From 86e61c1052d7193f87e47d701dcbe44602105d12 Mon Sep 17 00:00:00 2001 From: Pinapelz Date: Sat, 5 Jul 2025 21:20:30 -0700 Subject: add configurable keybinds and fix air input keybind ordering --- README.md | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'README.md') diff --git a/README.md b/README.md index f0f6bfb..e0315a4 100644 --- a/README.md +++ b/README.md @@ -21,4 +21,6 @@ Run `Brokenithm-Evolved-iOS-Umi.exe` > You must launch the server before Umiguri. If Umiguri is already opened you will need to restart the game. # Config -By default no configuration is required. This application will use UMIGURI's 32-zone keyboard layout. 32-zone input is supported, but you will need to find a client that also supports 32-zones of input. \ No newline at end of file +By default no configuration is required. This application will use UMIGURI's 32-zone keyboard layout. 32-zone input is supported, but you will need to find a client that also supports 32-zones of input (with the exception of air-zones). The default config can be found in `key_config.json` + +Due to how the iOS clients above were programmed, the AIR ZONES are out of order due to some IO differences. In the default `key_config.json` this has been adjusted to fix the order when outputting keybinds. However, if for any reason you require the original order then replace the contents `key_config.json` with whats inside `chuniio_key_config.json` -- cgit v1.2.3