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-rw-r--r--node_modules/rxjs/src/internal/scheduler/VirtualTimeScheduler.ts128
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diff --git a/node_modules/rxjs/src/internal/scheduler/VirtualTimeScheduler.ts b/node_modules/rxjs/src/internal/scheduler/VirtualTimeScheduler.ts
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+import { AsyncAction } from './AsyncAction';
+import { Subscription } from '../Subscription';
+import { AsyncScheduler } from './AsyncScheduler';
+import { SchedulerAction } from '../types';
+import { TimerHandle } from './timerHandle';
+
+export class VirtualTimeScheduler extends AsyncScheduler {
+ /** @deprecated Not used in VirtualTimeScheduler directly. Will be removed in v8. */
+ static frameTimeFactor = 10;
+
+ /**
+ * The current frame for the state of the virtual scheduler instance. The difference
+ * between two "frames" is synonymous with the passage of "virtual time units". So if
+ * you record `scheduler.frame` to be `1`, then later, observe `scheduler.frame` to be at `11`,
+ * that means `10` virtual time units have passed.
+ */
+ public frame: number = 0;
+
+ /**
+ * Used internally to examine the current virtual action index being processed.
+ * @deprecated Internal implementation detail, do not use directly. Will be made internal in v8.
+ */
+ public index: number = -1;
+
+ /**
+ * This creates an instance of a `VirtualTimeScheduler`. Experts only. The signature of
+ * this constructor is likely to change in the long run.
+ *
+ * @param schedulerActionCtor The type of Action to initialize when initializing actions during scheduling.
+ * @param maxFrames The maximum number of frames to process before stopping. Used to prevent endless flush cycles.
+ */
+ constructor(schedulerActionCtor: typeof AsyncAction = VirtualAction as any, public maxFrames: number = Infinity) {
+ super(schedulerActionCtor, () => this.frame);
+ }
+
+ /**
+ * Prompt the Scheduler to execute all of its queued actions, therefore
+ * clearing its queue.
+ */
+ public flush(): void {
+ const { actions, maxFrames } = this;
+ let error: any;
+ let action: AsyncAction<any> | undefined;
+
+ while ((action = actions[0]) && action.delay <= maxFrames) {
+ actions.shift();
+ this.frame = action.delay;
+
+ if ((error = action.execute(action.state, action.delay))) {
+ break;
+ }
+ }
+
+ if (error) {
+ while ((action = actions.shift())) {
+ action.unsubscribe();
+ }
+ throw error;
+ }
+ }
+}
+
+export class VirtualAction<T> extends AsyncAction<T> {
+ protected active: boolean = true;
+
+ constructor(
+ protected scheduler: VirtualTimeScheduler,
+ protected work: (this: SchedulerAction<T>, state?: T) => void,
+ protected index: number = (scheduler.index += 1)
+ ) {
+ super(scheduler, work);
+ this.index = scheduler.index = index;
+ }
+
+ public schedule(state?: T, delay: number = 0): Subscription {
+ if (Number.isFinite(delay)) {
+ if (!this.id) {
+ return super.schedule(state, delay);
+ }
+ this.active = false;
+ // If an action is rescheduled, we save allocations by mutating its state,
+ // pushing it to the end of the scheduler queue, and recycling the action.
+ // But since the VirtualTimeScheduler is used for testing, VirtualActions
+ // must be immutable so they can be inspected later.
+ const action = new VirtualAction(this.scheduler, this.work);
+ this.add(action);
+ return action.schedule(state, delay);
+ } else {
+ // If someone schedules something with Infinity, it'll never happen. So we
+ // don't even schedule it.
+ return Subscription.EMPTY;
+ }
+ }
+
+ protected requestAsyncId(scheduler: VirtualTimeScheduler, id?: any, delay: number = 0): TimerHandle {
+ this.delay = scheduler.frame + delay;
+ const { actions } = scheduler;
+ actions.push(this);
+ (actions as Array<VirtualAction<T>>).sort(VirtualAction.sortActions);
+ return 1;
+ }
+
+ protected recycleAsyncId(scheduler: VirtualTimeScheduler, id?: any, delay: number = 0): TimerHandle | undefined {
+ return undefined;
+ }
+
+ protected _execute(state: T, delay: number): any {
+ if (this.active === true) {
+ return super._execute(state, delay);
+ }
+ }
+
+ private static sortActions<T>(a: VirtualAction<T>, b: VirtualAction<T>) {
+ if (a.delay === b.delay) {
+ if (a.index === b.index) {
+ return 0;
+ } else if (a.index > b.index) {
+ return 1;
+ } else {
+ return -1;
+ }
+ } else if (a.delay > b.delay) {
+ return 1;
+ } else {
+ return -1;
+ }
+ }
+}
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