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| -rw-r--r-- | README.md | 6 |
1 files changed, 4 insertions, 2 deletions
@@ -1,8 +1,8 @@ # Brokenithm-Evolved-iOS-Umi -A version of [esterTion/Brokenithm-iOS](https://github.com/esterTion/Brokenithm-iOS) but maps inputs to keybinds. Uses a WIRED connection with usbmux +A version of [esterTion/Brokenithm-iOS](https://github.com/esterTion/Brokenithm-iOS) but maps inputs to keybinds (for UMIGURI). Uses a WIRED connection with usbmux. Also works on UMIGURI NEXT -Has support for slider LEDs via websockets ([Umiguri LED Controller Protocol](https://gist.github.com/inonote/00251fed881a82c9df1e505eef1722bc)) so you can get glowy lights if its supported (port 7124) +Has support for slider LEDs via websockets ([UMIGURI LED Controller Protocol](https://gist.github.com/inonote/00251fed881a82c9df1e505eef1722bc)) so you can get glowy lights if its supported (port 7124) [](https://files.catbox.moe/oz9kos.mp4) @@ -20,3 +20,5 @@ Run `Brokenithm-Evolved-iOS-Umi.exe` > [!IMPORTANT] > You must launch the server before Umiguri. If Umiguri is already opened you will need to restart the game. +# Config +By default no configuration is required. This application will use UMIGURI's 32-zone keyboard layout. 32-zone input is supported, but you will need to find a client that also supports 32-zones of input.
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