid was cool and unique, but a bit too flashy imo. That Half Moon is needlessly large, wish we&amp;rsquo;d stop with mechanics that are designed to trick people even when read correctly.&lt;/li&gt;&#xA;&lt;li&gt;Heavyweight 2 (Xtremes) I take it back, this is the one with the blinding effects MY EYES. Fire and water one after another. This is a pretty hard normal fight actually (the first time you run it blind). Really punishing for bad AOE placement positions since you can effectively be cut off from the team.&lt;/li&gt;&#xA;&lt;li&gt;Holy wow these cutscenes are in serious need of voice acting. Its a good story but so dry and awkward without it.&lt;/li&gt;&#xA;&lt;li&gt;Heavyweight 3 (Tyrant). Really? Behemoth again, double dipping from the instance battle. There&amp;rsquo;s so many other cool FF monsters. I like the arena, it fits the guy well, all about history of the Arcadion/tradition. Fight is underwhelming and too easy imo, apart from 1 single trick mechanic that can cause a wipe&amp;hellip;&lt;/li&gt;&#xA;&lt;li&gt;Heavyweight 4 (Lindwurm). EVERYTHING BURNS. This fight was honestly too easy, zero deaths everything can be read. 2nd phase was underhelming.&lt;/li&gt;&#xA;&lt;li&gt;Overall the story here while not as in depth and relevant to the story as Endwalker raids, still had a nice little twist at the end I def did not expect. Enjoyed it!&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;h1 id=&#34;misc&#34;&gt;Misc&lt;/h1&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;The new Frontline map is &amp;ldquo;dangerous&amp;rdquo;. Overall the new capturing point system is far better than a non-interruptable interact like in Onsal Hakir. The snowman and aurora events are also good, and I think they come in right when they&amp;rsquo;re needed too (to spice things up/allow for a turning point).&lt;/li&gt;&#xA;&lt;li&gt;The map design however is far too complex, all these bridges and everywhere and invisible walls. It does add a lot of chokepoints but also makes it difficult to navigate from point A -&amp;gt; B (but partially I guess this is done cause the map does feel smaller than Onsal).&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&#xA;&lt;a href=&#34;https://micro.pinapelz.moe//tags/ffxiv&#34; class=&#34;p-category&#34;&gt;#ffxiv&lt;/a&gt;</description>
+ </item>
+ <item>
+ <title>Arcade Monsters</title>
+ <link>https://micro.pinapelz.moe/posts/2025-12-18-07-arcade-monsters-sd/</link>
+ <pubDate>Thu, 18 Dec 2025 21:38:23 -0800</pubDate><author>yukais@pinapelz.com (Pinapelz)</author>
+ <guid>https://micro.pinapelz.moe/posts/2025-12-18-07-arcade-monsters-sd/</guid>
+ <description>&lt;p&gt;If you live in Socal and are also into arcade gaming (both retro and modern), one of the great weekend day-trips I&amp;rsquo;ve found is taking the Pacific Surfliner train down to San Diego.&lt;/p&gt;&#xA;&lt;h1 id=&#34;getting-there&#34;&gt;Getting There&lt;/h1&gt;&#xA;&lt;p&gt;There are a number of departures in the morning, and while not as fast as a car when there&amp;rsquo;s no traffic, you can save your energy and do other stuff on the train. The timetable also works nicely since you can pretty much get there around opening if you want to beat the crowds.&lt;/p&gt;</description>
+ </item>
+ <item>
<title>First MXM 18 Cleared!</title>
<link>https://micro.pinapelz.moe/posts/2025-12-06-first-sdvx-18/</link>
<pubDate>Sat, 06 Dec 2025 22:33:23 -0800</pubDate><author>yukais@pinapelz.com (Pinapelz)</author>
diff --git a/micro.pinapelz.moe/posts/2025-12-18-07-arcade-monsters-sd/index.html b/micro.pinapelz.moe/posts/2025-12-18-07-arcade-monsters-sd/index.html
index 8f2200f..8fcdded 100644
--- a/micro.pinapelz.moe/posts/2025-12-18-07-arcade-monsters-sd/index.html
+++ b/micro.pinapelz.moe/posts/2025-12-18-07-arcade-monsters-sd/index.html
@@ -1,6 +1,6 @@
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+<head>
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@@ -39,7 +39,7 @@
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- == <a href="http://localhost:1313/">Pinapelz</a> ==<br>
+ == <a href="https://micro.pinapelz.moe/">Pinapelz</a> ==<br>
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<div style="align-self:center;">check it out. I&#39;m in the house like carpet</div>
@@ -78,7 +78,7 @@
Arch Linux + Hyprland user (btw)<br/>
Hi from the <a href="https://indieweb.org/">indieweb</a>, if you are seeing me bridged elsewhere!</p>
</div>
- <p class="bio-name"><a href="http://localhost:1313/" rel="me" class="p-nickname p-name u-url">Pinapelz</a></p>
+ <p class="bio-name"><a href="https://micro.pinapelz.moe/" rel="me" class="p-nickname p-name u-url">Pinapelz</a></p>
</div>
<hr/>
</div>
@@ -88,7 +88,7 @@
<time class="dt-published" datetime="2025-12-18T21:38:23-08:00">
Thursday, December 18, 2025
</time>
- - <a href="http://localhost:1313/posts/2025-12-18-07-arcade-monsters-sd/" class="u-url u-uid" >Permalink</a>
+ - <a href="https://micro.pinapelz.moe/posts/2025-12-18-07-arcade-monsters-sd/" class="u-url u-uid" >Permalink</a>
</b></div>
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Categories:
@@ -149,7 +149,7 @@
-<a href="http://localhost:1313//tags/arcade" class="p-category">#arcade</a>
+<a href="https://micro.pinapelz.moe//tags/arcade" class="p-category">#arcade</a>
</div>
@@ -339,7 +339,7 @@
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@@ -529,7 +529,7 @@ loadMentions();
<p style="text-align: center" class="copyright">
- &copy; <a href="http://localhost:1313/"><b>micro.pinapelz.moe</b></a>.
