diff options
Diffstat (limited to 'config/quickshell/qs-hyprview-unified/layouts/VortexLayout.qml')
| -rw-r--r-- | config/quickshell/qs-hyprview-unified/layouts/VortexLayout.qml | 82 |
1 files changed, 0 insertions, 82 deletions
diff --git a/config/quickshell/qs-hyprview-unified/layouts/VortexLayout.qml b/config/quickshell/qs-hyprview-unified/layouts/VortexLayout.qml deleted file mode 100644 index 6d5fef37..00000000 --- a/config/quickshell/qs-hyprview-unified/layouts/VortexLayout.qml +++ /dev/null @@ -1,82 +0,0 @@ -pragma Singleton -import Quickshell - -Singleton { - id: root - - function doLayout(windowList, outerWidth, outerHeight) { - var N = windowList.length - if (N === 0) return [] - - // Safe Area (90%) - var contentScale = 0.90 - var useW = outerWidth * contentScale - var useH = outerHeight * contentScale - var offX = (outerWidth - useW) / 2 - var offY = (outerHeight - useH) / 2 - - var centerX = offX + useW / 2 - var centerY = offY + useH / 2 - - // Maximum radius (distance from center to the furthest edge of safe area) - var maxRadius = Math.min(useW, useH) / 2 - - var result = [] - - // --- THE VORTEX CONFIGURATION --- - - var goldenAngle = Math.PI * (3 - Math.sqrt(5)) - - // PARAMETER TWEAK 1: from 0.3 to 0.5 to keep distant windows readable - var minScale = 0.4 - - // PARAMETER TWEAK 2: from 0.4 to 0.6 (60% of screen height) - var baseSizeFactor = 0.5 - - for (var i = 0; i < N; i++) { - var item = windowList[i] - - var t = i / Math.max(1, N - 1) - if (N === 1) t = 0 - - // PARAMETER TWEAK 3: from 0.9 instead of 0.8 to accommodate larger thumbs - var currentRadius = (maxRadius * 0.85) * Math.sqrt(t) - var currentAngle = i * goldenAngle - var scale = 1.0 - (t * (1.0 - minScale)) - var tilt = (Math.cos(currentAngle) * 8) - - // Coordinates (Polar to Cartesian) - var cx = centerX + currentRadius * Math.cos(currentAngle) - var cy = centerY + currentRadius * Math.sin(currentAngle) - - // Dimensions (Aspect Fit) - var w0 = (item.width > 0) ? item.width : 100 - var h0 = (item.height > 0) ? item.height : 100 - - var baseBoxSize = Math.min(useW, useH) * baseSizeFactor - - var aspect = w0 / h0 - var thumbW, thumbH - - if (aspect > 1) { - thumbW = baseBoxSize * scale - thumbH = thumbW / aspect - } else { - thumbH = baseBoxSize * scale - thumbW = thumbH * aspect - } - - result.push({ - win: item.win, - x: cx - (thumbW / 2), - y: cy - (thumbH / 2), - width: thumbW, - height: thumbH, - rotation: tilt, - zIndex: N - i - }) - } - - return result - } -} |
