import { PrismaClient } from "@prisma/client"; const prisma = new PrismaClient(); async function main() { // pnpm prisma db seed await prisma.game.createMany({ data: [ { internalName: "dancerush", formattedName: "DANCERUSH STARDOM", description: "A suffle dancing game from KONAMI", }, { internalName: "dancearound", formattedName: "Dance aROUND", description: "A dance simulation game from KONAMI", }, { internalName: "diva", formattedName: "Hatsune Miku: Project DIVA Arcade Future Tone", description: "A 4-button and touch slider game from SEGA", }, { internalName: "musicdiver", formattedName: "MUSIC DIVER", description: "Taito's quadrant based drumming game", }, { internalName: "nostalgia", formattedName: "NOSTALGIA", description: "A piano based touch music game from KONAMI", }, { internalName: "reflecbeat", formattedName: "REFLEC BEAT", description: "A touchscreen rhythm game from KONAMI", }, { internalName: "taiko", formattedName: "Taiko no Tatsujin Arcade", description: "A drum-based rhythm game" } ], skipDuplicates: true }); console.log("Initial seed data inserted"); } main() .catch((e) => { console.error(e); process.exit(1); }) .finally(async () => { await prisma.$disconnect(); });