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diff --git a/micro.pinapelz.moe/posts/2025-12-19-08-ffxiv-patch-7-4/index.html b/micro.pinapelz.moe/posts/2025-12-19-08-ffxiv-patch-7-4/index.html
new file mode 100644
index 0000000..7db18f5
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+++ b/micro.pinapelz.moe/posts/2025-12-19-08-ffxiv-patch-7-4/index.html
@@ -0,0 +1,520 @@
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+
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+ General arcade rhythm game enjoyer (SDVX, IIDX, CHUNITHM)&lt;br/&gt;
+ Mostly play MMOs (FFXIV, OSRS), JRPGs, and VNs (anything with a good story)&lt;br/&gt;
+ I Watch only slice of life (and Bandori)&lt;br/&gt;
+ Arch Linux &#43; Hyprland user (btw)&lt;br/&gt;
+ Hi from the &lt;a href=&#34;https://indieweb.org/&#34;&gt;indieweb&lt;/a&gt;, if you are seeing me bridged elsewhere! email:yukais@pinapelz.com name:Pinapelz]">
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+ <div style="align-self:center;">check it out. I&#39;m in the house like carpet</div>
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+ <article class="h-entry">
+ <a class="u-bridgy-fed" href="https://fed.brid.gy/" hidden="from-humans"></a>
+ <h1 class="p-name">Playlog: FFXIV Dawntrail Patch 7.4 Thoughts (spoilers)</h1>
+ <div hidden><div class="h-card p-author bio-card" style="text-align:center;">
+
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+ </div>
+
+ <div class="bio">
+ <p class="p-note">yo! and he's more than a cover he's a quilt<br/>
+ General arcade rhythm game enjoyer (SDVX, IIDX, CHUNITHM)<br/>
+ Mostly play MMOs (FFXIV, OSRS), JRPGs, and VNs (anything with a good story)<br/>
+ I Watch only slice of life (and Bandori)<br/>
+ Arch Linux + Hyprland user (btw)<br/>
+ Hi from the <a href="https://indieweb.org/">indieweb</a>, if you are seeing me bridged elsewhere!</p>
+ </div>
+ <p class="bio-name"><a href="https://micro.pinapelz.moe/" rel="me" class="p-nickname p-name u-url">Pinapelz</a></p>
+</div>
+<hr/>
+</div>
+
+
+ <div><b>
+ <time class="dt-published" datetime="2025-12-19T22:15:50-08:00">
+ Friday, December 19, 2025
+ </time>
+ - <a href="https://micro.pinapelz.moe/posts/2025-12-19-08-ffxiv-patch-7-4/" class="u-url u-uid" >Permalink</a>
+ </b></div>
+ <div class="article-meta"><span class="categories">
+ Categories:
+
+ <a href="/categories/games">games</a>
+
+ </span>--<span class="tags">
+ Tags:
+
+ #<a href="/tags/playlog" class="p-category">playlog</a>
+
+ </span></div><div class="e-content">
+ <p><em>This is primarily focused on the content of the patch, not so much the features they&rsquo;ve added.</em></p>
+<h1 id="story">Story</h1>
+<ul>
+<li>Mistwake Dungeon was a good difficulty. Although I&rsquo;m not a fan of the electricity star AOEs, very hard to read for no apparent reason. Please just stick with the old one.</li>
+<li>Cutscene quality def. got better. As in animations and uniqueness.</li>
+<li>Love the look and feel (Treno). There&rsquo;s a ton of good spots for &ldquo;gpose-ing&rdquo;. Music is nice too.</li>
+<li>Seriously Krile? You parents were the ones who dropped you into the Source. I don&rsquo;t think they&rsquo;d care if you wanted to stay in the Source (just make up your mind) -&gt; well glad that got sorted out</li>
+<li>&ldquo;Hell on Rails&rdquo; Trial (Doomtrain) is very nicely designed. Its got some nice unique mechanics, the &ldquo;sucking&rdquo; mechanic definetly trips you up the first time because the distance to move back + timing has been tuned so that you need to pre-position for it.</li>
+<li>The transition from inside the engine to outside was really cool!!! This is probably one of my top normal trials now.</li>
+<li>The instance battle was well done too. The roleplaying part was on point, and when it was finally time to fight a real boss you get to play as yourelf (I think this is the best flow). Love the idea using the spriggan to avoid Behemoth&rsquo;s meteor.</li>
+<li>Cool so we just get to keep the key. If this were any bit realistic, we&rsquo;ve surely learned that no one this powerful should be allowed to keep the key on themsleves 24/7. Because surely the WoL being the most powerful being will never run rogue with a interdimensional travel capable tool. Then again, seeing how stuff gets stolen all the time in the story&hellip; Well I guess it can go either way.</li>
+<li>I&rsquo;m guessing this key is gonna be how the writers justify being able to travel to new worlds for post-Zodiark/Hydaelyn story. Its fine I guess, but a little disappointing it isn&rsquo;t something more unique.</li>
+<li>And what do you know. Ascians. I hope we get something unqiue for 8.0&hellip; I guess thats fine but please lets not have it just be SHB all over again.</li>
+</ul>
+<h1 id="raid">Raid</h1>
+<ul>
+<li>&ldquo;Feral Fandom&rdquo; -&gt; Yep thats FF14 NA playerbase for you.</li>
+<li>Heavyweight 1 (Vamp Fatale) Raid was cool and unique, but a bit too flashy imo. That Half Moon is needlessly large, wish we&rsquo;d stop with mechanics that are designed to trick people even when read correctly.</li>
+<li>Heavyweight 2 (Xtremes) I take it back, this is the one with the blinding effects MY EYES. Fire and water one after another. This is a pretty hard normal fight actually (the first time you run it blind). Really punishing for bad AOE placement positions since you can effectively be cut off from the team.</li>
