using System; using System.Collections.Generic; namespace Malmstone.Utils { public class MalmstoneXPCalculator { private static readonly int[] PvpLevels = { 0, 2000, 2000, 2000, 2000, 3000, 3000, 3000, 3000, 3000, 4000, 4000, 4000, 4000, 4000, 5500, 5500, 5500, 5500, 5500, 7500, 7500, 7500, 7500, 7500, 10000, 10000, 10000, 10000, 10000, 20000, 20000 }; private const int InfinityLevelExp = 20000; private const int FrontlineWinExp = 1500; private const int FrontlineLose2Exp = 1250; private const int FrontlineLoseExp = 1000; private const int FrontlineDailyWinExp = 3000; private const int FrontlineDailyLose2Exp = 2750; private const int FrontlineDailyLoseExp = 2500; private const int CrystallineWinExp = 900; private const int CrystallineLoseExp = 700; private const int RivalWingsWinExp = 1250; private const int RivalWingsLoseExp = 750; public struct XpCalculationResult { public int RemainingXp; public int TargetLevel; public int CrystallineConflictWin; public int CrystallineConflictLose; public int FrontlineWin; public int FrontlineLose2nd; public int FrontlineLose3rd; public int FrontlineDailyWin; public int FrontlineDailyLose2nd; public int FrontlineDailyLose3rd; public int RivalWingsWin; public int RivalWingsLose; } public static XpCalculationResult CalculateXp(int currentLevel, int goalLevel, int currentProgress) { if (currentLevel < 1 || goalLevel < 1) { throw new ArgumentOutOfRangeException(nameof(currentLevel), "Levels must be greater than 0."); } int remainingXp = 0; if (currentLevel <= PvpLevels.Length && goalLevel <= PvpLevels.Length) { remainingXp = CalculateRemainingXp(currentLevel, goalLevel, currentProgress); } else { remainingXp = CalculateRemainingXpBeyondChart(currentLevel, goalLevel, currentProgress); } if (remainingXp <= 0) { return new XpCalculationResult { RemainingXp = 0, TargetLevel = goalLevel }; } var result = new XpCalculationResult { RemainingXp = remainingXp, TargetLevel = goalLevel, CrystallineConflictWin = CalculateActivityCount(remainingXp, CrystallineWinExp), CrystallineConflictLose = CalculateActivityCount(remainingXp, CrystallineLoseExp), FrontlineWin = CalculateActivityCount(remainingXp, FrontlineWinExp), FrontlineLose2nd = CalculateActivityCount(remainingXp, FrontlineLose2Exp), FrontlineLose3rd = CalculateActivityCount(remainingXp, FrontlineLoseExp), FrontlineDailyWin = CalculateActivityCount(remainingXp, FrontlineDailyWinExp), FrontlineDailyLose2nd = CalculateActivityCount(remainingXp, FrontlineDailyLose2Exp), FrontlineDailyLose3rd = CalculateActivityCount(remainingXp, FrontlineDailyLoseExp), RivalWingsWin = CalculateActivityCount(remainingXp, RivalWingsWinExp), RivalWingsLose = CalculateActivityCount(remainingXp, RivalWingsLoseExp) }; return result; } public static XpCalculationResult CalculateCrystallineConflictMatches(int currentLevel, int goalLevel, int currentProgress) { var baseResult = CalculateXp(currentLevel, goalLevel, currentProgress); var result = new XpCalculationResult { RemainingXp = baseResult.RemainingXp, TargetLevel = baseResult.TargetLevel, CrystallineConflictWin = CalculateActivityCount(baseResult.RemainingXp, CrystallineWinExp), CrystallineConflictLose = CalculateActivityCount(baseResult.RemainingXp, CrystallineLoseExp) }; return result; } public static XpCalculationResult CalculateFrontlineMatches(int currentLevel, int goalLevel, int currentProgress) { var baseResult = CalculateXp(currentLevel, goalLevel, currentProgress); var result = new XpCalculationResult { RemainingXp = baseResult.RemainingXp, TargetLevel = baseResult.TargetLevel, FrontlineWin = CalculateActivityCount(baseResult.RemainingXp, FrontlineWinExp), FrontlineLose2nd = CalculateActivityCount(baseResult.RemainingXp, FrontlineLose2Exp), FrontlineLose3rd = CalculateActivityCount(baseResult.RemainingXp, FrontlineLoseExp), FrontlineDailyWin = CalculateActivityCount(baseResult.RemainingXp, FrontlineDailyWinExp), FrontlineDailyLose2nd = CalculateActivityCount(baseResult.RemainingXp, FrontlineDailyLose2Exp), FrontlineDailyLose3rd = CalculateActivityCount(baseResult.RemainingXp, FrontlineDailyLoseExp) }; return result; } public static XpCalculationResult CalculateRivalWingsMatches(int currentLevel, int goalLevel, int currentProgress) { var baseResult = CalculateXp(currentLevel, goalLevel, currentProgress); var result = new XpCalculationResult { RemainingXp = baseResult.RemainingXp, TargetLevel = baseResult.TargetLevel, RivalWingsWin = CalculateActivityCount(baseResult.RemainingXp, RivalWingsWinExp), RivalWingsLose = CalculateActivityCount(baseResult.RemainingXp, RivalWingsLoseExp) }; return result; } private static int CalculateRemainingXp(int currentLevel, int goalLevel, int currentProgress) { int remainingXp = 0; for (int level = currentLevel; level < goalLevel; level++) { remainingXp += PvpLevels[level]; } return remainingXp - currentProgress; } private static int CalculateRemainingXpBeyondChart(int currentLevel, int goalLevel, int currentProgress) { int remainingXp = 0; if (currentLevel <= PvpLevels.Length) { remainingXp = CalculateRemainingXp(currentLevel, PvpLevels.Length, currentProgress); currentLevel = PvpLevels.Length; } remainingXp += (goalLevel - currentLevel) * InfinityLevelExp; return remainingXp; } private static int CalculateActivityCount(int remainingXp, int activityXp) { // Should always be greater than 0 return Math.Max(1, (int)Math.Ceiling((double)remainingXp / activityXp)); } } }