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using System;
using System.Collections.Generic;
namespace Malmstone.Utils
{
public static class MalmstoneXPCalculator
{
private static readonly int[] PvpLevels = {
0, 2000, 2000, 2000, 2000, 3000, 3000, 3000, 3000, 3000, 4000, 4000, 4000, 4000, 4000, 5500, 5500, 5500, 5500, 5500,
7500, 7500, 7500, 7500, 7500, 10000, 10000, 10000, 10000, 10000, 20000, 20000
};
private const int InfinityLevelExp = 20000;
private const int FrontlineWinExp = 1500;
private const int FrontlineLose2Exp = 1250;
private const int FrontlineLoseExp = 1000;
private const int FrontlineDailyWinExp = 3000;
private const int FrontlineDailyLose2Exp = 2750;
private const int FrontlineDailyLoseExp = 2500;
private const int CrystallineWinExp = 900;
private const int CrystallineLoseExp = 700;
private const int RivalWingsWinExp = 1250;
private const int RivalWingsLoseExp = 750;
public class XpCalculationResult
{
public int RemainingXp { get; set; }
public int TargetLevel { get; set; }
public Dictionary<string, int> ActivityCounts { get; set; } = new();
}
public static XpCalculationResult CalculateXp(int currentLevel, int goalLevel, int currentProgress)
{
if (currentLevel < 1 || goalLevel < 1)
{
throw new ArgumentOutOfRangeException(nameof(currentLevel), "Levels must be greater than 0.");
}
int remainingXp = 0;
if (currentLevel <= PvpLevels.Length && goalLevel <= PvpLevels.Length)
{
remainingXp = CalculateRemainingXp(currentLevel, goalLevel, currentProgress);
}
else
{
remainingXp = CalculateRemainingXpBeyondChart(currentLevel, goalLevel, currentProgress);
}
if (remainingXp <= 0)
{
return new XpCalculationResult { RemainingXp = 0, TargetLevel = goalLevel };
}
var result = new XpCalculationResult
{
RemainingXp = remainingXp,
TargetLevel = goalLevel,
};
result.ActivityCounts["Crystalline Conflict Win"] = CalculateActivityCount(remainingXp, CrystallineWinExp);
result.ActivityCounts["Crystalline Conflict Lose"] = CalculateActivityCount(remainingXp, CrystallineLoseExp);
result.ActivityCounts["Frontline Win"] = CalculateActivityCount(remainingXp, FrontlineWinExp);
result.ActivityCounts["Frontline Lose 2nd"] = CalculateActivityCount(remainingXp, FrontlineLose2Exp);
result.ActivityCounts["Frontline Lose 3rd"] = CalculateActivityCount(remainingXp, FrontlineLoseExp);
result.ActivityCounts["Frontline Daily Win"] = CalculateActivityCount(remainingXp, FrontlineDailyWinExp);
result.ActivityCounts["Frontline Daily Lose 2nd"] = CalculateActivityCount(remainingXp, FrontlineDailyLose2Exp);
result.ActivityCounts["Frontline Daily Lose 3rd"] = CalculateActivityCount(remainingXp, FrontlineDailyLoseExp);
result.ActivityCounts["Rival Wings Win"] = CalculateActivityCount(remainingXp, RivalWingsWinExp);
result.ActivityCounts["Rival Wings Lose"] = CalculateActivityCount(remainingXp, RivalWingsLoseExp);
return result;
}
private static int CalculateRemainingXp(int currentLevel, int goalLevel, int currentProgress)
{
int remainingXp = 0;
for (int level = currentLevel; level < goalLevel; level++)
{
remainingXp += PvpLevels[level];
}
return remainingXp - currentProgress;
}
private static int CalculateRemainingXpBeyondChart(int currentLevel, int goalLevel, int currentProgress)
{
int remainingXp = 0;
if (currentLevel <= PvpLevels.Length)
{
remainingXp = CalculateRemainingXp(currentLevel, PvpLevels.Length, currentProgress);
currentLevel = PvpLevels.Length;
}
remainingXp += (goalLevel - currentLevel) * InfinityLevelExp;
return remainingXp;
}
private static int CalculateActivityCount(int remainingXp, int activityXp)
{
return (int)Math.Ceiling((double)remainingXp / activityXp);
}
}
}
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