+<li>Holy wow these cutscenes are in serious need of voice acting. Its a good story but so dry and awkward without it.</li>
+<li>Heavyweight 3 (Tyrant). Really? Behemoth again, double dipping from the instance battle. There&rsquo;s so many other cool FF monsters. I like the arena, it fits the guy well, all about history of the Arcadion/tradition. Fight is underwhelming and too easy imo, apart from 1 single trick mechanic that can cause a wipe&hellip;</li>
+<li>Heavyweight 4 (Lindwurm). EVERYTHING BURNS. This fight was honestly too easy, zero deaths everything can be read. 2nd phase was underhelming.</li>
+<li>Overall the story here while not as in depth and relevant to the story as Endwalker raids, still had a nice little twist at the end I def did not expect. Enjoyed it!</li>
+</ul>
+<h1 id="misc">Misc</h1>
+<ul>
+<li>The new Frontline map is &ldquo;dangerous&rdquo;. Overall the new capturing point system is far better than a non-interruptable interact like in Onsal Hakir. The snowman and aurora events are also good, and I think they come in right when they&rsquo;re needed too (to spice things up/allow for a turning point).</li>
+<li>The map design however is far too complex, all these bridges and everywhere and invisible walls. It does add a lot of chokepoints but also makes it difficult to navigate from point A -&gt; B (but partially I guess this is done cause the map does feel smaller than Onsal).</li>
+</ul>
+
+
+<a href="https://micro.pinapelz.moe//tags/ffxiv" class="p-category">#ffxiv</a>
+
+
+ </div>
+
+
+
+
+
+
+ <section id="comments" class="webmentions">
+ <h2 class="wm-title">Webmentions</h2>
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+ const regularMentions = mentions.filter(m =>
+ !["like-of", "repost-of", "in-reply-to"].includes(m["wm-property"])
+ );
+
+
+ const reactionsDiv = document.createElement("div");
+ reactionsDiv.className = "wm-reactions";
+
+
+ if (reposts.length > 0) {
+ const repostGroup = document.createElement("div");
+ repostGroup.className = "wm-reaction-group";
+
+ const repostTitle = document.createElement("div");
+ repostTitle.className = "wm-reaction-title";
+ repostTitle.textContent = `${reposts.length} Repost${reposts.length !== 1 ? 's' : ''}`;
+
+ const repostGrid = document.createElement("div");
+ repostGrid.className = "wm-avatar-grid";
+
+ reposts.forEach(mention => {
+ const author = mention.author || {};
+ const avatarDiv = document.createElement("div");
+ avatarDiv.className = "wm-avatar";
+
+ avatarDiv.innerHTML = `
+ <a href="${author.url || "#"}" target="_blank">
+ <img src="${author.photo || ""}" alt="${author.name || 'Unknown'}" />
+ </a>
+ <div class="wm-avatar-tooltip">${author.name || 'Unknown'}</div>
+ `;
+
+ repostGrid.appendChild(avatarDiv);
+ });
+
+ repostGroup.appendChild(repostTitle);
+ repostGroup.appendChild(repostGrid);
+ reactionsDiv.appendChild(repostGroup);
+ }
+
+
+ if (likes.length > 0) {
+ const likeGroup = document.createElement("div");
+ likeGroup.className = "wm-reaction-group";
+
+ const likeTitle = document.createElement("div");
+ likeTitle.className = "wm-reaction-title";
+ likeTitle.textContent = `${likes.length} Like${likes.length !== 1 ? 's' : ''}`;
+
+ const likeGrid = document.createElement("div");
+ likeGrid.className = "wm-avatar-grid";
+
+ likes.forEach(mention => {
+ const author = mention.author || {};
+ const avatarDiv = document.createElement("div");
+ avatarDiv.className = "wm-avatar";
+
+ avatarDiv.innerHTML = `
+ <a href="${author.url || "#"}" target="_blank">
+ <img src="${author.photo || ""}" alt="${author.name || 'Unknown'}" />
+ </a>
+ <div class="wm-avatar-tooltip">${author.name || 'Unknown'}</div>
+ `;
+
+ likeGrid.appendChild(avatarDiv);
+ });
+
+ likeGroup.appendChild(likeTitle);
+ likeGroup.appendChild(likeGrid);
+ reactionsDiv.appendChild(likeGroup);
+ }
+
+
+ if (reactionsDiv.children.length > 0) {
+ container.appendChild(reactionsDiv);
+ }
+
+
+ const regularMentionsToShow = [...replies, ...regularMentions];
+
+ if (regularMentionsToShow.length > 0) {
+
+ const commentsHeader = document.createElement("div");
+ commentsHeader.className = "wm-comments-header";
+ commentsHeader.textContent = "Comments";
+ container.appendChild(commentsHeader);
+
+ const regularDiv = document.createElement("div");
+ regularDiv.className = "wm-regular";
+
+ regularMentionsToShow.forEach(m => {
+ const div = document.createElement("div");
+ div.className = "wm";
+
+ const author = m.author || {};
+ const content = m.content || {};
+ const type =
+ m["wm-property"] === "in-reply-to" ? "replied đź’¬" :
+ "mentioned this";
+
+ div.innerHTML = `
+ <div class="wm-author">
+ <img src="${author.photo || ""}" alt="${author.name || 'Unknown'}">
+ </div>
+
+ <div class="wm-body">
+ <div class="wm-author-name">
+ <a href="${author.url || "#"}" target="_blank">
+ ${author.name || "Unknown"}
+ </a>
+ </div>
+
+ <div class="wm-type">${type}</div>
+
+ ${content.text ? `<div class="wm-content">${content.text}</div>` : ""}
+
+ <div class="wm-meta">
+ <a href="${m.url}" target="_blank">source</a> •
+ ${m["wm-received"]
+ ? new Date(m["wm-received"]).toLocaleString()
+ : ""}
+ </div>
+ </div>
+ `;
+ regularDiv.appendChild(div);
+ });
+
+ container.appendChild(regularDiv);
+ }
+
+
+ if (container.children.length === 0) {
+ container.innerHTML = "<p>No webmentions yet.</p>";
+ }
+}
+
+loadMentions();
+</script>
+
+ </article>
+ </main>
+
+ <hr />
+<footer>
+ <p>
+ <a href="https://github.com/pinapelz"><b>Github</b></a>.
+ <a href="https://pinapelz.moe"><b>pinapelz.moe</b></a>.
+ </p>
+
+
+
+ <p style="text-align: center" class="copyright">
+ &copy; <a href="https://micro.pinapelz.moe/"><b>micro.pinapelz.moe</b></a>.
+ </p>
+</footer>
+
+</body>
+</html>
diff --git a/micro.pinapelz.moe/posts/index.html b/micro.pinapelz.moe/posts/index.html
index 6dad87d..7b61c28 100644
--- a/micro.pinapelz.moe/posts/index.html
+++ b/micro.pinapelz.moe/posts/index.html
@@ -117,6 +117,84 @@
</div>
<div class="post-title">
+ <time class="date dt-published" datetime="2025-12-19T22:15:50-08:00">19</time>:
+
+ <a href="https://micro.pinapelz.moe/posts/2025-12-19-08-ffxiv-patch-7-4/" class="u-url p-name title">
+ Playlog: FFXIV Dawntrail Patch 7.4 Thoughts (spoilers)
+ </a>
+ </div>
+ </li>
+
+
+
+
+
+
+
+
+
+ <li class="h-entry">
+ <div hidden>
+ <div class="h-card p-author bio-card" style="text-align:center;">
+
+ <div class="banner" style="margin-bottom: 1rem; position: relative;">
+ <img class="u-featured" src="https://files.pinapelz.com/pso2ngs-2232-collab.png" alt="Banner" style="width: 100%; max-width: 400px; height: auto; border-radius: 8px; opacity: 0.6;">
+ <img class="u-photo avatar" src="https://files.catbox.moe/5r1pue.jpg" alt="Pinapelz's avatar" style="position: absolute; top: 50%; left: 50%; transform: translate(-50%, -50%);">
+ </div>
+
+ <div class="bio">
+ <p class="p-note">yo! and he's more than a cover he's a quilt<br/>
+ General arcade rhythm game enjoyer (SDVX, IIDX, CHUNITHM)<br/>
+ Mostly play MMOs (FFXIV, OSRS), JRPGs, and VNs (anything with a good story)<br/>
+ I Watch only slice of life (and Bandori)<br/>
+ Arch Linux + Hyprland user (btw)<br/>
+ Hi from the <a href="https://indieweb.org/">indieweb</a>, if you are seeing me bridged elsewhere!</p>
+ </div>
+ <p class="bio-name"><a href="https://micro.pinapelz.moe/" rel="me" class="p-nickname p-name u-url">Pinapelz</a></p>
+</div>
+<hr/>
+
+ </div>
+ <div class="post-title">
+ <time class="date dt-published" datetime="2025-12-18T21:38:23-08:00">18</time>:
+
+ <a href="https://micro.pinapelz.moe/posts/2025-12-18-07-arcade-monsters-sd/" class="u-url p-name title">
+ Arcade Monsters
+ </a>
+ </div>
+ </li>
+
+
+
+
+
+
+
+
+
+ <li class="h-entry">
+ <div hidden>
+ <div class="h-card p-author bio-card" style="text-align:center;">
+
+ <div class="banner" style="margin-bottom: 1rem; position: relative;">
+ <img class="u-featured" src="https://files.pinapelz.com/pso2ngs-2232-collab.png" alt="Banner" style="width: 100%; max-width: 400px; height: auto; border-radius: 8px; opacity: 0.6;">
+ <img class="u-photo avatar" src="https://files.catbox.moe/5r1pue.jpg" alt="Pinapelz's avatar" style="position: absolute; top: 50%; left: 50%; transform: translate(-50%, -50%);">
+ </div>
+
+ <div class="bio">
+ <p class="p-note">yo! and he's more than a cover he's a quilt<br/>
+ General arcade rhythm game enjoyer (SDVX, IIDX, CHUNITHM)<br/>
+ Mostly play MMOs (FFXIV, OSRS), JRPGs, and VNs (anything with a good story)<br/>
+ I Watch only slice of life (and Bandori)<br/>
+ Arch Linux + Hyprland user (btw)<br/>
+ Hi from the <a href="https://indieweb.org/">indieweb</a>, if you are seeing me bridged elsewhere!</p>
+ </div>
+ <p class="bio-name"><a href="https://micro.pinapelz.moe/" rel="me" class="p-nickname p-name u-url">Pinapelz</a></p>
+</div>
+<hr/>
+
+ </div>
+ <div class="post-title">
<time class="date dt-published" datetime="2025-12-06T22:33:23-08:00">06</time>:
<a href="https://micro.pinapelz.moe/posts/2025-12-06-first-sdvx-18/" class="u-url p-name title">
diff --git a/micro.pinapelz.moe/posts/index.xml b/micro.pinapelz.moe/posts/index.xml
index 23d7e3e..6c3468d 100644
--- a/micro.pinapelz.moe/posts/index.xml
+++ b/micro.pinapelz.moe/posts/index.xml
@@ -8,9 +8,23 @@
<language>en-us</language>
<managingEditor>yukais@pinapelz.com (Pinapelz)</managingEditor>
<webMaster>yukais@pinapelz.com (Pinapelz)</webMaster>
- <lastBuildDate>Sat, 06 Dec 2025 22:33:23 -0800</lastBuildDate>
+ <lastBuildDate>Fri, 19 Dec 2025 22:15:50 -0800</lastBuildDate>
<atom:link href="https://micro.pinapelz.moe/posts/index.xml" rel="self" type="application/rss+xml" />
<item>
+ <title>Playlog: FFXIV Dawntrail Patch 7.4 Thoughts (spoilers)</title>
+ <link>https://micro.pinapelz.moe/posts/2025-12-19-08-ffxiv-patch-7-4/</link>
+ <pubDate>Fri, 19 Dec 2025 22:15:50 -0800</pubDate><author>yukais@pinapelz.com (Pinapelz)</author>
+ <guid>https://micro.pinapelz.moe/posts/2025-12-19-08-ffxiv-patch-7-4/</guid>
+ <description>&lt;p&gt;&lt;em&gt;This is primarily focused on the content of the patch, not so much the features they&amp;rsquo;ve added.&lt;/em&gt;&lt;/p&gt;&#xA;&lt;h1 id=&#34;story&#34;&gt;Story&lt;/h1&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Mistwake Dungeon was a good difficulty. Although I&amp;rsquo;m not a fan of the electricity star AOEs, very hard to read for no apparent reason. Please just stick with the old one.&lt;/li&gt;&#xA;&lt;li&gt;Cutscene quality def. got better. As in animations and uniqueness.&lt;/li&gt;&#xA;&lt;li&gt;Love the look and feel (Treno). There&amp;rsquo;s a ton of good spots for &amp;ldquo;gpose-ing&amp;rdquo;. Music is nice too.&lt;/li&gt;&#xA;&lt;li&gt;Seriously Krile? You parents were the ones who dropped you into the Source. I don&amp;rsquo;t think they&amp;rsquo;d care if you wanted to stay in the Source (just make up your mind) -&amp;gt; well glad that got sorted out&lt;/li&gt;&#xA;&lt;li&gt;&amp;ldquo;Hell on Rails&amp;rdquo; Trial (Doomtrain) is very nicely designed. Its got some nice unique mechanics, the &amp;ldquo;sucking&amp;rdquo; mechanic definetly trips you up the first time because the distance to move back + timing has been tuned so that you need to pre-position for it.&lt;/li&gt;&#xA;&lt;li&gt;The transition from inside the engine to outside was really cool!!! This is probably one of my top normal trials now.&lt;/li&gt;&#xA;&lt;li&gt;The instance battle was well done too. The roleplaying part was on point, and when it was finally time to fight a real boss you get to play as yourelf (I think this is the best flow). Love the idea using the spriggan to avoid Behemoth&amp;rsquo;s meteor.&lt;/li&gt;&#xA;&lt;li&gt;Cool so we just get to keep the key. If this were any bit realistic, we&amp;rsquo;ve surely learned that no one this powerful should be allowed to keep the key on themsleves 24/7. Because surely the WoL being the most powerful being will never run rogue with a interdimensional travel capable tool. Then again, seeing how stuff gets stolen all the time in the story&amp;hellip; Well I guess it can go either way.&lt;/li&gt;&#xA;&lt;li&gt;I&amp;rsquo;m guessing this key is gonna be how the writers justify being able to travel to new worlds for post-Zodiark/Hydaelyn story. Its fine I guess, but a little disappointing it isn&amp;rsquo;t something more unique.&lt;/li&gt;&#xA;&lt;li&gt;And what do you know. Ascians. I hope we get something unqiue for 8.0&amp;hellip; I guess thats fine but please lets not have it just be SHB all over again.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;h1 id=&#34;raid&#34;&gt;Raid&lt;/h1&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&amp;ldquo;Feral Fandom&amp;rdquo; -&amp;gt; Yep thats FF14 NA playerbase for you.&lt;/li&gt;&#xA;&lt;li&gt;Heavyweight 1 (Vamp Fatale) Raid was cool and unique, but a bit too flashy imo. That Half Moon is needlessly large, wish we&amp;rsquo;d stop with mechanics that are designed to trick people even when read correctly.&lt;/li&gt;&#xA;&lt;li&gt;Heavyweight 2 (Xtremes) I take it back, this is the one with the blinding effects MY EYES. Fire and water one after another. This is a pretty hard normal fight actually (the first time you run it blind). Really punishing for bad AOE placement positions since you can effectively be cut off from the team.&lt;/li&gt;&#xA;&lt;li&gt;Holy wow these cutscenes are in serious need of voice acting. Its a good story but so dry and awkward without it.&lt;/li&gt;&#xA;&lt;li&gt;Heavyweight 3 (Tyrant). Really? Behemoth again, double dipping from the instance battle. There&amp;rsquo;s so many other cool FF monsters. I like the arena, it fits the guy well, all about history of the Arcadion/tradition. Fight is underwhelming and too easy imo, apart from 1 single trick mechanic that can cause a wipe&amp;hellip;&lt;/li&gt;&#xA;&lt;li&gt;Heavyweight 4 (Lindwurm). EVERYTHING BURNS. This fight was honestly too easy, zero deaths everything can be read. 2nd phase was underhelming.&lt;/li&gt;&#xA;&lt;li&gt;Overall the story here while not as in depth and relevant to the story as Endwalker raids, still had a nice little twist at the end I def did not expect. Enjoyed it!&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;h1 id=&#34;misc&#34;&gt;Misc&lt;/h1&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;The new Frontline map is &amp;ldquo;dangerous&amp;rdquo;. Overall the new capturing point system is far better than a non-interruptable interact like in Onsal Hakir. The snowman and aurora events are also good, and I think they come in right when they&amp;rsquo;re needed too (to spice things up/allow for a turning point).&lt;/li&gt;&#xA;&lt;li&gt;The map design however is far too complex, all these bridges and everywhere and invisible walls. It does add a lot of chokepoints but also makes it difficult to navigate from point A -&amp;gt; B (but partially I guess this is done cause the map does feel smaller than Onsal).&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&#xA;&lt;a href=&#34;https://micro.pinapelz.moe//tags/ffxiv&#34; class=&#34;p-category&#34;&gt;#ffxiv&lt;/a&gt;</description>
+ </item>
+ <item>
+ <title>Arcade Monsters</title>
+ <link>https://micro.pinapelz.moe/posts/2025-12-18-07-arcade-monsters-sd/</link>
+ <pubDate>Thu, 18 Dec 2025 21:38:23 -0800</pubDate><author>yukais@pinapelz.com (Pinapelz)</author>
+ <guid>https://micro.pinapelz.moe/posts/2025-12-18-07-arcade-monsters-sd/</guid>
+ <description>&lt;p&gt;If you live in Socal and are also into arcade gaming (both retro and modern), one of the great weekend day-trips I&amp;rsquo;ve found is taking the Pacific Surfliner train down to San Diego.&lt;/p&gt;&#xA;&lt;h1 id=&#34;getting-there&#34;&gt;Getting There&lt;/h1&gt;&#xA;&lt;p&gt;There are a number of departures in the morning, and while not as fast as a car when there&amp;rsquo;s no traffic, you can save your energy and do other stuff on the train. The timetable also works nicely since you can pretty much get there around opening if you want to beat the crowds.&lt;/p&gt;</description>
+ </item>
+ <item>
<title>First MXM 18 Cleared!</title>
<link>https://micro.pinapelz.moe/posts/2025-12-06-first-sdvx-18/</link>
<pubDate>Sat, 06 Dec 2025 22:33:23 -0800</pubDate><author>yukais@pinapelz.com (Pinapelz)</author>
diff --git a/micro.pinapelz.moe/sitemap.xml b/micro.pinapelz.moe/sitemap.xml
index d75085c..ae34df5 100644
--- a/micro.pinapelz.moe/sitemap.xml
+++ b/micro.pinapelz.moe/sitemap.xml
@@ -2,27 +2,36 @@
<urlset xmlns="http://www.sitemaps.org/schemas/sitemap/0.9"
xmlns:xhtml="http://www.w3.org/1999/xhtml">
<url>
+ <loc>https://micro.pinapelz.moe/categories/</loc>
+ <lastmod>2025-12-19T22:15:50-08:00</lastmod>
+ </url><url>
+ <loc>https://micro.pinapelz.moe/categories/games/</loc>
+ <lastmod>2025-12-19T22:15:50-08:00</lastmod>
+ </url><url>
<loc>https://micro.pinapelz.moe/</loc>
- <lastmod>2025-12-18T21:38:23-08:00</lastmod>
+ <lastmod>2025-12-19T22:15:50-08:00</lastmod>
+ </url><url>
+ <loc>https://micro.pinapelz.moe/tags/playlog/</loc>
+ <lastmod>2025-12-19T22:15:50-08:00</lastmod>
+ </url><url>
+ <loc>https://micro.pinapelz.moe/posts/2025-12-19-08-ffxiv-patch-7-4/</loc>
+ <lastmod>2025-12-19T22:15:50-08:00</lastmod>
</url><url>
<loc>https://micro.pinapelz.moe/posts/</loc>
- <lastmod>2025-12-18T21:38:23-08:00</lastmod>
+ <lastmod>2025-12-19T22:15:50-08:00</lastmod>
+ </url><url>
+ <loc>https://micro.pinapelz.moe/tags/</loc>
+ <lastmod>2025-12-19T22:15:50-08:00</lastmod>
</url><url>
<loc>https://micro.pinapelz.moe/tags/arcade/</loc>
- <lastmod>2025-12-06T22:33:23-08:00</lastmod>
+ <lastmod>2025-12-18T21:38:23-08:00</lastmod>
</url><url>
- <loc>https://micro.pinapelz.moe/categories/</loc>
- <lastmod>2025-12-06T22:33:23-08:00</lastmod>
+ <loc>https://micro.pinapelz.moe/posts/2025-12-18-07-arcade-monsters-sd/</loc>
+ <lastmod>2025-12-18T21:38:23-08:00</lastmod>
</url><url>
<loc>https://micro.pinapelz.moe/posts/2025-12-06-first-sdvx-18/</loc>
<lastmod>2025-12-06T22:33:23-08:00</lastmod>
</url><url>
- <loc>https://micro.pinapelz.moe/categories/games/</loc>
- <lastmod>2025-12-06T22:33:23-08:00</lastmod>
- </url><url>
- <loc>https://micro.pinapelz.moe/tags/</loc>
- <lastmod>2025-12-06T22:33:23-08:00</lastmod>
- </url><url>
<loc>https://micro.pinapelz.moe/tags/code/</loc>
<lastmod>2025-12-04T23:19:29-08:00</lastmod>
</url><url>
diff --git a/micro.pinapelz.moe/tags/arcade/index.html b/micro.pinapelz.moe/tags/arcade/index.html
index 8d23bff..1c2374f 100644
--- a/micro.pinapelz.moe/tags/arcade/index.html
+++ b/micro.pinapelz.moe/tags/arcade/index.html
@@ -79,6 +79,13 @@
<ul>
<li>
+ <time class="date dt-published" datetime="2025-12-18T21:38:23-08:00">2025-12-18</time>
+ <a href="/posts/2025-12-18-07-arcade-monsters-sd/">Arcade Monsters</a>
+ </li>
+
+
+
+ <li>
<time class="date dt-published" datetime="2025-12-06T22:33:23-08:00">2025-12-06</time>
<a href="/posts/2025-12-06-first-sdvx-18/">First MXM 18 Cleared!</a>
</li>
diff --git a/micro.pinapelz.moe/tags/arcade/index.xml b/micro.pinapelz.moe/tags/arcade/index.xml
index 4d11b89..0845666 100644
--- a/micro.pinapelz.moe/tags/arcade/index.xml
+++ b/micro.pinapelz.moe/tags/arcade/index.xml
@@ -8,9 +8,16 @@
<language>en-us</language>
<managingEditor>yukais@pinapelz.com (Pinapelz)</managingEditor>
<webMaster>yukais@pinapelz.com (Pinapelz)</webMaster>
- <lastBuildDate>Sat, 06 Dec 2025 22:33:23 -0800</lastBuildDate>
+ <lastBuildDate>Thu, 18 Dec 2025 21:38:23 -0800</lastBuildDate>
<atom:link href="https://micro.pinapelz.moe/tags/arcade/index.xml" rel="self" type="application/rss+xml" />
<item>
+ <title>Arcade Monsters</title>
+ <link>https://micro.pinapelz.moe/posts/2025-12-18-07-arcade-monsters-sd/</link>
+ <pubDate>Thu, 18 Dec 2025 21:38:23 -0800</pubDate><author>yukais@pinapelz.com (Pinapelz)</author>
+ <guid>https://micro.pinapelz.moe/posts/2025-12-18-07-arcade-monsters-sd/</guid>
+ <description>&lt;p&gt;If you live in Socal and are also into arcade gaming (both retro and modern), one of the great weekend day-trips I&amp;rsquo;ve found is taking the Pacific Surfliner train down to San Diego.&lt;/p&gt;&#xA;&lt;h1 id=&#34;getting-there&#34;&gt;Getting There&lt;/h1&gt;&#xA;&lt;p&gt;There are a number of departures in the morning, and while not as fast as a car when there&amp;rsquo;s no traffic, you can save your energy and do other stuff on the train. The timetable also works nicely since you can pretty much get there around opening if you want to beat the crowds.&lt;/p&gt;</description>
+ </item>
+ <item>
<title>First MXM 18 Cleared!</title>
<link>https://micro.pinapelz.moe/posts/2025-12-06-first-sdvx-18/</link>
<pubDate>Sat, 06 Dec 2025 22:33:23 -0800</pubDate><author>yukais@pinapelz.com (Pinapelz)</author>
diff --git a/micro.pinapelz.moe/tags/index.html b/micro.pinapelz.moe/tags/index.html
index 334960f..a384a4d 100644
--- a/micro.pinapelz.moe/tags/index.html
+++ b/micro.pinapelz.moe/tags/index.html
@@ -81,6 +81,8 @@
<li><a href="/tags/nintendo/">Nintendo</a></li>
+ <li><a href="/tags/playlog/">Playlog</a></li>
+
</ul>
</div>
</main>
diff --git a/micro.pinapelz.moe/tags/index.xml b/micro.pinapelz.moe/tags/index.xml
index 2ca3be7..b7c8e6d 100644
--- a/micro.pinapelz.moe/tags/index.xml
+++ b/micro.pinapelz.moe/tags/index.xml
@@ -8,12 +8,19 @@
<language>en-us</language>
<managingEditor>yukais@pinapelz.com (Pinapelz)</managingEditor>
<webMaster>yukais@pinapelz.com (Pinapelz)</webMaster>
- <lastBuildDate>Sat, 06 Dec 2025 22:33:23 -0800</lastBuildDate>
+ <lastBuildDate>Fri, 19 Dec 2025 22:15:50 -0800</lastBuildDate>
<atom:link href="https://micro.pinapelz.moe/tags/index.xml" rel="self" type="application/rss+xml" />
<item>
+ <title>Playlog</title>
+ <link>https://micro.pinapelz.moe/tags/playlog/</link>
+ <pubDate>Fri, 19 Dec 2025 22:15:50 -0800</pubDate><author>yukais@pinapelz.com (Pinapelz)</author>
+ <guid>https://micro.pinapelz.moe/tags/playlog/</guid>
+ <description></description>
+ </item>
+ <item>
<title>Arcade</title>
<link>https://micro.pinapelz.moe/tags/arcade/</link>
- <pubDate>Sat, 06 Dec 2025 22:33:23 -0800</pubDate><author>yukais@pinapelz.com (Pinapelz)</author>
+ <pubDate>Thu, 18 Dec 2025 21:38:23 -0800</pubDate><author>yukais@pinapelz.com (Pinapelz)</author>
<guid>https://micro.pinapelz.moe/tags/arcade/</guid>
<description></description>
</item>
diff --git a/micro.pinapelz.moe/tags/playlog/index.html b/micro.pinapelz.moe/tags/playlog/index.html
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+ General arcade rhythm game enjoyer (SDVX, IIDX, CHUNITHM)&lt;br/&gt;
+ Mostly play MMOs (FFXIV, OSRS), JRPGs, and VNs (anything with a good story)&lt;br/&gt;
+ I Watch only slice of life (and Bandori)&lt;br/&gt;
+ Arch Linux &#43; Hyprland user (btw)&lt;br/&gt;
+ Hi from the &lt;a href=&#34;https://indieweb.org/&#34;&gt;indieweb&lt;/a&gt;, if you are seeing me bridged elsewhere! email:yukais@pinapelz.com name:Pinapelz]">
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+ Playlog
+ <a href="https://micro.pinapelz.moe/tags/playlog/index.xml">
+ <img style="height:1.5rem; display: inline;" src="data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' aria-label='RSS' role='img' viewBox='0 0 512 512'%3E%3Cpath d='M0 0h512v512H0' fill='%23f80'/%3E%3Cpath d='M109 271A132 133 0 0 1 241 403h60A192 193 0 0 0 109 211v-54A246 247 0 0 1 355 403h60A306 307 0 0 0 109 97m35 235a35 35 0 1 0 2 0' fill='%23fff'/%3E%3C/svg%3E" alt="RSS icon" />
+ </a>
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+ <div>
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+ </div><p>Content linked to the taxonomy term « PLAYLOG »:</p>
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+
+
+
+ <div>
+ <h3>Posts</h3>
+ <ul>
+
+ <li>
+ <time class="date dt-published" datetime="2025-12-19T22:15:50-08:00">2025-12-19</time>
+ <a href="/posts/2025-12-19-08-ffxiv-patch-7-4/">Playlog: FFXIV Dawntrail Patch 7.4 Thoughts (spoilers)</a>
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diff --git a/micro.pinapelz.moe/tags/playlog/index.xml b/micro.pinapelz.moe/tags/playlog/index.xml
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+ <title>Playlog on micro.pinapelz.moe</title>
+ <link>https://micro.pinapelz.moe/tags/playlog/</link>
+ <description>Recent content in Playlog on micro.pinapelz.moe</description>
+ <generator>Hugo</generator>
+ <language>en-us</language>
+ <managingEditor>yukais@pinapelz.com (Pinapelz)</managingEditor>
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+ <title>Playlog: FFXIV Dawntrail Patch 7.4 Thoughts (spoilers)</title>
+ <link>https://micro.pinapelz.moe/posts/2025-12-19-08-ffxiv-patch-7-4/</link>
+ <pubDate>Fri, 19 Dec 2025 22:15:50 -0800</pubDate><author>yukais@pinapelz.com (Pinapelz)</author>
+ <guid>https://micro.pinapelz.moe/posts/2025-12-19-08-ffxiv-patch-7-4/</guid>
+ <description>&lt;p&gt;&lt;em&gt;This is primarily focused on the content of the patch, not so much the features they&amp;rsquo;ve added.&lt;/em&gt;&lt;/p&gt;&#xA;&lt;h1 id=&#34;story&#34;&gt;Story&lt;/h1&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Mistwake Dungeon was a good difficulty. Although I&amp;rsquo;m not a fan of the electricity star AOEs, very hard to read for no apparent reason. Please just stick with the old one.&lt;/li&gt;&#xA;&lt;li&gt;Cutscene quality def. got better. As in animations and uniqueness.&lt;/li&gt;&#xA;&lt;li&gt;Love the look and feel (Treno). There&amp;rsquo;s a ton of good spots for &amp;ldquo;gpose-ing&amp;rdquo;. Music is nice too.&lt;/li&gt;&#xA;&lt;li&gt;Seriously Krile? You parents were the ones who dropped you into the Source. I don&amp;rsquo;t think they&amp;rsquo;d care if you wanted to stay in the Source (just make up your mind) -&amp;gt; well glad that got sorted out&lt;/li&gt;&#xA;&lt;li&gt;&amp;ldquo;Hell on Rails&amp;rdquo; Trial (Doomtrain) is very nicely designed. Its got some nice unique mechanics, the &amp;ldquo;sucking&amp;rdquo; mechanic definetly trips you up the first time because the distance to move back + timing has been tuned so that you need to pre-position for it.&lt;/li&gt;&#xA;&lt;li&gt;The transition from inside the engine to outside was really cool!!! This is probably one of my top normal trials now.&lt;/li&gt;&#xA;&lt;li&gt;The instance battle was well done too. The roleplaying part was on point, and when it was finally time to fight a real boss you get to play as yourelf (I think this is the best flow). Love the idea using the spriggan to avoid Behemoth&amp;rsquo;s meteor.&lt;/li&gt;&#xA;&lt;li&gt;Cool so we just get to keep the key. If this were any bit realistic, we&amp;rsquo;ve surely learned that no one this powerful should be allowed to keep the key on themsleves 24/7. Because surely the WoL being the most powerful being will never run rogue with a interdimensional travel capable tool. Then again, seeing how stuff gets stolen all the time in the story&amp;hellip; Well I guess it can go either way.&lt;/li&gt;&#xA;&lt;li&gt;I&amp;rsquo;m guessing this key is gonna be how the writers justify being able to travel to new worlds for post-Zodiark/Hydaelyn story. Its fine I guess, but a little disappointing it isn&amp;rsquo;t something more unique.&lt;/li&gt;&#xA;&lt;li&gt;And what do you know. Ascians. I hope we get something unqiue for 8.0&amp;hellip; I guess thats fine but please lets not have it just be SHB all over again.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;h1 id=&#34;raid&#34;&gt;Raid&lt;/h1&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&amp;ldquo;Feral Fandom&amp;rdquo; -&amp;gt; Yep thats FF14 NA playerbase for you.&lt;/li&gt;&#xA;&lt;li&gt;Heavyweight 1 (Vamp Fatale) Raid was cool and unique, but a bit too flashy imo. That Half Moon is needlessly large, wish we&amp;rsquo;d stop with mechanics that are designed to trick people even when read correctly.&lt;/li&gt;&#xA;&lt;li&gt;Heavyweight 2 (Xtremes) I take it back, this is the one with the blinding effects MY EYES. Fire and water one after another. This is a pretty hard normal fight actually (the first time you run it blind). Really punishing for bad AOE placement positions since you can effectively be cut off from the team.&lt;/li&gt;&#xA;&lt;li&gt;Holy wow these cutscenes are in serious need of voice acting. Its a good story but so dry and awkward without it.&lt;/li&gt;&#xA;&lt;li&gt;Heavyweight 3 (Tyrant). Really? Behemoth again, double dipping from the instance battle. There&amp;rsquo;s so many other cool FF monsters. I like the arena, it fits the guy well, all about history of the Arcadion/tradition. Fight is underwhelming and too easy imo, apart from 1 single trick mechanic that can cause a wipe&amp;hellip;&lt;/li&gt;&#xA;&lt;li&gt;Heavyweight 4 (Lindwurm). EVERYTHING BURNS. This fight was honestly too easy, zero deaths everything can be read. 2nd phase was underhelming.&lt;/li&gt;&#xA;&lt;li&gt;Overall the story here while not as in depth and relevant to the story as Endwalker raids, still had a nice little twist at the end I def did not expect. Enjoyed it!&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;h1 id=&#34;misc&#34;&gt;Misc&lt;/h1&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;The new Frontline map is &amp;ldquo;dangerous&amp;rdquo;. Overall the new capturing point system is far better than a non-interruptable interact like in Onsal Hakir. The snowman and aurora events are also good, and I think they come in right when they&amp;rsquo;re needed too (to spice things up/allow for a turning point).&lt;/li&gt;&#xA;&lt;li&gt;The map design however is far too complex, all these bridges and everywhere and invisible walls. It does add a lot of chokepoints but also makes it difficult to navigate from point A -&amp;gt; B (but partially I guess this is done cause the map does feel smaller than Onsal).&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&#xA;&lt;a href=&#34;https://micro.pinapelz.moe//tags/ffxiv&#34; class=&#34;p-category&#34;&gt;#ffxiv&lt;/a&gt;</description>
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